Difference between revisions of "Astropede"
From Sega Retro
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− | + | '''''{{PAGENAME}}''''', also known as '''''Segapede''''', is an unreleased [[Sega Mega Drive]] action game that was being developed by [[Sega Technical Institute]] in 1994. It was never announced publicly, though development material and a prototype ROM has been demonstrated by [[Craig Stitt]]. | |
− | Notably one ''Astropede'' demo recycled graphics from Hidden Palace Zone, the infamous scrapped level from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. | + | Notably, one ''Astropede'' demo recycled graphics from [[sonic:Hidden Palace Zone|Hidden Palace Zone]], the infamous scrapped level from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. According to Craig Stitt, he reused the graphics to save time. |
+ | |||
+ | ==Development== | ||
+ | ''Astropede'' was initially pitched to [[Sega of America]], with a playable prototype being produced by Craig Stitt and [[Ken Rose]] after the game was greenlit. | ||
+ | |||
+ | Craig's original intent was for the game to be part of the ''Sonic the Hedgehog'' universe, as ideas previously used in ''Sonic 2'' were given a twist - the main character would be followed by a train of pods with various power-ups that would be pulled behind him. If he was hit, the pods would scatter and start rolling away, similar to Sonic's Rings. The player would have also had to find a 'caboose' pod to secure the other pods so they wouldn't fall off when going too fast. A second player character, a hornet/wasp character whose abdomen could be swapped out with the same pods carried by the main character, was also conceived. | ||
+ | |||
+ | A starving lack of resources resulted in the game being cancelled after 14 months. | ||
+ | |||
+ | ==Gallery== | ||
+ | <gallery> | ||
+ | Astropede ConceptArt 1.jpg | ||
+ | Astropede ConceptArt 2.jpg | ||
+ | Astropede ConceptArt 3.jpg | ||
+ | Astropede ConceptArt 4.jpg | ||
+ | </gallery> | ||
+ | |||
+ | ==External links== | ||
+ | *{{LinkYoutube|video=QJrvXvh2hXI|title=''Astropede / Segapede'' prototype footage}} | ||
+ | *{{LinkYoutube|video=Q_4zS7sL8Nw|title=''Astropede'' short animation test}} | ||
==References== | ==References== | ||
− | <references /> | + | <references/> |
Revision as of 10:36, 17 August 2020
Astropede |
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System(s): Sega Mega Drive |
Developer: Sega Technical Institute |
Planned release date(s): 1994 |
Genre: Action |
Number of players: 1 |
Astropede, also known as Segapede, is an unreleased Sega Mega Drive action game that was being developed by Sega Technical Institute in 1994. It was never announced publicly, though development material and a prototype ROM has been demonstrated by Craig Stitt.
Notably, one Astropede demo recycled graphics from Hidden Palace Zone, the infamous scrapped level from Sonic the Hedgehog 2. According to Craig Stitt, he reused the graphics to save time.
Development
Astropede was initially pitched to Sega of America, with a playable prototype being produced by Craig Stitt and Ken Rose after the game was greenlit.
Craig's original intent was for the game to be part of the Sonic the Hedgehog universe, as ideas previously used in Sonic 2 were given a twist - the main character would be followed by a train of pods with various power-ups that would be pulled behind him. If he was hit, the pods would scatter and start rolling away, similar to Sonic's Rings. The player would have also had to find a 'caboose' pod to secure the other pods so they wouldn't fall off when going too fast. A second player character, a hornet/wasp character whose abdomen could be swapped out with the same pods carried by the main character, was also conceived.
A starving lack of resources resulted in the game being cancelled after 14 months.