Difference between revisions of "Crüe Ball/Region coding"

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m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
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{{RegionCodeTable|
 
{{RegionCodeTable|
 
| romregion=NTSC-J
 
| romregion=NTSC-J
| ntscj_image=CrüeBall MDTitleScreen.png
+
| ntscj_image=CrüeBall MD JP TitleScreen.png
| ntscu_image=CrüeBall MDTitleScreen.png
+
| ntscu_image=CrüeBall MD JP TitleScreen.png
| pal_image=CrüeBall MDTitleScreen.png
+
| pal_image=CrüeBall MD JP TitleScreen.png
 
| ntscj_state=yes
 
| ntscj_state=yes
 
| ntscu_state=yes
 
| ntscu_state=yes
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| pal_speed=no
 
| pal_speed=no
 
}}
 
}}
 +
 +
{{CrueBallOmni}}

Latest revision as of 16:49, 26 February 2021

Back to: Crüe Ball.

NTSC-J ROM

CrüeBall MD JP TitleScreen.png

NTSC-J console
Works as expected.

CrüeBall MD JP TitleScreen.png

NTSC-U console
Works as expected.

CrüeBall MD JP TitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

NTSC-U/PAL ROM

CrueBall MDTitleScreen.png

NTSC-J console
Works as expected.

CrueBall MDTitleScreen.png

NTSC-U console
Works as expected.

CrueBall MDTitleScreen.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No


Crüe Ball

CrueBall MDTitleScreen.png

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