Difference between revisions of "Quake/Comparisons"
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+ | | image1=Quake Saturn US MainMenu.png | ||
+ | | image2=Notavailable.svg | ||
+ | | game1=NTSC-U | ||
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+ | | desc=While the PAL version renders at a higher screen resolution, 2D elements such as menu use half as many pixels. | ||
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+ | {{Comparison | ||
+ | | image1=Quake Saturn US Start.png | ||
+ | | image2=Quake Saturn EU Start.png | ||
+ | | game1=NTSC-U | ||
+ | | game2=PAL | ||
+ | | desc=While the PAL version renders at a higher screen resolution, 2D elements such as menu use half as many pixels. | ||
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Revision as of 10:48, 22 October 2021
- Back to: Quake.
Version comparisons
Saturn |
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IBM PC |
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Saturn |
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IBM PC |
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Start the game and simplified level design is immediately apparent. The Saturn verison adds some walls in the initial corridor to ensure it isn't rendering too much at once.
Saturn |
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IBM PC |
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Localisation comparisons
NTSC-U |
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PAL |
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While the PAL version renders at a higher screen resolution, 2D elements such as menu use half as many pixels.
NTSC-U |
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PAL |
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While the PAL version renders at a higher screen resolution, 2D elements such as menu use half as many pixels.
References
Quake | |
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Main page | Comparisons | Hidden content | Magazine articles | Video coverage | Reception | Technical information
Prototypes: 1997-10-31
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