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− | {{#switch:{{{1|}}} | + | {{#cargo_query: |
− | |32X=32X
| + | table=codeformat |
− | |Beena
| + | |fields=codeformat.format |
− | |BEENA=Advanced Pico Beena | + | |where=code="{{{1|}}}" |
− | |DC=Dreamcast | + | |limit=1 |
− | |GG=Game Gear
| + | |default=?? |
− | |MCD=Mega-CD | + | |more results text= |
− | |MCD32X=Mega-CD 32X | + | |no html |
− | |MD=Mega Drive | + | }}<noinclude> |
− | |MLD=Mega LD | |
− | |Pico | |
− | |PICO=Pico
| |
− | |SAT=Saturn
| |
− | |SC=SC-3000
| |
− | |SG=SG-1000
| |
− | |SMS=Master System
| |
| | | |
− | |2600=Atari 2600
| + | Template for converting codes to formats |
− | |360=Xbox 360 | + | <pre>{{Code2Format|MD}}</pre> |
− | |3DS=Nintendo 3DS
| + | {{Code2Format|MD}} |
− | |5200=Atari 5200
| |
− | |Coleco
| |
− | |COLECO=ColecoVision
| |
− | |DS=Nintendo DS
| |
− | |GB=Game Boy
| |
− | |GBC=Game Boy Color
| |
− | |GBA=Game Boy Advance
| |
− | |GC=GameCube
| |
− | |FC=Famicom
| |
− | |INTV=Intellivision
| |
− | |NES=Nintendo Entertainment System
| |
− | |PCE=PC Engine
| |
− | |TG16=TurboGrafx-16
| |
− | |CDROM2=CD-ROM²
| |
− | |SCDROM2=Super CD-ROM²
| |
− | |PS2=PlayStation 2
| |
− | |PS3=PlayStation 3
| |
− | |PS4=PlayStation 4
| |
− | |PS5=PlayStation 5
| |
− | |PSP=PlayStation Portable
| |
− | |PSV=PlayStation Vita
| |
− | |PSNow=PlayStation Now
| |
− | |SNES=Super NES
| |
− | |Switch=Nintendo Switch
| |
− | |TI99=TI-99/4A
| |
− | |VC=Virtual Console
| |
− | |Wii=Wii
| |
− | |WiiU=Wii U
| |
− | |XBONE=Xbox One
| |
− | |Xbox
| |
− | |XBOX=Xbox
| |
− | |XSX=Xbox Series X | |
| | | |
− | |ADAM=Adam
| + | For a list of working codes, see [[Sega Retro:Format codes]] |
− | |Amiga
| + | [[Category:Templates]]</noinclude> |
− | |amiga
| |
− | |AMIGA=Amiga
| |
− | |CPC=Amstrad CPC
| |
− | |APPLE2=Apple II
| |
− | |A8B=Atari 8-bit family
| |
− | |ST=Atari ST
| |
− | |BBC=BBC Micro
| |
− | |C16=Commodore 16
| |
− | |C64=Commodore 64
| |
− | |DOS
| |
− | |IBMPC
| |
− | |IBM=IBM PC
| |
− | |FM7=FM-7
| |
− | |FMTOWNS
| |
− | |FMT
| |
− | |FMTowns=FM Towns
| |
− | |MAC
| |
− | |Mac=Macintosh
| |
− | |MSX=MSX
| |
− | |MZ=MZ
| |
− | |OSX=OS X
| |
− | |PC80=PC-8001
| |
− | |PC60=PC-6001
| |
− | |PC88=PC-8801
| |
− | |PC98=PC-9801
| |
− | |PC
| |
− | |Win=Windows PC
| |
− | |PCMac=PC/Mac
| |
− | |Steam
| |
− | |SteamLinux
| |
− | |SteamOSX=Steam
| |
− | |VIC20=VIC-20
| |
− | |X1=X1
| |
− | |X68
| |
− | |X68000=X68000
| |
− | |Spectrum
| |
− | |SPECTRUM
| |
− | |spectrum=ZX Spectrum
| |
− | | |
− | |JAG=Jaguar
| |
− | |JAGCD=Jaguar CD
| |
− | |NG=Neo Geo
| |
− | |NGCD=Neo Geo CD
| |
− | | |
− | |iOS
| |
− | |IOS=iOS
| |
− | |Android
| |
− | |android=Android
| |
− | |BB=BlackBerry
| |
− | | |
− | |ARCADE
| |
− | |Arcade
| |
− | |arcade=Arcade
| |
− | |SLOT=Slot machine
| |
− | |EM=Electro-mechanical arcade
| |
− | |DL=Discrete logic arcade
| |
− | |VIC=VIC Dual
| |
− | |G80=G80
| |
− | |VCO=VCO object
| |
− | |ZAXXON=Zaxxon hardware
| |
− | |SYS1=System 1
| |
− | |SYS2=System 2
| |
− | |SYS16=System 16
| |
− | |SYS18=System 18
| |
− | |SYS24=System 24
| |
− | |SYS32=System 32
| |
− | |SYSC=System C
| |
− | |SYSE=System E
| |
− | |HANGON=Hang-On hardware
| |
− | |OUTRUN=OutRun hardware
| |
− | |XBD=X Board
| |
− | |YBD=Y Board
| |
− | |MOD1=Model 1
| |
− | |MOD2=Model 2
| |
− | |MOD3=Model 3
| |
− | |H1=Sega H1 Board
| |
− | |STV=Sega Titan Video
| |
− | |NAOMI=NAOMI
| |
− | |NAOMIGD=NAOMI GD-ROM
| |
− | |NAOMIMB=NAOMI Multiboard
| |
− | |NAOMI2=NAOMI 2
| |
− | |AURORA
| |
− | |Aurora=Aurora
| |
− | |Hikaru
| |
− | |HIKARU=Hikaru
| |
− | |CHIHIRO=Chihiro
| |
− | |TF
| |
− | |Triforce=Triforce
| |
− | |LB=Lindbergh
| |
− | |RE=Ringedge
| |
− | |RE2=Ringedge 2
| |
− | |RW=Ringwide
| |
− | |NU=Nu
| |
− | | |
− | |LCD=LCD
| |
− | |VFD=VFD
| |
− | | |
− | |BOOK=Book
| |
− | |MAG=Magazine
| |
− | |CD=CD
| |
− | |VHS=VHS
| |
− | |BM=Betamax
| |
− | |LD=LaserDisc
| |
− | |Vinyl=Vinyl
| |
− | | |
− | |TOY=Toy
| |
− | |??
| |
− | }}<noinclude>[[Category:Sega Retro templates]]</noinclude>
| |
Latest revision as of 08:16, 5 February 2022
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Template for converting codes to formats
{{Code2Format|MD}}
Mega Drive
For a list of working codes, see Sega Retro:Format codes