Difference between revisions of "Yakuza: Like a Dragon/Bugs"
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Latest revision as of 09:55, 26 February 2022
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Skip fights in (True) Final Millennium Tower
If an enemy hasn't fully loaded into a scene, they will not spot Kasuga and so battles will not be triggered. In most situations, enemies are spawned far into the distance, so this is never a problem.
However in the (True) Final Millennium Tower, it is possible to run past enemy positions before they have streamed in, thus skipping fights. For example, entering the dungeon and running straight foward means you can avoid having to fight the first battle with two Subjugation-kuns.
This trick is only possible on less advanced hardware, such as the stock PlayStation 4. Newer systems that can stream in assets faster will do so before you've had a chance to run past.
Fixed in later ports. Systems that can load assets faster won't see this issue.
References