Difference between revisions of "Adrian Stephens"
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'''Adrian Stephens''' was a British born Technical Director & Programmer for ''[[Comix Zone]]''. Despite not being listed as a developer of ''[[Sonic & Knuckles]]'' in the credits for the game, he was interviewed on the MTV ''Inside Sonic & Knuckles'' Special as such. According to [[sonic:Roger Hector interview by hxc (October 2005)|a interview with Roger Hector]] Adrian did contribute to the physics code for Knuckles. He was working in the capacity of Technical Director of the game. | '''Adrian Stephens''' was a British born Technical Director & Programmer for ''[[Comix Zone]]''. Despite not being listed as a developer of ''[[Sonic & Knuckles]]'' in the credits for the game, he was interviewed on the MTV ''Inside Sonic & Knuckles'' Special as such. According to [[sonic:Roger Hector interview by hxc (October 2005)|a interview with Roger Hector]] Adrian did contribute to the physics code for Knuckles. He was working in the capacity of Technical Director of the game. | ||
− | In January 1997, Stephens set up a game development studio called Luxoflux with [[Peter Morawiec]]. This company developed the well-received ''Vigilante 8'' before being acquired by Activision in October | + | In January 1997, Stephens set up a game development studio called Luxoflux with [[Peter Morawiec]]. This company developed the well-received ''Vigilante 8'' before being acquired by Activision in October 2002. Since then the company has gone on to develop the ''True Crime'' video game series. |
− | In January 2007, Adrian Stephens and Peter Morawiec founded Isopod Labs, another game development studio. The first release was another game in the ''Vigilante 8'' series, called ''Vigilante 8 Arcade''. It received a Xbox Live Arcade release in November | + | In January 2007, Adrian Stephens and Peter Morawiec founded Isopod Labs, another game development studio. The first release was another game in the ''Vigilante 8'' series, called ''Vigilante 8 Arcade''. It received a Xbox Live Arcade release in November 2008. |
==Production History== | ==Production History== | ||
* ''Powerplay: The Game of the Gods'' (1987) — Based On An Original Idea By | * ''Powerplay: The Game of the Gods'' (1987) — Based On An Original Idea By | ||
− | * ''Pipe Dream: DOS Version'' (1989) — Special Thanks | + | * ''Pipe Dream: DOS Version'' (1989) — Special Thanks |
* ''Interphase: Amiga Version'' (1989) — Programmer | * ''Interphase: Amiga Version'' (1989) — Programmer | ||
* ''Interphase: DOS Version'' (1989) — Programmer | * ''Interphase: DOS Version'' (1989) — Programmer | ||
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* ''Cybercon 3: DOS Version'' (1992) — Additional Programmer | * ''Cybercon 3: DOS Version'' (1992) — Additional Programmer | ||
* ''Stunt Island'' (1992) — Developer | * ''Stunt Island'' (1992) — Developer | ||
− | * ''[[Comix Zone]]'' (1995) — Technical Director & Programmer | + | * ''[[Comix Zone]]'' (1995) — Technical Director & Programmer |
* ''Maui Mallard in Cold Shadow'' (1995) — Programming Support | * ''Maui Mallard in Cold Shadow'' (1995) — Programming Support | ||
* ''Vigilante 8'' (1998) — Designer and Developer | * ''Vigilante 8'' (1998) — Designer and Developer | ||
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* ''True Crime: New York City'' (2005) — Creative Director | * ''True Crime: New York City'' (2005) — Creative Director | ||
− | [[Category: Sega Technical Institute Developers|Stephens, Adrian]] | + | [[Category:Sega Technical Institute Developers|Stephens, Adrian]] |
Revision as of 19:42, 10 January 2012
Adrian Stephens was a British born Technical Director & Programmer for Comix Zone. Despite not being listed as a developer of Sonic & Knuckles in the credits for the game, he was interviewed on the MTV Inside Sonic & Knuckles Special as such. According to a interview with Roger Hector Adrian did contribute to the physics code for Knuckles. He was working in the capacity of Technical Director of the game.
In January 1997, Stephens set up a game development studio called Luxoflux with Peter Morawiec. This company developed the well-received Vigilante 8 before being acquired by Activision in October 2002. Since then the company has gone on to develop the True Crime video game series.
In January 2007, Adrian Stephens and Peter Morawiec founded Isopod Labs, another game development studio. The first release was another game in the Vigilante 8 series, called Vigilante 8 Arcade. It received a Xbox Live Arcade release in November 2008.
Production History
- Powerplay: The Game of the Gods (1987) — Based On An Original Idea By
- Pipe Dream: DOS Version (1989) — Special Thanks
- Interphase: Amiga Version (1989) — Programmer
- Interphase: DOS Version (1989) — Programmer
- Cybercon 3: Amiga Version (1991) — Additional Programmer
- Cybercon 3: DOS Version (1992) — Additional Programmer
- Stunt Island (1992) — Developer
- Comix Zone (1995) — Technical Director & Programmer
- Maui Mallard in Cold Shadow (1995) — Programming Support
- Vigilante 8 (1998) — Designer and Developer
- Vigilante 8: Second Offense (2000) — Designer and Developer
- Star Wars: Demolition (2000) — Designer and Developer
- Dragon's Lair 3D: Return to the Lair: NGC Version (2002) — Designer and Developer
- True Crime: Streets of LA (2003) — Programming & Technology
- Shrek 2 (2004) — Engine & Technology
- True Crime: New York City (2005) — Creative Director