Difference between revisions of "ResQ"
From Sega Retro
m (Text replacement - "{{romtable|" to "{{romtable|unreleased=yes|") |
|||
Line 11: | Line 11: | ||
| cancelledstate=Late | | cancelledstate=Late | ||
| status=Prototype dumped | | status=Prototype dumped | ||
− | | date=Spring 1994{{magref|mega|18|93}} | + | | date={{MissedRelease|MD|Spring 1994{{magref|mega|18|93}}}} |
+ | {{MissedRelease|MD|Autumn 1994{{magref|mega|19|8}}}} | ||
+ | {{MissedRelease|MD|1994-10{{magref|megapower|16|6}}}} | ||
+ | {{MissedRelease|MD|1994-11{{magref|segapower|58|14}}}} | ||
}} | }} | ||
{{sub-stub}}'''''ResQ''''' is an unreleased [[Sega Mega Drive]] developed by [[Tempest Software]] and set to be published by [[Psygnosis]]. It is a 2D action game with both space ship and on-foot segments. Had it been released, ''ResQ'' would have been an exclusive title for the Mega Drive. | {{sub-stub}}'''''ResQ''''' is an unreleased [[Sega Mega Drive]] developed by [[Tempest Software]] and set to be published by [[Psygnosis]]. It is a 2D action game with both space ship and on-foot segments. Had it been released, ''ResQ'' would have been an exclusive title for the Mega Drive. |
Revision as of 12:53, 19 April 2022
ResQ |
---|
System(s): Sega Mega Drive |
Publisher: Psygnosis |
Developer: Tempest Software, Krisalis |
Planned release date(s): Spring 1994[1], Autumn 1994[2], 1994-10[3], 1994-11[4] |
Genre: Action |
Number of players: 1 |
State before cancellation: Late in development |
Status of prototype(s): Prototype dumped |
Sound driver: Krisalis sound driver |
This teeny-tiny article needs some work. You can help us by expanding it.
ResQ is an unreleased Sega Mega Drive developed by Tempest Software and set to be published by Psygnosis. It is a 2D action game with both space ship and on-foot segments. Had it been released, ResQ would have been an exclusive title for the Mega Drive.
Psygnosis cancelled ResQ very close to release for unknown reasons. It was reportedly programmed on 486 DOS PCs, with the artwork produced with Deluxe Paint II and III on Amiga 1200s. A prototype has since been unearthed, with an internal copyright date of 1993.
Notably, ResQ's bonus stages are depicted as third-person on-the-rails shooting segments which involve primitive 3D polyons, similar to the Super Nintendo's Star Fox.
Level Codes
- Mines 1: START
- Mines 2: FLAIS
- Mines 3: FSWKM
- Mines 4: TWSFS
- Mines 5: MWKYA
- Mines 6: TIACB
- 3D Stage: PHGAC
- Techno 1: JIAFL
- Techno 2: WRMRS
- Techno 3: TLIFH
- Techno 4: BLWVM
- Techno 5: DDKAG
- 3D Stage: IHIBA
- Caves 1: POAPV
- Caves 2: JDHAC
- Caves 3: TAPAP
- Caves 4: BCAFA
- Caves 5: TBMAS
- 3D Stage: SHCIB
- City 1: BOARF
- City 2: DASMD
- City 3: TFIAT
- Alien World: PSSYC
Production credits
Magazine articles
- Main article: ResQ/Magazine articles.
ROM dump status
Sega Retro Average | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
50 | |
---|---|
Based on 1 review |
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
1MB | 1993 | (382 kB) (info) | Page |
References
- ↑ Mega, "March 1994" (UK; 1994-02-17), page 93
- ↑ Mega, "April 1994" (UK; 1994-03-17), page 8
- ↑ Mega Power, "November 1994" (UK; 1994-10-20), page 6
- ↑ Sega Power, "September 1994" (UK; 1994-08-04), page 14
- ↑ 1700 igr dlya Sega, "" (RU; 2001-xx-xx), page 248