Difference between revisions of "SEGA® Master System: a visual compendium"
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− | Around 200 games are covered, with the main focus on their visuals, as the title suggests, accompanied by related soundbites, anecdotes and memories. Within SEGA® Master System: a visual compendium you’ll also find a series of larger features and interviews with developers and artists, ensuring a great mix of visuals and words in its 424 pages. The foreword is written by Mark Cerny (Sony) and there are interviews with Mutsuhiro Fujii, Takashi Shoji, Steve Hanawa, Rieko Kodama, and others. | + | Around 200 games are covered, with the main focus on their visuals, as the title suggests, accompanied by related soundbites, anecdotes and memories. Within SEGA® Master System: a visual compendium you’ll also find a series of larger features and interviews with developers and artists, ensuring a great mix of visuals and words in its 424 pages. The foreword is written by Mark Cerny (Sony) and there are interviews with Mutsuhiro Fujii, [[Takashi Shoji]], Steve Hanawa, Rieko Kodama, and others. |
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'''Includes contributions from''':<br> | '''Includes contributions from''':<br> | ||
− | Nick Alexander, Stefano Arnhold, Mark Cerny, Omar Cornut, Paul Davies, Eric Dunstan, Mutsuhiro Fujii, Satoshi Fujishima, Matt Furniss, Patrick Gilmore, David Giltinan, Craig Grannell, Steve Hanawa, Tony Hartley, Kotaro Hayashida, Andrew Hayward, Takayuki Hirono, Ken Horowitz, Yoji Ishii, Rieko Kodama, Yuzo Koshiro, Manabu Kusunoki, Heinrich Lenhardt, Damien McFerran, Randy Nelson, Naoto Ohshima, Julian Rignall, John Sauer, Greg Sewart, Takashi Shoji, Tom Sloper, Phil South, Yutaka Sugano, Tsunetomo Sugawara, Tony Takoushi, Michitaka Tsuruta, Ian Wall, Robert Workman and Kouichi Yotsui. | + | Nick Alexander, Stefano Arnhold, Mark Cerny, Omar Cornut, Paul Davies, Eric Dunstan, Mutsuhiro Fujii, Satoshi Fujishima, Matt Furniss, Patrick Gilmore, David Giltinan, Craig Grannell, Steve Hanawa, Tony Hartley, Kotaro Hayashida, Andrew Hayward, Takayuki Hirono, Ken Horowitz, Yoji Ishii, Rieko Kodama, Yuzo Koshiro, Manabu Kusunoki, Heinrich Lenhardt, Damien McFerran, Randy Nelson, Naoto Ohshima, Julian Rignall, John Sauer, Greg Sewart, [[Takashi Shoji]], Tom Sloper, Phil South, Yutaka Sugano, Tsunetomo Sugawara, Tony Takoushi, Michitaka Tsuruta, Ian Wall, Robert Workman and Kouichi Yotsui. |
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Revision as of 13:35, 6 August 2022
SEGA® Master System: a visual compendium | |||||||||||||||
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Author: Steve Jarratt, Damien McFerran | |||||||||||||||
Publisher: Bitmap Books | |||||||||||||||
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SEGA® Master System: a visual compendium is a Sega Master System art and history book written by Steve Jarratt and Damien McFerran, and published by Bitmap Books in May 2019.[1]
Blurb
“ | The Master System was originally released as the SEGA Mark III in Japan in 1985, and was a direct competitor to Nintendo's Famicom home console. The library of games on the Master System is modest in volume, but packed full of quality and home to some of video gaming's most iconic franchises, such as Alex Kidd, Fantasy Zone, Shinobi and Phantasy Star.
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„ |
Photo gallery
External links
References
- ↑ 1.0 1.1 https://www.goodreads.com/book/show/45892603-sega-master-system (Wayback Machine: 2022-02-13 05:13)
- ↑ https://www.bitmapbooks.co.uk/products/sega-master-system-a-visual-compendium (Wayback Machine: 2022-02-13 05:23)