Difference between revisions of "Super Boy II"

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{{stub}}'''''Super Boy II''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise.
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{{sub-stub}}'''''{{PAGENAME}}''''' (슈퍼보이 II) is an unlicensed [[Sega Master System]] game developed by [[Zemina]] and released exclusively in South Korea in 1989. It is the direct sequel to ''[[Super Boy I]]'' and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run [[SG-1000]] games, so could be considered an SG-1000 game in disguise.
  
 
Like ''Super Boy I'', ''Super Boy II'' is a ''Super Mario Bros.'' clone, however offers a brand new set of levels not seen in any official ''Mario'' game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).
 
Like ''Super Boy I'', ''Super Boy II'' is a ''Super Mario Bros.'' clone, however offers a brand new set of levels not seen in any official ''Mario'' game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).
  
==Physical Scans==
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==Physical scans==
===Master System Version===
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===Master System version===
 
{{Scanbox
 
{{Scanbox
 
| console=Master System
 
| console=Master System
 
| region=KR
 
| region=KR
| front=SuperBoy2 SMS KR Box.jpg
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| cover=SuperBoy2 SMS KR Box.jpg
 
| cart=
 
| cart=
 
}}
 
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[[Category:1989 Master System Games]]
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==Technical information==
[[Category:Master System Games]]
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{{mainArticle|{{PAGENAME}}/Technical information}}
[[Category:Master System Action Games]]
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===ROM dump status===
[[Category:Unlicensed Master System Games]]
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{{romtable|
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{{rom|SMS|sha1=f0c239e4cf90cd4c699889792f811717670ac85c|md5=6120c9ba0f2c24031c9a836035060717|crc32=67c2f0ff|size=48kB|date= |source=Cartridge (KR)|comments=|quality=good|prototype=}}
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}}
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==References==
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<references/>
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[[Category:Unlicensed Master System games]]

Latest revision as of 14:00, 20 April 2023

n/a

SuperBoy2 title.png

Super Boy II
System(s): Sega Master System
Publisher: Zemina
Developer:
Genre: Action

















Number of players: 1
Release Date RRP Code
Sega Master System
KR
Non-Sega versions

This teeny-tiny article needs some work. You can help us by expanding it.


Super Boy II (슈퍼보이 II) is an unlicensed Sega Master System game developed by Zemina and released exclusively in South Korea in 1989. It is the direct sequel to Super Boy I and like its prequel, was ported from an MSX version of the game. Despite only working in a Sega Master System, it uses the same graphical mode used to run SG-1000 games, so could be considered an SG-1000 game in disguise.

Like Super Boy I, Super Boy II is a Super Mario Bros. clone, however offers a brand new set of levels not seen in any official Mario game. Due to its MSX roots the graphics are simpler, scrolling is choppy and several gameplay aspects are missing (such as the ability to kick koopa shells).

Physical scans

Master System version

Master System, KR
SuperBoy2 SMS KR Box.jpg
Cover

Technical information

Main article: Super Boy II/Technical information.

ROM dump status

System Hash Size Build Date Source Comments
Sega Master System
CRC32 67c2f0ff
MD5 6120c9ba0f2c24031c9a836035060717
SHA-1 f0c239e4cf90cd4c699889792f811717670ac85c
48kB Cartridge (KR)

References