Difference between revisions of "Monster World IV/Region coding"

From Sega Retro

m
 
Line 9: Line 9:
 
| ntscu_state=locked
 
| ntscu_state=locked
 
| pal_state=partial
 
| pal_state=partial
 +
| pal_speed=no
 
| pal_music=yes
 
| pal_music=yes
 
| pal_fullscreen=no
 
| pal_fullscreen=no
Line 18: Line 19:
 
| pal_image=MonsterWorldIV Title.png
 
| pal_image=MonsterWorldIV Title.png
 
| ntscj_state=yes
 
| ntscj_state=yes
 +
| ntscj_desc=Japanese text.
 
| ntscu_state=yes
 
| ntscu_state=yes
 +
| ntscu_desc=English text.
 
| pal_state=partial
 
| pal_state=partial
 +
| pal_speed=no
 
| pal_music=yes
 
| pal_music=yes
 
| pal_fullscreen=no
 
| pal_fullscreen=no
 +
| pal_desc=English text.
 
}}
 
}}
  
 
{{MonsterWorldIVOmni}}
 
{{MonsterWorldIVOmni}}

Latest revision as of 12:57, 11 July 2023

Back to: Monster World IV.

NTSC-J ROM

MonsterWorldIV Title.png

NTSC-J console
Works as expected.

MonsterWorldIV NTSCJPALOnly.png

NTSC-U console
Region locked.

MonsterWorldIV Title.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

NTSC-U/PAL (Virtual Console) ROM

MonsterWorldIV Title.png

NTSC-J console
Works as expected.

Japanese text.

MonsterWorldIV Title.png

NTSC-U console
Works as expected.

English text.

MonsterWorldIV Title.png

PAL console
Partially optimised.
  • Game speed: No
  • Music: Yes
  • Full screen: No

English text.


Monster World IV

MonsterWorldIV Title.png

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