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Line 44: |
Line 44: |
| | game1=Saturn | | | game1=Saturn |
| | game2=Dreamcast | | | game2=Dreamcast |
− | | desc=After choosing an Ism, the player is additionally given a choice of modes in the Dreamcast version: Normal, Mazi, Saikyo, and Classic. | + | | desc=Before choosing an Ism, the player is additionally given a choice of modes in the Dreamcast version: Normal, Mazi, Saikyo, and Classic. |
| }} | | }} |
| ===Speed select=== | | ===Speed select=== |
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Line 60: |
| | game1=Saturn | | | game1=Saturn |
| | game2=Dreamcast | | | game2=Dreamcast |
− | | desc=The game speed selection uses mesh transparency in the Saturn port but true transparency in the Dreamcast version. | + | | desc=The game speed selection uses mesh transparency in the Saturn port but true transparency in the Dreamcast version. The running man sprites face opposite directions. |
| }} | | }} |
| ===T. Hawk retreating animation=== | | ===T. Hawk retreating animation=== |
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| | game1=Saturn | | | game1=Saturn |
| | game2=Dreamcast | | | game2=Dreamcast |
− | | desc= | + | | desc=In all of the gameplay screenshots: the vitality bar has a gradient in the Dreamcast version, slightly more of the stage can be seen in the Dreamcast version, and the character sprites appear somewhat wider in the Saturn version. |
| }} | | }} |
| ===E. Honda stage=== | | ===E. Honda stage=== |
Revision as of 13:42, 23 July 2023
- Back to: Street Fighter Alpha 3.
Localisation comparisons
Title screen
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NTSC-J (Matching Service)
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Version comparisons
Title screen
Main menu
Player select
The entry slots for World Tour characters are only shown in the Saturn version if at least one character has been saved, but they are always shown in the Dreamcast version.
Mode select
Before choosing an Ism, the player is additionally given a choice of modes in the Dreamcast version: Normal, Mazi, Saikyo, and Classic.
Speed select
The Ism selection uses mesh transparency in the Saturn port but true transparency in the Dreamcast version.
Speed select
The game speed selection uses mesh transparency in the Saturn port but true transparency in the Dreamcast version. The running man sprites face opposite directions.
T. Hawk retreating animation
The Saturn version includes animations that are missing from the PlayStation and Dreamcast ports of the game, such as a special animation for T. Hawk when he walks backwards. The Dreamcast version uses the same frames as when he walks forwards.
Next rival
Round 1
K.O.
Ryu stage
In all of the gameplay screenshots: the vitality bar has a gradient in the Dreamcast version, slightly more of the stage can be seen in the Dreamcast version, and the character sprites appear somewhat wider in the Saturn version.
E. Honda stage
Blanka stage
Chun-Li stage
Zangief stage
Dhalsim stage
Ken stage
Akuma (Gouki) stage
Charlie (Nash) stage
Cammy stage
M. Bison stage
Vega (Balrog) stage
Sagat stage
Adon stage
Gen stage
Birdie stage
Cody stage
Guy stage
Rolento stage
Sodom stage
Rose stage
Sakura stage
Karin stage
Karin stage (original)
In the original arcade version, Karin's stage is a nighttime recolor of Sakura's stage. In the home versions, she received a new stage set on her family yacht. The original stage is selectable in the Dreamcast version but not the Saturn version.
Dan stage
R. Mika stage
Juli & Juni stage
Evil Ryu stage
Fei Long stage
Dee Jay stage
T. Hawk stage
Guile stage
Shin Akuma (Shin Gouki) stage
Final Bison (Final Vega) stage
References