Difference between revisions of "Alien Syndrome/Comparisons"
From Sega Retro
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{{back}} | {{back}} | ||
− | == | + | ==Localisation comparisons== |
+ | ===Game Gear version=== | ||
{{Comparison | {{Comparison | ||
− | | image1=Alien Syndrome Title.png | + | | image1=FantasyZoneGear GG JP Sega.png |
+ | | image2=FantasyZoneGear GG US Sega.png | ||
+ | | game1=JP version | ||
+ | | game2=US/EU versions | ||
+ | | desc=The Western versions include a ™ symbol next to the Sega logo. | ||
+ | }} | ||
+ | |||
+ | ===Master System version=== | ||
+ | {{Comparison | ||
+ | | image1=Alien_Syndrome_-_Sega_Mark_III.gif | ||
+ | | image2=BlankScreen SMS.png | ||
+ | | game1=JP version | ||
+ | | game2=US/EU versions | ||
+ | | desc=The Japanese version shows a Sega Mark III logo when the game boots. | ||
+ | }} | ||
+ | |||
+ | ==Version comparisons== | ||
+ | ===Title screen=== | ||
+ | {{Comparison | ||
+ | | image1=Alien Syndrome Sys16 Title.png | ||
| image2=AlienSyndrome SMS title.png | | image2=AlienSyndrome SMS title.png | ||
| image3=AlienSyndrome GG Title.png | | image3=AlienSyndrome GG Title.png | ||
Line 9: | Line 29: | ||
| image5=AlienSyndrome NES Title.png | | image5=AlienSyndrome NES Title.png | ||
| image6=AlienSyndrome X68000 Title.png | | image6=AlienSyndrome X68000 Title.png | ||
− | | game1=System 16 | + | | game1=Arcade (System 16) |
| game2=Master System | | game2=Master System | ||
| game3=Game Gear | | game3=Game Gear | ||
Line 18: | Line 38: | ||
}} | }} | ||
− | == | + | ===Player select=== |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=AlienSyndrome System16 SelectPlayer.png |
| image2=Notavailable.svg | | image2=Notavailable.svg | ||
− | | image3= | + | | image3=AlienSyndrome_GG_JP_SSSelect.png |
− | | image4= | + | | image4=AlienSyndrome_NES_JP_SSSelect.png |
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
− | | image6= | + | | image6=AlienSyndrome_X68_JP_SSSelect.png |
− | | game1=System 16 | + | | game1=Arcade (System 16) |
| game2=Master System | | game2=Master System | ||
| game3=Game Gear | | game3=Game Gear | ||
Line 32: | Line 52: | ||
| game5=NES | | game5=NES | ||
| game6=X68000 | | game6=X68000 | ||
− | | desc= | + | | desc=Player select is not possible in the master system version. |
}} | }} | ||
− | == | + | ===Stage start=== |
{{Comparison | {{Comparison | ||
− | | image1= | + | | image1=AlienSyndrome System16 Rounds.png |
− | | image2= | + | | image2=AlienSyndrome_SMS_JP_SSStart.png |
− | | image3= | + | | image3=AlienSyndrome_GG_JP_SSStart.png |
− | | image4= | + | | image4=AlienSyndrome_NES_JP_SSStart.png |
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
− | | image6= | + | | image6=AlienSyndrome_X68_JP_SSStage.png |
− | | game1=System 16 | + | | game1=Arcade (System 16) |
| game2=Master System | | game2=Master System | ||
| game3=Game Gear | | game3=Game Gear | ||
Line 49: | Line 69: | ||
| game5=NES | | game5=NES | ||
| game6=X68000 | | game6=X68000 | ||
− | | desc= | + | | desc=The Master System version changed the round 1's spaceship (which is actually from the round 2), while the other ones are not shown. The Game Gear one does not show any spaceship before the round starts. |
}} | }} | ||
− | == | + | ===Gameplay=== |
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=AlienSyndrome_SMS_JP_SSIngame.png |
− | | image3= | + | | image3=AlienSyndrome_GG_JP_SSIngame.png |
− | | image4= | + | | image4=AlienSyndrome_NES_JP_SSIngame.png |
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
− | | image6= | + | | image6=AlienSyndrome_X68_JP_SSIngame.png |
− | | game1=System 16 | + | | game1=Arcade (System 16) |
| game2=Master System | | game2=Master System | ||
| game3=Game Gear | | game3=Game Gear | ||
Line 66: | Line 86: | ||
| game5=NES | | game5=NES | ||
| game6=X68000 | | game6=X68000 | ||
− | | desc= | + | | desc=The Master System version does not have a scrolling camera. |
}} | }} | ||
− | == | + | ===Round 1 boss=== |
{{Comparison | {{Comparison | ||
| image1=Notavailable.svg | | image1=Notavailable.svg | ||
− | | image2= | + | | image2=AlienSyndrome_SMS_JP_SSBoss.png |
− | | image3= | + | | image3=AlienSyndrome_GG_JP_SSBoss.png |
− | | image4= | + | | image4=AlienSyndrome_NES_JP_SSBoss.png |
| image5=Notavailable.svg | | image5=Notavailable.svg | ||
− | | image6= | + | | image6=AlienSyndrome_X68_JP_SSBoss.png |
− | | game1=System 16 | + | | game1=Arcade (System 16) |
| game2=Master System | | game2=Master System | ||
| game3=Game Gear | | game3=Game Gear | ||
Line 83: | Line 103: | ||
| game5=NES | | game5=NES | ||
| game6=X68000 | | game6=X68000 | ||
− | | desc= | + | | desc=The X68000 version is the only port to keep the background from the Arcade version during the boss fight. |
}} | }} | ||
Latest revision as of 00:34, 8 November 2023
- Back to: Alien Syndrome.
Contents
Localisation comparisons
Game Gear version
JP version |
---|
US/EU versions |
---|
The Western versions include a ™ symbol next to the Sega logo.
Master System version
JP version |
---|
US/EU versions |
---|
The Japanese version shows a Sega Mark III logo when the game boots.
Version comparisons
Title screen
Arcade (System 16) |
---|
Master System |
---|
Game Gear |
---|
Famicom |
---|
NES |
---|
X68000 |
---|
Player select
Arcade (System 16) |
---|
Master System |
---|
Game Gear |
---|
Famicom |
---|
NES |
---|
X68000 |
---|
Player select is not possible in the master system version.
Stage start
Arcade (System 16) |
---|
Master System |
---|
Game Gear |
---|
Famicom |
---|
NES |
---|
X68000 |
---|
The Master System version changed the round 1's spaceship (which is actually from the round 2), while the other ones are not shown. The Game Gear one does not show any spaceship before the round starts.
Gameplay
Arcade (System 16) |
---|
Master System |
---|
Game Gear |
---|
Famicom |
---|
NES |
---|
X68000 |
---|
The Master System version does not have a scrolling camera.
Round 1 boss
Arcade (System 16) |
---|
Master System |
---|
Game Gear |
---|
Famicom |
---|
NES |
---|
X68000 |
---|
The X68000 version is the only port to keep the background from the Arcade version during the boss fight.
References
Alien Syndrome | |
---|---|
Main page | Comparisons | Maps | Credits | Hidden content | Magazine articles | Video coverage | Reception
Prototypes: Prototype
|