Difference between revisions of "Alien Syndrome/Comparisons"
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===Master System version=== | ===Master System version=== | ||
{{Comparison | {{Comparison | ||
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| game1=JP version | | game1=JP version | ||
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| game6=X68000 | | game6=X68000 | ||
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| game6=X68000 | | game6=X68000 | ||
− | | desc= | + | | desc=The X68000 version is the only port to keep the background from the Arcade version during the boss fight. |
}} | }} | ||
Latest revision as of 00:34, 8 November 2023
- Back to: Alien Syndrome.
Contents
Localisation comparisons
Game Gear version
JP version |
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US/EU versions |
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The Western versions include a ™ symbol next to the Sega logo.
Master System version
JP version |
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US/EU versions |
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The Japanese version shows a Sega Mark III logo when the game boots.
Version comparisons
Title screen
Arcade (System 16) |
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Master System |
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Game Gear |
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Famicom |
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NES |
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X68000 |
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Player select
Arcade (System 16) |
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Master System |
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Game Gear |
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Famicom |
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NES |
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X68000 |
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Player select is not possible in the master system version.
Stage start
Arcade (System 16) |
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Master System |
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Game Gear |
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Famicom |
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NES |
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X68000 |
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The Master System version changed the round 1's spaceship (which is actually from the round 2), while the other ones are not shown. The Game Gear one does not show any spaceship before the round starts.
Gameplay
Arcade (System 16) |
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Master System |
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Game Gear |
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Famicom |
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NES |
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X68000 |
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The Master System version does not have a scrolling camera.
Round 1 boss
Arcade (System 16) |
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Master System |
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Game Gear |
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Famicom |
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NES |
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X68000 |
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The X68000 version is the only port to keep the background from the Arcade version during the boss fight.
References
Alien Syndrome | |
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Main page | Comparisons | Maps | Credits | Hidden content | Magazine articles | Video coverage | Reception
Prototypes: Prototype
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