Difference between revisions of "Disney's Aladdin/Region coding"
From Sega Retro
m (Text replacement - "{{back\|(.*)}}" to "{{back}}") |
|||
(One intermediate revision by the same user not shown) | |||
Line 9: | Line 9: | ||
| ntscu_state=yes | | ntscu_state=yes | ||
| pal_state=unoptimised | | pal_state=unoptimised | ||
+ | | pal_desc=Despite the game been developed in United Kingdom, this version was not optimised for European consoles. | ||
}} | }} | ||
{{RegionCodeTable| | {{RegionCodeTable| | ||
Line 27: | Line 28: | ||
| ntscu_state=locked | | ntscu_state=locked | ||
| pal_state=partial | | pal_state=partial | ||
+ | | pal_speed=no | ||
| pal_music=yes | | pal_music=yes | ||
| pal_fullscreen=no | | pal_fullscreen=no |
Latest revision as of 16:38, 10 January 2024
- Back to: Disney's Aladdin.
NTSC-J ROM
NTSC-J console |
---|
Works as expected. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Unoptimised.
Despite the game been developed in United Kingdom, this version was not optimised for European consoles. |
NTSC-U ROM
NTSC-J console |
---|
Region locked. |
NTSC-U console |
---|
Works as expected. |
PAL console |
---|
Region locked. |
PAL ROM
NTSC-J console |
---|
Region locked. |
NTSC-U console |
---|
Region locked. |
PAL console |
---|
Partially optimised.
|