Difference between revisions of "Tim Skelly"
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+ | {{PersonBob | ||
+ | | image=Tim skelly.jpg | ||
+ | | birthplace= | ||
+ | | dob=1951-02-10 | ||
+ | | dod=2020-03-02 | ||
+ | | employment={{Employment | ||
+ | | company=[[Cinematronics]] | ||
+ | | notsega=yes | ||
+ | }} | ||
+ | | role=Artist | ||
+ | | education= | ||
+ | }} | ||
+ | {{sub-stub}}'''Timothy "Tim" Skelly''', was a video game designer and programmer who worked for [[Cinematronics]]{{fileref|Syzygy US 01.pdf|page=4}} from 1978-1981. He was hired shortly before Larry Rosenthal, which later founded [[Sierra Systems]], left Cinematronics, leaving Tim Skelly as the sole creator of video games in the company{{ref|http://allincolorforaquarter.blogspot.pt/2012/11/the-ultimate-so-far-history-of_26.html}} (in fact Tim Skelly was interviewed, for this job, by Larry Rosenthal and Jim Pierce, co-founder of Cinematronics, but when Tim Skelly assumed the job Larry had already left the company). After leaving Cinematronics he worked for Gremlin{{fileref|Syzygy US 01.pdf|page=7}} briefly before switching to Gottlieb. Later on he switched to Incredible Technologies, then Microsoft. | ||
− | ==Production | + | ==Production history== |
− | + | {{ProductionHistory|Tim Skelly}} | |
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− | [[ | + | ==Interview== |
+ | *[[sonic:Tim Skelly interview by ICEknight (August 2004)|Tim Skelly interview by ICEknight (August 2004)]] | ||
+ | |||
+ | ==References== | ||
+ | <references /> |
Latest revision as of 12:12, 22 February 2024
Tim Skelly |
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Date of birth: 1951-02-10 |
Date of death: 2020-03-02 (age 69) |
Employment history: |
Role(s): Artist |
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Timothy "Tim" Skelly, was a video game designer and programmer who worked for Cinematronics[1] from 1978-1981. He was hired shortly before Larry Rosenthal, which later founded Sierra Systems, left Cinematronics, leaving Tim Skelly as the sole creator of video games in the company[2] (in fact Tim Skelly was interviewed, for this job, by Larry Rosenthal and Jim Pierce, co-founder of Cinematronics, but when Tim Skelly assumed the job Larry had already left the company). After leaving Cinematronics he worked for Gremlin[3] briefly before switching to Gottlieb. Later on he switched to Incredible Technologies, then Microsoft.
Production history
- Sonic the Hedgehog 2 (Mega Drive; 1992) — Special Stage Art and CG[4]