Difference between revisions of "Animastar"
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{{Bob | {{Bob | ||
− | | bobscreen= | + | | bobscreen=Animastar title.png |
− | |||
| publisher=[[AKI]] | | publisher=[[AKI]] | ||
| developer=[[AKI]] | | developer=[[AKI]] | ||
+ | | support={{company|[[Aoni Production]]|role=voice acting}} | ||
| system=[[Sega Dreamcast]] | | system=[[Sega Dreamcast]] | ||
− | |||
| sounddriver= | | sounddriver= | ||
− | | peripherals=[[Dreamcast | + | | peripherals=[[Dreamcast Modem]], [[Visual Memory Unit]], [[Dreamcast VGA Box]] |
| players=1-4 | | players=1-4 | ||
− | | genre=RPG | + | | genre=All-round RPG (オールラウンドロープレ){{ref|https://web.archive.org/web/20090216183234/http://sega.jp/dc/000602}}, Simulation{{ref|https://web.archive.org/web/20200201032231/https://sega.jp/history/hard/dreamcast/software_l.html#tab01}} |
− | | releases={{ | + | | releases={{releasesDC |
− | | dc_date_jp=2000-06-15 | + | | dc_date_jp=2000-06-15{{ref|https://web.archive.org/web/20090216183234/http://sega.jp/dc/000602}} |
| dc_code_jp=T-34101M | | dc_code_jp=T-34101M | ||
− | | dc_rrp_jp=5, | + | | dc_rrp_jp=5,800e{{ref|https://web.archive.org/web/20090216183234/http://sega.jp/dc/000602}} |
+ | | dc_rating_jp=all | ||
}} | }} | ||
− | | | + | | properties={{Properties|DC|adx|flash|qsound}} |
}} | }} | ||
− | {{ | + | {{stub}}'''''{{PAGENAME}}''''' (アニマスター) is a [[Sega Dreamcast]] role-playing game developed and published by [[AKI]]. Released in Japan in June 2000, the game was originally planned to be compatible with its 2001 [[Nintendo Game Boy Color]] partner game ''Animastar GB''. It would have used a special cable to link the two systems together{{magref|egm|125|54}}, but the idea was scrapped. |
− | ==Physical | + | ==Production credits== |
+ | {{multicol| | ||
+ | {{creditstable| | ||
+ | *'''Scenario:''' Kenji Terada | ||
+ | *'''Program Direction:''' Yoshihiro Miura | ||
+ | *'''System Program:''' Kazunori Mimori | ||
+ | *'''Race Program:''' Shinya Suda, Yukinobu Hasegawa | ||
+ | *'''Farm Program:''' Yasuaki Gohko | ||
+ | *'''Community Program:''' Shinya Suda | ||
+ | *'''Exploration Program:''' Kaznori Mimori | ||
+ | *'''Visual Memory Program:''' Yukinobu Hasegawa | ||
+ | *'''Anima Notebook Program:''' Kazunori Mimori | ||
+ | *'''Event Script Program:''' Yoshihiro Miura | ||
+ | *'''Event Script Data:''' Taka Mashiko | ||
+ | *'''Exploration Scenario:''' Masanobu Morimoto | ||
+ | *'''Graphic Direction:''' Muneshige Ikeshita | ||
+ | *'''Anima Design & Model:''' Hiroaki Otake, Morifumi Kawaminami, Shin Takayanagi, Kenichi Naka, Kenjiro Morita | ||
+ | *'''Anima Motion:''' Hiroya Tamura, Morifumi Kawaminami | ||
+ | *'''Anima Motion Support:''' Kazuki Nishida, Daichi Tekuchi, Yoshiyuki Oshikiri | ||
+ | *'''Character Design & Model / Character 2D Face Design:''' Yuko Kobayashi | ||
+ | *'''Character Motion:''' Masakazu Kato, Morifumi Kawaminami, Hiroya Tamura | ||
+ | *'''Course Object Design & Build:''' Takeshi Kadoma, Toshizumi Ishii | ||
+ | *'''Training Course Object Design & Build:''' Takeshi Kadoma | ||
+ | *'''Course Effect:''' Toshizumi Ishii, Hiroya Tamura | ||
+ | *'''Community Design & Model:''' Shin Kabeya, Wataru Kamiya, Yuri Sato | ||
+ | *'''Community Model Support:''' Yuichi Kishikawa | ||
+ | *'''Farm Design & Model / Trophy Design & Model:''' Yoshikazu Okada | ||
+ | *'''Exploration Superviser:''' Muneshige Ikeshita | ||
+ | *'''Exploration 2D Sceneedit & Design:''' Mika Norimizu | ||
+ | *'''Exploration 2D Design & Model:''' Atsushi Hoshiko, Muneshige Ikeshita | ||
+ | *'''Exploration 2D Model Support:''' Shin Kabeya, Wataru Kamiya | ||
+ | *'''Exploration 3D Motion & Effect:''' Hiroya Tamura | ||
+ | *'''Exploration 3D Model Support:''' Morifumi Kawaminami | ||
+ | *'''Celemony Scene & Other Model:''' Hiroya Tamura | ||
+ | *'''2D Visual Design:''' Masaharu Omi | ||
+ | *'''Package Design:''' Shin Takayanagi | ||
+ | *'''Sound Direction:''' Kouji Niikura | ||
+ | *'''Music & Sound Effect:''' Kouji Niikura, Yukie Sugawara | ||
+ | *'''BGM Recording & Mixing:''' Tamotsu Kuwabara (J&L Studio), Kouji Niikura | ||
+ | *'''BGM Mastering:''' Yuka Koizumi (Orange), Yukie Sugawara | ||
+ | *'''Voice''' | ||
+ | **'''Shibit Green / Tilli:''' Aya Hisagawa ([[Aoni Production]]) | ||
+ | **'''Nirna / Minima:''' Ayako Sasaki ([[Aoni Production]]) | ||
+ | **'''Minima:''' Hiromi Konno ([[Aoni Production]]) | ||
+ | **'''Sezaar / Dr.Moicky:''' Taiki Matsuno ([[Aoni Production]]) | ||
+ | **'''Borbin Elder:''' Naoki Tatsuta ([[Aoni Production]]) | ||
+ | **'''Borkief / Mr.Curle / Knowledgeable Grandpa:''' Yusuka Numata ([[Aoni Production]]) | ||
+ | *'''Voice Recording:''' Yukio Shimazu (Log Studio) | ||
+ | *'''Sound Material Supplier:''' Michihiro Ito (Sound Ring) | ||
+ | *'''Theme Song:''' "Reach the Stars" | ||
+ | **'''Music:''' Yukie Sugawara | ||
+ | **'''Arrangement:''' Yuki Sugawara, Kouji Niikura | ||
+ | **'''Original Lyrics:''' Yuki Sugawara, Kouji Niikura | ||
+ | **'''Translation:''' Mari, Rorin, Satoshi Furukawa | ||
+ | **'''Vocal:''' Brenda Vaughn (Body&Associates) | ||
+ | **'''Guitar:''' [[Kazuo Shimizu]] (Levo) | ||
+ | **'''Recording & Mixing:''' Tamotsu Kuwabara (J&L Studio) | ||
+ | **'''Mastering:''' Yuka Koizumi (Orange) | ||
+ | *'''Promotion:''' Haruaki Takemoto | ||
+ | *'''Test play:''' Toshikazu Tozawa, Atsuyuki Masuda, Daishi Ooishi, Kenzi Sugiura | ||
+ | *'''[[Sega Enterprises, Ltd.]]:''' [[Hideki Okamura]], [[Masanao Maeda]], Minoru Kabuta, [[Norio Watanabe]], [[Kagasei Shimomura]], [[Yasunobu Masahiro]], [[Yasushi Nagumo]], [[Mariko Takeda]], [[Tsuyoshi Sawada]] | ||
+ | *'''81 Entertainment Co.,Ltd.:''' [[Masatoshi Kawaguchi]], [[Kazuhiro Hanaya]] | ||
+ | *'''[[Segamuse,Ltd]]:''' [[Makoto Ando]] | ||
+ | *'''Special Thanks:''' Kazuhito Tohyama, Yasuaki Sumi ([[Aoni Production]]), Takahide Miyamoto (Levo), Motoyoshi Kato (Body&Associates), J&L Studio, Orance Co.,Ltd., [[Aoni Production]], Log Studio, Sound Ring, Body&Associates Corporation, Levo Inc. | ||
+ | *'''Director:''' Yoshihiro Miura | ||
+ | *'''Exective Producer:''' Syuji Yoshida | ||
+ | :'''{{rolloverText|©2000 [[AKI]]/寺田憲史事務所|(C)2000 AKI/Terada Kenji Jimusyo}}''' | ||
+ | | source=In-game credits | ||
+ | | console=DC | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Magazine articles== | ||
+ | {{mainArticle|{{PAGENAME}}/Magazine articles}} | ||
+ | |||
+ | ==Promotional material== | ||
+ | {{gallery | ||
+ | |{{galleryPrintAd | ||
+ | |dmjp|2000-22|74 | ||
+ | |dmjp|2000-22ex|12 | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Physical scans== | ||
+ | {{ratings|DC}} | ||
{{Scanbox | {{Scanbox | ||
| console=Dreamcast | | console=Dreamcast | ||
Line 26: | Line 110: | ||
| back=Animastar DC JP Box Back.jpg | | back=Animastar DC JP Box Back.jpg | ||
| square=yes | | square=yes | ||
+ | | spinecard=Animastar DC JP Spine.jpg | ||
| disc=Animastar DC JP Disc.jpg | | disc=Animastar DC JP Disc.jpg | ||
}} | }} | ||
+ | |||
+ | ==Technical information== | ||
+ | {{mainArticle|{{PAGENAME}}/Technical information}} | ||
+ | ===ROM dump status=== | ||
+ | {{romtable| | ||
+ | {{rom|DC|sha1=|md5=|crc32=|size=|date=|source=GD-ROM (JP)|comments=|quality=|prototype=}} | ||
+ | }} | ||
+ | |||
+ | ==External links== | ||
+ | * Sega of Japan catalogue pages (Japanese): [https://web.archive.org/web/*/http://sega.jp/dc/000602/ Dreamcast] | ||
+ | * Sega.com Asia webpage: [https://web.archive.org/web/20020221080639/http://www.sega.com.hk/eng/info/jungame/animastar.htm Dreamcast] | ||
+ | * Sega.com Asia webpage (Chinese): [https://web.archive.org/web/20020213101824/http://www.sega.com.hk/b5/info/jungame/animastar.htm Dreamcast] | ||
+ | |||
+ | ==References== | ||
+ | <references/> | ||
+ | |||
+ | {{AnimastarOmni}} |
Revision as of 08:10, 4 March 2024
Animastar | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
System(s): Sega Dreamcast | ||||||||||
Publisher: AKI | ||||||||||
Developer: AKI | ||||||||||
Supporting companies: Aoni Production (voice acting) | ||||||||||
Peripherals supported: Dreamcast Modem, Visual Memory Unit, Dreamcast VGA Box | ||||||||||
Genre: All-round RPG (オールラウンドロープレ)[1], Simulation[2] | ||||||||||
Number of players: 1-4 | ||||||||||
|
This short article is in need of work. You can help Sega Retro by adding to it.
Animastar (アニマスター) is a Sega Dreamcast role-playing game developed and published by AKI. Released in Japan in June 2000, the game was originally planned to be compatible with its 2001 Nintendo Game Boy Color partner game Animastar GB. It would have used a special cable to link the two systems together[3], but the idea was scrapped.
Contents
Production credits
- Scenario: Kenji Terada
- Program Direction: Yoshihiro Miura
- System Program: Kazunori Mimori
- Race Program: Shinya Suda, Yukinobu Hasegawa
- Farm Program: Yasuaki Gohko
- Community Program: Shinya Suda
- Exploration Program: Kaznori Mimori
- Visual Memory Program: Yukinobu Hasegawa
- Anima Notebook Program: Kazunori Mimori
- Event Script Program: Yoshihiro Miura
- Event Script Data: Taka Mashiko
- Exploration Scenario: Masanobu Morimoto
- Graphic Direction: Muneshige Ikeshita
- Anima Design & Model: Hiroaki Otake, Morifumi Kawaminami, Shin Takayanagi, Kenichi Naka, Kenjiro Morita
- Anima Motion: Hiroya Tamura, Morifumi Kawaminami
- Anima Motion Support: Kazuki Nishida, Daichi Tekuchi, Yoshiyuki Oshikiri
- Character Design & Model / Character 2D Face Design: Yuko Kobayashi
- Character Motion: Masakazu Kato, Morifumi Kawaminami, Hiroya Tamura
- Course Object Design & Build: Takeshi Kadoma, Toshizumi Ishii
- Training Course Object Design & Build: Takeshi Kadoma
- Course Effect: Toshizumi Ishii, Hiroya Tamura
- Community Design & Model: Shin Kabeya, Wataru Kamiya, Yuri Sato
- Community Model Support: Yuichi Kishikawa
- Farm Design & Model / Trophy Design & Model: Yoshikazu Okada
- Exploration Superviser: Muneshige Ikeshita
- Exploration 2D Sceneedit & Design: Mika Norimizu
- Exploration 2D Design & Model: Atsushi Hoshiko, Muneshige Ikeshita
- Exploration 2D Model Support: Shin Kabeya, Wataru Kamiya
- Exploration 3D Motion & Effect: Hiroya Tamura
- Exploration 3D Model Support: Morifumi Kawaminami
- Celemony Scene & Other Model: Hiroya Tamura
- 2D Visual Design: Masaharu Omi
- Package Design: Shin Takayanagi
- Sound Direction: Kouji Niikura
- Music & Sound Effect: Kouji Niikura, Yukie Sugawara
- BGM Recording & Mixing: Tamotsu Kuwabara (J&L Studio), Kouji Niikura
- BGM Mastering: Yuka Koizumi (Orange), Yukie Sugawara
- Voice
- Shibit Green / Tilli: Aya Hisagawa (Aoni Production)
- Nirna / Minima: Ayako Sasaki (Aoni Production)
- Minima: Hiromi Konno (Aoni Production)
- Sezaar / Dr.Moicky: Taiki Matsuno (Aoni Production)
- Borbin Elder: Naoki Tatsuta (Aoni Production)
- Borkief / Mr.Curle / Knowledgeable Grandpa: Yusuka Numata (Aoni Production)
- Voice Recording: Yukio Shimazu (Log Studio)
- Sound Material Supplier: Michihiro Ito (Sound Ring)
- Theme Song: "Reach the Stars"
- Music: Yukie Sugawara
- Arrangement: Yuki Sugawara, Kouji Niikura
- Original Lyrics: Yuki Sugawara, Kouji Niikura
- Translation: Mari, Rorin, Satoshi Furukawa
- Vocal: Brenda Vaughn (Body&Associates)
- Guitar: Kazuo Shimizu (Levo)
- Recording & Mixing: Tamotsu Kuwabara (J&L Studio)
- Mastering: Yuka Koizumi (Orange)
- Promotion: Haruaki Takemoto
- Test play: Toshikazu Tozawa, Atsuyuki Masuda, Daishi Ooishi, Kenzi Sugiura
- Sega Enterprises, Ltd.: Hideki Okamura, Masanao Maeda, Minoru Kabuta, Norio Watanabe, Kagasei Shimomura, Yasunobu Masahiro, Yasushi Nagumo, Mariko Takeda, Tsuyoshi Sawada
- 81 Entertainment Co.,Ltd.: Masatoshi Kawaguchi, Kazuhiro Hanaya
- Segamuse,Ltd: Makoto Ando
- Special Thanks: Kazuhito Tohyama, Yasuaki Sumi (Aoni Production), Takahide Miyamoto (Levo), Motoyoshi Kato (Body&Associates), J&L Studio, Orance Co.,Ltd., Aoni Production, Log Studio, Sound Ring, Body&Associates Corporation, Levo Inc.
- Director: Yoshihiro Miura
- Exective Producer: Syuji Yoshida
- ©2000 AKI/寺田憲史事務所
Magazine articles
- Main article: Animastar/Magazine articles.
Promotional material
Print advert in Dreamcast Magazine (JP) #2000-22: "2000-22 (2000-06-30,07-07)" (2000-06-16)
also published in:
also published in:
- Dreamcast Magazine (JP) #2000-22ex: "2000-22 extra (2000-07-07ex)" (2000-06-23)[4]
Physical scans
Sega Retro Average | ||||||||||||||||||||||||
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66 | |
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Based on 4 reviews |
Technical information
- Main article: Animastar/Technical information.
ROM dump status
System | Hash | Size | Build Date | Source | Comments | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
? |
|
GD-ROM (JP) |
External links
- Sega of Japan catalogue pages (Japanese): Dreamcast
- Sega.com Asia webpage: Dreamcast
- Sega.com Asia webpage (Chinese): Dreamcast
References
- ↑ 1.0 1.1 1.2 http://sega.jp/dc/000602 (Wayback Machine: 2009-02-16 18:32)
- ↑ https://sega.jp/history/hard/dreamcast/software_l.html#tab01 (Wayback Machine: 2020-02-01 03:22)
- ↑ Electronic Gaming Monthly, "December 1999" (US; 1999-11-09), page 54
- ↑ Dreamcast Magazine, "2000-22 extra (2000-07-07ex)" (JP; 2000-06-23), page 12
- ↑ Dreamcast Magazine, "2000-21 (2000-06-23)" (JP; 2000-06-09), page 20
- ↑ Dorimaga, "2002-18 (2002-10-11)" (JP; 2002-09-27), page 34
- ↑ Famitsu, "2000-06-23" (JP; 2000-06-09), page 30
- ↑ Playmag, "Octobre 2000" (FR; 2000-xx-xx), page 64
Animastar | |
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Main page | Magazine articles | Technical information
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Categories:
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- Dreamcast VGA Box-compatible games
- Visual Memory Unit-compatible games
- 1-4 player games
- JP Dreamcast games
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- Dreamcast simulation games
- All simulation games
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