Difference between revisions of "MoveListNote"
From Sega Retro
Line 68: | Line 68: | ||
{{!}}- | {{!}}- | ||
{{!}} {{HK}} {{!}}{{!}} Hard kick | {{!}} {{HK}} {{!}}{{!}} Hard kick | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
{{!}}} | {{!}}} | ||
| SamuraiShodown = {{{!}} class="prettytable" | | SamuraiShodown = {{{!}} class="prettytable" | ||
Line 148: | Line 112: | ||
{{!}}- | {{!}}- | ||
{{!}} {{HK}} {{!}}{{!}} Hard kick | {{!}} {{HK}} {{!}}{{!}} Hard kick | ||
+ | {{!}}} | ||
+ | | MortalKombat = {{{!}} class="prettytable" | ||
+ | {{!}} {{punch}} {{!}}{{!}} Any punch button | ||
+ | {{!}}- | ||
+ | {{!}} {{LowPunch}} {{!}}{{!}} Low punch | ||
+ | {{!}}- | ||
+ | {{!}} {{HighPunch}} {{!}}{{!}} High punch | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Any kick button | ||
+ | {{!}}- | ||
+ | {{!}} {{LowKick}} {{!}}{{!}} Low kick | ||
+ | {{!}}- | ||
+ | {{!}} {{HighKick}} {{!}}{{!}} High kick | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{Block}} {{!}}{{!}} Block | ||
+ | {{!}}} | ||
+ | | MortalKombat3 = {{{!}} class="prettytable" | ||
+ | {{!}} {{punch}} {{!}}{{!}} Any punch button | ||
+ | {{!}}- | ||
+ | {{!}} {{LowPunch}} {{!}}{{!}} Low punch | ||
+ | {{!}}- | ||
+ | {{!}} {{HighPunch}} {{!}}{{!}} High punch | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Any kick button | ||
+ | {{!}}- | ||
+ | {{!}} {{LowKick}} {{!}}{{!}} Low kick | ||
+ | {{!}}- | ||
+ | {{!}} {{HighKick}} {{!}}{{!}} High kick | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{Block}} {{!}}{{!}} Block | ||
+ | {{!}}- | ||
+ | {{!}} {{Run}} {{!}}{{!}} Run | ||
+ | {{!}}} | ||
+ | | PrimalRage = {{{!}} class="prettytable" | ||
+ | {{!}} {{button|text=1|name=Upper quick}} {{!}}{{!}} Upper quick | ||
+ | {{!}}- | ||
+ | {{!}} {{button|text=2|name=Upper fierce}} {{!}}{{!}} Upper fierce | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{button|text=3|name=Lower quick}} {{!}}{{!}} Lower quick | ||
+ | {{!}}- | ||
+ | {{!}} {{button|text=4|name=Lower fierce}} {{!}}{{!}} Lower fierce | ||
{{!}}} | {{!}}} | ||
| Cyberbots = {{{!}} class="prettytable" | | Cyberbots = {{{!}} class="prettytable" | ||
− | {{!}} {{button|text=A}} {{!}}{{!}} Any attack button | + | {{!}} {{button|text=A|name=Any attack button}} {{!}}{{!}} Any attack button |
{{!}}- | {{!}}- | ||
− | {{!}} {{button|text=A1}} {{!}}{{!}} Light attack | + | {{!}} {{button|text=A1|name=Light attack}} {{!}}{{!}} Light attack |
{{!}}- | {{!}}- | ||
− | {{!}} {{button|text=A2}} {{!}}{{!}} Heavy attack | + | {{!}} {{button|text=A2|name=Heavy attack}} {{!}}{{!}} Heavy attack |
{{!}}} | {{!}}} | ||
{{{!}} class="prettytable" | {{{!}} class="prettytable" | ||
− | {{!}} {{button|text=W}} {{!}}{{!}} Weapon | + | {{!}} {{button|text=W|name=Weapon}} {{!}}{{!}} Weapon |
{{!}}- | {{!}}- | ||
− | {{!}} {{button|text=B}} {{!}}{{!}} Boost | + | {{!}} {{button|text=B|name=Boost}} {{!}}{{!}} Boost |
{{!}}} | {{!}}} | ||
| TimeKillers = {{{!}} class="prettytable" | | TimeKillers = {{{!}} class="prettytable" | ||
Line 180: | Line 190: | ||
{{!}}} | {{!}}} | ||
{{{!}} class="prettytable" | {{{!}} class="prettytable" | ||
− | {{!}} {{button|text=H}} {{!}}{{!}} Head | + | {{!}} {{button|text=H|name=Head}} {{!}}{{!}} Head |
{{!}}} | {{!}}} | ||
}}}} | }}}} | ||
Line 209: | Line 219: | ||
<pre>{{MoveListNote | legend=Basic | <pre>{{MoveListNote | legend=Basic | ||
− | | key1={{button|text=THROW}} | value1=Throw}}</pre> | + | | key1={{button|text=THROW|name=Throw}} | value1=Throw}}</pre> |
{{MoveListNote | legend=Basic | {{MoveListNote | legend=Basic | ||
− | | key1={{button|text=THROW}} | value1=Throw}} | + | | key1={{button|text=THROW|name=Throw}} | value1=Throw}} |
<pre>{{MoveListNote | legend=Basic | <pre>{{MoveListNote | legend=Basic | ||
− | | key1={{button|text=POWER}} | value1=Power attack | + | | key1={{button|text=POWER|name=Power attack}} | value1=Power attack |
− | | key2={{button|text=SWAY}} | value2=Sway}}</pre> | + | | key2={{button|text=SWAY|name=Sway}} | value2=Sway}}</pre> |
{{MoveListNote | legend=Basic | {{MoveListNote | legend=Basic | ||
− | | key1={{button|text=POWER}} | value1=Power attack | + | | key1={{button|text=POWER|name=Power attack}} | value1=Power attack |
− | | key2={{button|text=SWAY}} | value2=Sway}} | + | | key2={{button|text=SWAY|name=Sway}} | value2=Sway}} |
===Minimal=== | ===Minimal=== | ||
<pre>{{MoveListNote | legend=Minimal}}</pre> | <pre>{{MoveListNote | legend=Minimal}}</pre> | ||
Line 245: | Line 255: | ||
===MortalKombat3=== | ===MortalKombat3=== | ||
{{MoveListNote | legend=MortalKombat3}} | {{MoveListNote | legend=MortalKombat3}} | ||
+ | ===PrimalRage=== | ||
+ | {{MoveListNote | legend=PrimalRage}} | ||
===Cyberbots=== | ===Cyberbots=== | ||
{{MoveListNote | legend=Cyberbots}} | {{MoveListNote | legend=Cyberbots}} |
Revision as of 18:31, 19 March 2024
Boilerplate text for fighting game move lists, with legends for buttons.
Contents
Usage
The optional arguments are:
| legend= | key1= | value1= | key2= | value2=
Legends
Basic
{{MoveListNote | legend=Basic}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
{{MoveListNote | legend=Basic | key1={{button|text=THROW|name=Throw}} | value1=Throw}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
THROW | Throw |
{{MoveListNote | legend=Basic | key1={{button|text=POWER|name=Power attack}} | value1=Power attack | key2={{button|text=SWAY|name=Sway}} | value2=Sway}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Minimal
{{MoveListNote | legend=Minimal}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
ATTACK | Any attack button |
{{MoveListNote | legend=Minimal | key1={{Taunt}} | value1=Taunt}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
ATTACK | Any attack button |
TAUNT | Taunt |
VirtuaFighter
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
G | Guard |
StreetFighter
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
StreetFighterAlpha
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
NeoGeo
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
SamuraiShodown
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
SamuraiShodown3
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Kick |
Toshinden
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
MortalKombat
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
MortalKombat3
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
RN | Run |
PrimalRage
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
1 | Upper quick |
2 | Upper fierce |
3 | Lower quick |
4 | Lower fierce |
Cyberbots
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
A | Any attack button |
A1 | Light attack |
A2 | Heavy attack |
W | Weapon |
B | Boost |
TimeKillers
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any arm attack |
LP | Back arm |
MP | Weapon arm |
HP | Both arms |
K | Any leg attack |
LK | Back leg |
MK | Weapon leg |
HK | Both legs |
H | Head |