Difference between revisions of "MoveListNote"

From Sega Retro

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<includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em;">'''Note:''' Move lists assume that the player is facing right. If facing left, {{left}} and {{right}} should be reversed. {{{desc|}}}
+
<includeonly><p>'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed.</p>
{{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}}
+
{{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; flex-wrap: wrap; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}}
| Basic = {{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable"
+
| Basic = {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}}-
 
{{!}}-
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}}}
 
{{!}}}
{{{!}} class="prettytable"
+
| Minimal = {{{!}} class="prettytable"
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}-
 
{{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}}
 
{{!}}}
 
| {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}}-
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}}-
 
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}} }}
 
| {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}}-
 
{{!}} {{kick}} {{!}}{{!}} Kick
 
{{!}}} }}
 
| Minimal = {{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable"
 
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
{{!}}-
 
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}-
 
{{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}}
 
 
{{!}}}
 
{{!}}}
| {{{!}} class="prettytable"
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
 
{{!}}-
 
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}} }}
 
| {{{!}} class="prettytable"
 
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button
 
{{!}}} }}
 
 
| VirtuaFighter = {{{!}} class="prettytable"
 
| VirtuaFighter = {{{!}} class="prettytable"
 
{{!}} {{punch}} {{!}}{{!}} Punch
 
{{!}} {{punch}} {{!}}{{!}} Punch
Line 97: Line 68:
 
{{!}}-
 
{{!}}-
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
 +
{{!}}}
 +
| SamuraiShodown = {{{!}} class="prettytable"
 +
{{!}} {{slash}} {{!}}{{!}} Any slash button
 +
{{!}}-
 +
{{!}} {{LS}} {{!}}{{!}} Light slash
 +
{{!}}-
 +
{{!}} {{MS}} {{!}}{{!}} Medium slash
 +
{{!}}-
 +
{{!}} {{HS}} {{!}}{{!}} Hard slash
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{kick}} {{!}}{{!}} Any kick button
 +
{{!}}-
 +
{{!}} {{LK}} {{!}}{{!}} Light kick
 +
{{!}}-
 +
{{!}} {{MK}} {{!}}{{!}} Medium kick
 +
{{!}}-
 +
{{!}} {{HK}} {{!}}{{!}} Hard kick
 +
{{!}}}
 +
| SamuraiShodown3 = {{{!}} class="prettytable"
 +
{{!}} {{slash}} {{!}}{{!}} Any slash button
 +
{{!}}-
 +
{{!}} {{LS}} {{!}}{{!}} Light slash
 +
{{!}}-
 +
{{!}} {{MS}} {{!}}{{!}} Medium slash
 +
{{!}}-
 +
{{!}} {{HS}} {{!}}{{!}} Hard slash
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{kick}} {{!}}{{!}} Kick
 +
{{!}}}
 +
| Toshinden = {{{!}} class="prettytable"
 +
{{!}} {{slash}} {{!}}{{!}} Any slash button
 +
{{!}}-
 +
{{!}} {{LS}} {{!}}{{!}} Light slash
 +
{{!}}-
 +
{{!}} {{HS}} {{!}}{{!}} Hard slash
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{kick}} {{!}}{{!}} Any kick button
 +
{{!}}-
 +
{{!}} {{LK}} {{!}}{{!}} Light kick
 +
{{!}}-
 +
{{!}} {{HK}} {{!}}{{!}} Hard kick
 +
{{!}}}
 +
| LastBlade = {{{!}} class="prettytable"
 +
{{!}} {{slash}} {{!}}{{!}} Any slash button
 +
{{!}}-
 +
{{!}} {{LS}} {{!}}{{!}} Light slash
 +
{{!}}-
 +
{{!}} {{HS}} {{!}}{{!}} Hard slash
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{kick}} {{!}}{{!}} Kick
 +
{{!}}}
 +
{{{!}} class="prettytable"
 +
{{!}} {{Taunt}} {{!}}{{!}} Taunt
 +
{{!}}-
 +
{{!}} {{button|text=REPEL}} {{!}}{{!}} Repel
 
{{!}}}
 
{{!}}}
 
| MortalKombat = {{{!}} class="prettytable"
 
| MortalKombat = {{{!}} class="prettytable"
Line 108: Line 138:
 
{{!}} {{kick}} {{!}}{{!}} Any kick button
 
{{!}} {{kick}} {{!}}{{!}} Any kick button
 
{{!}}-
 
{{!}}-
{{!}} {{LowKick}} {{!}}{{!}} Light kick
+
{{!}} {{LowKick}} {{!}}{{!}} Low kick
 
{{!}}-
 
{{!}}-
{{!}} {{HighKick}} {{!}}{{!}} Medium kick
+
{{!}} {{HighKick}} {{!}}{{!}} High kick
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
Line 134: Line 164:
 
{{!}} {{Run}} {{!}}{{!}} Run
 
{{!}} {{Run}} {{!}}{{!}} Run
 
{{!}}}
 
{{!}}}
| SamuraiShodown = {{{!}} class="prettytable"
+
| PrimalRage = {{{!}} class="prettytable"
{{!}} {{slash}} {{!}}{{!}} Any slash button
+
{{!}} {{button|text=1|name=Upper quick}} {{!}}{{!}} Upper quick
{{!}}-
 
{{!}} {{LS}} {{!}}{{!}} Light slash
 
 
{{!}}-
 
{{!}}-
{{!}} {{MS}} {{!}}{{!}} Medium slash
+
{{!}} {{button|text=2|name=Upper fierce}} {{!}}{{!}} Upper fierce
{{!}}-
 
{{!}} {{HS}} {{!}}{{!}} Hard slash
 
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
{{!}} {{kick}} {{!}}{{!}} Any kick button
+
{{!}} {{button|text=3|name=Lower quick}} {{!}}{{!}} Lower quick
 
{{!}}-
 
{{!}}-
{{!}} {{LK}} {{!}}{{!}} Light kick
+
{{!}} {{button|text=4|name=Lower fierce}} {{!}}{{!}} Lower fierce
{{!}}-
 
{{!}} {{MK}} {{!}}{{!}} Medium kick
 
{{!}}-
 
{{!}} {{HK}} {{!}}{{!}} Hard kick
 
 
{{!}}}
 
{{!}}}
| SamuraiShodown3 = {{{!}} class="prettytable"
+
| Cyberbots = {{{!}} class="prettytable"
{{!}} {{slash}} {{!}}{{!}} Any slash button
+
{{!}} {{button|text=A|name=Any attack button}} {{!}}{{!}} Any attack button
 
{{!}}-
 
{{!}}-
{{!}} {{LS}} {{!}}{{!}} Light slash
+
{{!}} {{button|text=A1|name=Light attack}} {{!}}{{!}} Light attack
{{!}}-
 
{{!}} {{MS}} {{!}}{{!}} Medium slash
 
 
{{!}}-
 
{{!}}-
{{!}} {{HS}} {{!}}{{!}} Hard slash
+
{{!}} {{button|text=A2|name=Heavy attack}} {{!}}{{!}} Heavy attack
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
{{!}} {{kick}} {{!}}{{!}} Kick
+
{{!}} {{button|text=W|name=Weapon}} {{!}}{{!}} Weapon
 +
{{!}}-
 +
{{!}} {{button|text=B|name=Boost}} {{!}}{{!}} Boost
 
{{!}}}
 
{{!}}}
| Toshinden = {{{!}} class="prettytable"
+
| TimeKillers = {{{!}} class="prettytable"
{{!}} {{slash}} {{!}}{{!}} Any slash button
+
{{!}} {{punch}} {{!}}{{!}} Any arm attack
 +
{{!}}-
 +
{{!}} {{LP}} {{!}}{{!}} Back arm
 
{{!}}-
 
{{!}}-
{{!}} {{LS}} {{!}}{{!}} Light slash
+
{{!}} {{MP}} {{!}}{{!}} Weapon arm
 
{{!}}-
 
{{!}}-
{{!}} {{HS}} {{!}}{{!}} Hard slash
+
{{!}} {{HP}} {{!}}{{!}} Both arms
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
{{!}} {{kick}} {{!}}{{!}} Any kick button
+
{{!}} {{kick}} {{!}}{{!}} Any leg attack
 
{{!}}-
 
{{!}}-
{{!}} {{LK}} {{!}}{{!}} Light kick
+
{{!}} {{LK}} {{!}}{{!}} Back leg
 
{{!}}-
 
{{!}}-
{{!}} {{HK}} {{!}}{{!}} Hard kick
+
{{!}} {{MK}} {{!}}{{!}} Weapon leg
{{!}}}
 
| Cyberbots = {{{!}} class="prettytable"
 
{{!}} {{button|text=A}} {{!}}{{!}} Any attack button
 
{{!}}-
 
{{!}} {{button|text=A1}} {{!}}{{!}} Light attack
 
 
{{!}}-
 
{{!}}-
{{!}} {{button|text=A2}} {{!}}{{!}} Heavy attack
+
{{!}} {{HK}} {{!}}{{!}} Both legs
 
{{!}}}
 
{{!}}}
 
{{{!}} class="prettytable"
 
{{{!}} class="prettytable"
{{!}} {{button|text=W}} {{!}}{{!}} Weapon
+
{{!}} {{button|text=H|name=Head}} {{!}}{{!}} Head
 +
{{!}}}
 +
}}}}
 +
{{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable"
 +
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 
{{!}}-
 
{{!}}-
{{!}} {{button|text=B}} {{!}}{{!}} Boost
+
{{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}}
 
{{!}}}
 
{{!}}}
}}}}</div></div></includeonly><noinclude>
+
| {{{!}} class="prettytable"
 +
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}}
 +
{{!}}} }} }}</div></includeonly><noinclude>
 
Boilerplate text for fighting game move lists, with legends for buttons.
 
Boilerplate text for fighting game move lists, with legends for buttons.
  
Line 196: Line 221:
 
The optional arguments are:
 
The optional arguments are:
 
<pre>
 
<pre>
| desc=
 
 
| legend=
 
| legend=
 +
| key1=
 +
| value1=
 +
| key2=
 +
| value2=
 
</pre>
 
</pre>
  
Line 206: Line 234:
  
 
<pre>{{MoveListNote | legend=Basic
 
<pre>{{MoveListNote | legend=Basic
| key1={{button|text=THROW}} | value1=Throw}}</pre>
+
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}</pre>
 
{{MoveListNote | legend=Basic
 
{{MoveListNote | legend=Basic
| key1={{button|text=THROW}} | value1=Throw}}
+
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}
  
 
<pre>{{MoveListNote | legend=Basic
 
<pre>{{MoveListNote | legend=Basic
| key1={{button|text=POWER}} | value1=Power attack
+
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY}} | value2=Sway}}</pre>
+
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}</pre>
 
{{MoveListNote | legend=Basic
 
{{MoveListNote | legend=Basic
| key1={{button|text=POWER}} | value1=Power attack
+
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY}} | value2=Sway}}
+
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}
 
===Minimal===
 
===Minimal===
 
<pre>{{MoveListNote | legend=Minimal}}</pre>
 
<pre>{{MoveListNote | legend=Minimal}}</pre>
Line 238: Line 266:
 
===Toshinden===
 
===Toshinden===
 
{{MoveListNote | legend=Toshinden}}
 
{{MoveListNote | legend=Toshinden}}
 +
===LastBlade===
 +
{{MoveListNote | legend=LastBlade}}
 
===MortalKombat===
 
===MortalKombat===
 
{{MoveListNote | legend=MortalKombat}}
 
{{MoveListNote | legend=MortalKombat}}
 
===MortalKombat3===
 
===MortalKombat3===
 
{{MoveListNote | legend=MortalKombat3}}
 
{{MoveListNote | legend=MortalKombat3}}
 +
===PrimalRage===
 +
{{MoveListNote | legend=PrimalRage}}
 
===Cyberbots===
 
===Cyberbots===
 
{{MoveListNote | legend=Cyberbots}}
 
{{MoveListNote | legend=Cyberbots}}
 +
===TimeKillers===
 +
{{MoveListNote | legend=TimeKillers}}
 
</noinclude>
 
</noinclude>

Revision as of 00:30, 8 May 2024

Boilerplate text for fighting game move lists, with legends for buttons.

Usage

The optional arguments are:

| legend=
| key1=
| value1=
| key2=
| value2=

Legends

Basic

{{MoveListNote | legend=Basic}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
{{MoveListNote | legend=Basic
| key1={{button|text=THROW|name=Throw}} | value1=Throw}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 THROW  Throw
{{MoveListNote | legend=Basic
| key1={{button|text=POWER|name=Power attack}} | value1=Power attack
| key2={{button|text=SWAY|name=Sway}} | value2=Sway}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
 POWER  Power attack
 SWAY  Sway

Minimal

{{MoveListNote | legend=Minimal}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

 ATTACK  Any attack button
{{MoveListNote | legend=Minimal
| key1={{Taunt}} | value1=Taunt}}

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

 ATTACK  Any attack button
 TAUNT  Taunt

VirtuaFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Punch
K Kick
G Guard

StreetFighter

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

StreetFighterAlpha

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 MP  Medium punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick
 TAUNT  Taunt

NeoGeo

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Light punch
 HP  Hard punch
K Any kick button
 LK  Light kick
 HK  Hard kick

SamuraiShodown

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 MK  Medium kick
 HK  Hard kick

SamuraiShodown3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 MS  Medium slash
 HS  Hard slash
K Kick

Toshinden

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 HS  Hard slash
K Any kick button
 LK  Light kick
 HK  Hard kick

LastBlade

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

S Any slash button
 LS  Light slash
 HS  Hard slash
K Kick
 TAUNT  Taunt
 REPEL  Repel

MortalKombat

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block

MortalKombat3

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any punch button
 LP  Low punch
 HP  High punch
K Any kick button
 LK  Low kick
 HK  High kick
 BL  Block
 RN  Run

PrimalRage

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

1 Upper quick
2 Upper fierce
3 Lower quick
4 Lower fierce

Cyberbots

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

A Any attack button
 A1  Light attack
 A2  Heavy attack
W Weapon
B Boost

TimeKillers

Note: Move lists assume that the character is facing right. When facing left, Left and Right should be reversed.

P Any arm attack
 LP  Back arm
 MP  Weapon arm
 HP  Both arms
K Any leg attack
 LK  Back leg
 MK  Weapon leg
 HK  Both legs
H Head