Difference between revisions of "MoveListNote"
From Sega Retro
(7 intermediate revisions by the same user not shown) | |||
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− | <includeonly>< | + | <includeonly><p>'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed.</p> |
− | {{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}} | + | {{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; flex-wrap: wrap; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}} |
| Basic = {{{!}} class="prettytable" | | Basic = {{{!}} class="prettytable" | ||
{{!}} {{punch}} {{!}}{{!}} Punch | {{!}} {{punch}} {{!}}{{!}} Punch | ||
Line 68: | Line 68: | ||
{{!}}- | {{!}}- | ||
{{!}} {{HK}} {{!}}{{!}} Hard kick | {{!}} {{HK}} {{!}}{{!}} Hard kick | ||
+ | {{!}}} | ||
+ | | SamuraiShodown = {{{!}} class="prettytable" | ||
+ | {{!}} {{slash}} {{!}}{{!}} Any slash button | ||
+ | {{!}}- | ||
+ | {{!}} {{LS}} {{!}}{{!}} Light slash | ||
+ | {{!}}- | ||
+ | {{!}} {{MS}} {{!}}{{!}} Medium slash | ||
+ | {{!}}- | ||
+ | {{!}} {{HS}} {{!}}{{!}} Hard slash | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Any kick button | ||
+ | {{!}}- | ||
+ | {{!}} {{LK}} {{!}}{{!}} Light kick | ||
+ | {{!}}- | ||
+ | {{!}} {{MK}} {{!}}{{!}} Medium kick | ||
+ | {{!}}- | ||
+ | {{!}} {{HK}} {{!}}{{!}} Hard kick | ||
+ | {{!}}} | ||
+ | | SamuraiShodown3 = {{{!}} class="prettytable" | ||
+ | {{!}} {{slash}} {{!}}{{!}} Any slash button | ||
+ | {{!}}- | ||
+ | {{!}} {{LS}} {{!}}{{!}} Light slash | ||
+ | {{!}}- | ||
+ | {{!}} {{MS}} {{!}}{{!}} Medium slash | ||
+ | {{!}}- | ||
+ | {{!}} {{HS}} {{!}}{{!}} Hard slash | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Kick | ||
+ | {{!}}} | ||
+ | | Toshinden = {{{!}} class="prettytable" | ||
+ | {{!}} {{slash}} {{!}}{{!}} Any slash button | ||
+ | {{!}}- | ||
+ | {{!}} {{LS}} {{!}}{{!}} Light slash | ||
+ | {{!}}- | ||
+ | {{!}} {{HS}} {{!}}{{!}} Hard slash | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Any kick button | ||
+ | {{!}}- | ||
+ | {{!}} {{LK}} {{!}}{{!}} Light kick | ||
+ | {{!}}- | ||
+ | {{!}} {{HK}} {{!}}{{!}} Hard kick | ||
+ | {{!}}} | ||
+ | | LastBlade = {{{!}} class="prettytable" | ||
+ | {{!}} {{slash}} {{!}}{{!}} Any slash button | ||
+ | {{!}}- | ||
+ | {{!}} {{LS}} {{!}}{{!}} Light slash | ||
+ | {{!}}- | ||
+ | {{!}} {{HS}} {{!}}{{!}} Hard slash | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Kick | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{Taunt}} {{!}}{{!}} Taunt | ||
+ | {{!}}- | ||
+ | {{!}} {{button|text=REPEL}} {{!}}{{!}} Repel | ||
{{!}}} | {{!}}} | ||
| MortalKombat = {{{!}} class="prettytable" | | MortalKombat = {{{!}} class="prettytable" | ||
Line 105: | Line 164: | ||
{{!}} {{Run}} {{!}}{{!}} Run | {{!}} {{Run}} {{!}}{{!}} Run | ||
{{!}}} | {{!}}} | ||
− | | | + | | PrimalRage = {{{!}} class="prettytable" |
− | {{!}} {{ | + | {{!}} {{button|text=1|name=Upper quick}} {{!}}{{!}} Upper quick |
− | |||
− | |||
− | |||
− | |||
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{button|text=2|name=Upper fierce}} {{!}}{{!}} Upper fierce |
{{!}}} | {{!}}} | ||
{{{!}} class="prettytable" | {{{!}} class="prettytable" | ||
− | {{!}} {{ | + | {{!}} {{button|text=3|name=Lower quick}} {{!}}{{!}} Lower quick |
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{button|text=4|name=Lower fierce}} {{!}}{{!}} Lower fierce |
− | |||
− | |||
− | |||
− | |||
{{!}}} | {{!}}} | ||
− | | | + | | Cyberbots = {{{!}} class="prettytable" |
− | {{!}} {{ | + | {{!}} {{button|text=A|name=Any attack button}} {{!}}{{!}} Any attack button |
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{button|text=A1|name=Light attack}} {{!}}{{!}} Light attack |
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{button|text=A2|name=Heavy attack}} {{!}}{{!}} Heavy attack |
− | |||
− | |||
{{!}}} | {{!}}} | ||
{{{!}} class="prettytable" | {{{!}} class="prettytable" | ||
− | {{!}} {{ | + | {{!}} {{button|text=W|name=Weapon}} {{!}}{{!}} Weapon |
+ | {{!}}- | ||
+ | {{!}} {{button|text=B|name=Boost}} {{!}}{{!}} Boost | ||
{{!}}} | {{!}}} | ||
− | | | + | | TimeKillers = {{{!}} class="prettytable" |
− | {{!}} {{ | + | {{!}} {{punch}} {{!}}{{!}} Any arm attack |
+ | {{!}}- | ||
+ | {{!}} {{LP}} {{!}}{{!}} Back arm | ||
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{MP}} {{!}}{{!}} Weapon arm |
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{HP}} {{!}}{{!}} Both arms |
{{!}}} | {{!}}} | ||
{{{!}} class="prettytable" | {{{!}} class="prettytable" | ||
− | {{!}} {{kick}} {{!}}{{!}} Any | + | {{!}} {{kick}} {{!}}{{!}} Any leg attack |
{{!}}- | {{!}}- | ||
− | {{!}} {{LK}} {{!}}{{!}} | + | {{!}} {{LK}} {{!}}{{!}} Back leg |
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{MK}} {{!}}{{!}} Weapon leg |
− | |||
− | |||
− | |||
{{!}}- | {{!}}- | ||
− | {{!}} {{ | + | {{!}} {{HK}} {{!}}{{!}} Both legs |
− | |||
− | |||
{{!}}} | {{!}}} | ||
{{{!}} class="prettytable" | {{{!}} class="prettytable" | ||
− | {{!}} {{button|text= | + | {{!}} {{button|text=H|name=Head}} {{!}}{{!}} Head |
− | |||
− | |||
{{!}}} | {{!}}} | ||
}}}} | }}}} | ||
Line 169: | Line 215: | ||
| {{{!}} class="prettytable" | | {{{!}} class="prettytable" | ||
{{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}} | {{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}} | ||
− | {{!}}} }} }} | + | {{!}}} }} }}</div></includeonly><noinclude> |
Boilerplate text for fighting game move lists, with legends for buttons. | Boilerplate text for fighting game move lists, with legends for buttons. | ||
Line 175: | Line 221: | ||
The optional arguments are: | The optional arguments are: | ||
<pre> | <pre> | ||
− | |||
| legend= | | legend= | ||
| key1= | | key1= | ||
Line 189: | Line 234: | ||
<pre>{{MoveListNote | legend=Basic | <pre>{{MoveListNote | legend=Basic | ||
− | | key1={{button|text=THROW}} | value1=Throw}}</pre> | + | | key1={{button|text=THROW|name=Throw}} | value1=Throw}}</pre> |
{{MoveListNote | legend=Basic | {{MoveListNote | legend=Basic | ||
− | | key1={{button|text=THROW}} | value1=Throw}} | + | | key1={{button|text=THROW|name=Throw}} | value1=Throw}} |
<pre>{{MoveListNote | legend=Basic | <pre>{{MoveListNote | legend=Basic | ||
− | | key1={{button|text=POWER}} | value1=Power attack | + | | key1={{button|text=POWER|name=Power attack}} | value1=Power attack |
− | | key2={{button|text=SWAY}} | value2=Sway}}</pre> | + | | key2={{button|text=SWAY|name=Sway}} | value2=Sway}}</pre> |
{{MoveListNote | legend=Basic | {{MoveListNote | legend=Basic | ||
− | | key1={{button|text=POWER}} | value1=Power attack | + | | key1={{button|text=POWER|name=Power attack}} | value1=Power attack |
− | | key2={{button|text=SWAY}} | value2=Sway}} | + | | key2={{button|text=SWAY|name=Sway}} | value2=Sway}} |
===Minimal=== | ===Minimal=== | ||
<pre>{{MoveListNote | legend=Minimal}}</pre> | <pre>{{MoveListNote | legend=Minimal}}</pre> | ||
Line 221: | Line 266: | ||
===Toshinden=== | ===Toshinden=== | ||
{{MoveListNote | legend=Toshinden}} | {{MoveListNote | legend=Toshinden}} | ||
+ | ===LastBlade=== | ||
+ | {{MoveListNote | legend=LastBlade}} | ||
===MortalKombat=== | ===MortalKombat=== | ||
{{MoveListNote | legend=MortalKombat}} | {{MoveListNote | legend=MortalKombat}} | ||
===MortalKombat3=== | ===MortalKombat3=== | ||
{{MoveListNote | legend=MortalKombat3}} | {{MoveListNote | legend=MortalKombat3}} | ||
+ | ===PrimalRage=== | ||
+ | {{MoveListNote | legend=PrimalRage}} | ||
===Cyberbots=== | ===Cyberbots=== | ||
{{MoveListNote | legend=Cyberbots}} | {{MoveListNote | legend=Cyberbots}} | ||
+ | ===TimeKillers=== | ||
+ | {{MoveListNote | legend=TimeKillers}} | ||
</noinclude> | </noinclude> |
Latest revision as of 01:30, 8 May 2024
Boilerplate text for fighting game move lists, with legends for buttons.
Contents
Usage
The optional arguments are:
| legend= | key1= | value1= | key2= | value2=
Legends
Basic
{{MoveListNote | legend=Basic}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
{{MoveListNote | legend=Basic | key1={{button|text=THROW|name=Throw}} | value1=Throw}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
THROW | Throw |
{{MoveListNote | legend=Basic | key1={{button|text=POWER|name=Power attack}} | value1=Power attack | key2={{button|text=SWAY|name=Sway}} | value2=Sway}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Minimal
{{MoveListNote | legend=Minimal}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
ATTACK | Any attack button |
{{MoveListNote | legend=Minimal | key1={{Taunt}} | value1=Taunt}}
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
ATTACK | Any attack button |
TAUNT | Taunt |
VirtuaFighter
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Punch |
K | Kick |
G | Guard |
StreetFighter
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
StreetFighterAlpha
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
NeoGeo
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
SamuraiShodown
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
SamuraiShodown3
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Kick |
Toshinden
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
LastBlade
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Kick |
TAUNT | Taunt |
REPEL | Repel |
MortalKombat
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
MortalKombat3
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
RN | Run |
PrimalRage
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
1 | Upper quick |
2 | Upper fierce |
3 | Lower quick |
4 | Lower fierce |
Cyberbots
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
A | Any attack button |
A1 | Light attack |
A2 | Heavy attack |
W | Weapon |
B | Boost |
TimeKillers
Note: Move lists assume that the character is facing right. When facing left, and
should be reversed.
P | Any arm attack |
LP | Back arm |
MP | Weapon arm |
HP | Both arms |
K | Any leg attack |
LK | Back leg |
MK | Weapon leg |
HK | Both legs |
H | Head |