Difference between revisions of "Shadow of the Beast III"
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| developer=[[Reflections Interactive]], [[Krisalis Software]] | | developer=[[Reflections Interactive]], [[Krisalis Software]] | ||
| development= | | development= | ||
− | | date=1993 | + | | date={{MissedRelease|MD|1993}} |
+ | {{MissedRelease|MD|1994-02{{magref|mega|18|89}}{{magref|gi|15|50}}}} | ||
+ | {{MissedRelease|MD|1994-04{{magref|mega|20|81}}}} | ||
| system=[[Sega Mega Drive]] | | system=[[Sega Mega Drive]] | ||
| genre=Action | | genre=Action | ||
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| sounddriver= | | sounddriver= | ||
}} | }} | ||
− | {{sub-stub}}'''''Shadow of the Beast III''''' is the sequel to ''[[Shadow of the Beast II]]'', released exclusively for the | + | {{sub-stub}}'''''Shadow of the Beast III''''' is the sequel to ''[[Shadow of the Beast II]]'', released exclusively for the [[Amiga]] in 1993. |
A [[Sega Mega Drive]] version of the game was planned, but ultimately cancelled. Little is known precisely about this Mega Drive version, only that [[Matt Furniss]] of [[Krisalis Software]] was given the job of handling the soundtrack. It appeared at [[Winter CES 1993]] before being canned by publisher [[Psygnosis]]. | A [[Sega Mega Drive]] version of the game was planned, but ultimately cancelled. Little is known precisely about this Mega Drive version, only that [[Matt Furniss]] of [[Krisalis Software]] was given the job of handling the soundtrack. It appeared at [[Winter CES 1993]] before being canned by publisher [[Psygnosis]]. |
Latest revision as of 06:23, 5 August 2024
Shadow of the Beast III |
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System(s): Sega Mega Drive |
Publisher: Psygnosis |
Developer: Reflections Interactive, Krisalis Software |
Planned release date(s): 1993, 1994-02[1][2], 1994-04[3] |
Genre: Action |
Number of players: 1 |
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Shadow of the Beast III is the sequel to Shadow of the Beast II, released exclusively for the Amiga in 1993.
A Sega Mega Drive version of the game was planned, but ultimately cancelled. Little is known precisely about this Mega Drive version, only that Matt Furniss of Krisalis Software was given the job of handling the soundtrack. It appeared at Winter CES 1993 before being canned by publisher Psygnosis.