Difference between revisions of "Shogun 2: Fall of the Samurai/Changelog"

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==Mac App Store: 1.5==
 
==Mac App Store: 1.5==
 
<pre>• Updates the game from 32-bit to 64-bit
 
<pre>• Updates the game from 32-bit to 64-bit
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==References==
 
==References==
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[[Category:Changelogs]]
 

Latest revision as of 13:57, 7 August 2024

Back to: Shogun 2: Fall of the Samurai.

Mac App Store: 1.5

• Updates the game from 32-bit to 64-bit

• Uses the Metal graphics API instead of OpenGL

• Removes functionality for connecting the game to a Game Center account

• Adds functionality for connecting the game to a Calico account

Mac App Store: 1.3

• Improves graphics: the game can now be run using Shader Model 4, 4.1 and 5 on Macs with compatible video cards

• Fixes a number of minor issues

Steam: 2012-08-09

Total War: SHOGUN 2 and Fall of the Samurai Updates Released
Product Update - Valve
9 Aug, 2012
Patch Notes

Fix for Co-operative Multiplayer Campaign victory conditions. The campaign will end when the victory conditions are met.
Increased the variant texture cache size on low, medium and high graphics settings to prevent bodies from twitching on the battle map.
Added DLC requirement string to Saints and Heroes unit tool tips in English, French, Italian, German, Spanish, Czech, Russian and Polish on the veteran selection screen.
The download bar will now show for clients when downloading user generated multiplayer battle maps.
Unit names will now appear correctly above the selected units in the unit stats roster in the battle lobby.
Desynchronisation / desync fix for Multiplayer Campaign.

Steam: 2012-07-26

Total War: SHOGUN 2 and Fall of the Samurai Updates Released
Product Update - Valve
26 Jul, 2012
General fixes

• Fixed cavalry exploit where players could engage infantry with minimal losses and cause unit to rout.

• Fixed issue where blood would not appear on face and left arm of units in Blood Pack DLC.

• Various audio fixes.

• Correct banner is now shown by Tosa standard bearers.

• Fixed morale bug that could cause the player's army to rout if a reinforcing army had enough Gatling guns.

• Fixes for additional multiplayer campaign desync occurrences where identified.

• Fixed graphical clipping issue with Shinsengumi’s cape.

• Revolver Cavalry is now capped at 4 per army in multiplayer.

• Hosts should now correctly leave a multiplayer campaign when client quits after a battle.

• Fix for certain Daimyos portraits being stretched.

• Saga's clan attributes should now be working correctly.

• Pro-imperial clans should now be able to recruit Shogitai after changing allegiance.

• Clan Development "Modern Rifles" and the trait gained from "French Military Mission" will no longer affect artillery units.

• Daimyo retainer's "British Naval Engineer", "British Railway Engineer", "Francois Leonce Verny" and "Inudstrialist" should now be working correctly.

• Daimyo retainer's "Logistics" and "Scourge" should now correctly stack to provide a 15% replenishment rate.

• Daimyo retainer "Over-ambitious mistress" should now have an effect on Daimyo honour.

• Daimyo retainer "Sir Harry Smith Parkes" should now have a description attached.

• Dilemma "Koyosha" now correctly decreases research rate, rather than increases research rate.

• Various typographical fixes.

• Event "Security Matters" should now have a relevant penalty.

• Mission "Developing our potential" should now be correctly displayed when skipping the first cut-scene.

Unit rebalancing

• Katana Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Yari Hero units used to cost 1100 Koku, now cost 1000 Koku.

• Naginata Warrior Monk Hero units used to cost 1500 Koku, now cost 1300 Koku.

• Bow Hero units used to cost 1400 Koku, now cost 1250 Koku.

AI improvements

• Naval AI will now repair damaged fleets in battle.

• Improvements to AI defending to take into account distance and relative strength between AI and human units when selecting targets.

• Improvements to AI defence when AI has missile superiority.

• AI non-missile/cavalry units will now more frequently move through missile units defending the front line of a battlegroup if they are being charged by a player.

• Further improvements made to reinforcing army AI to limit idle army behaviour.

• Fixed issue where AI would occasionally send in single, unsupported units to attack the player. Units will now co-ordinate better and attack in larger numbers.

• Other AI units will attack player-friendly units that are protecting the flanks of the AI’s primary target unit.

Steam: 2012-04-25

Total War: SHOGUN 2 – Fall of the Samurai Update Released
Product Update - Valve
25 Apr, 2012
- Fixed distribution of blood on units' armour with the Blood Pack.
- Loading screens fixed for Multiplayer battles (no longer displays red smudges).

References


Shogun 2: Fall of the Samurai

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Main page | Downloadable content | Changelog


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