Difference between revisions of "System Disc 2"

From Sega Retro

m (Text replacement - " }} ==References== <references/>" to " }} ==Technical information== {{mainArticle|{{PAGENAME}}/Technical information}} ==References== <references />")
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{Bob
 
{{Bob
 
| bobscreen=
 
| bobscreen=
| screenwidth=
 
| title=
 
 
| publisher=[[Sega]]
 
| publisher=[[Sega]]
 
| developer=[[Sega]]
 
| developer=[[Sega]]
 
| system=[[Sega Dreamcast]]
 
| system=[[Sega Dreamcast]]
| romsize=
 
 
| sounddriver=
 
| sounddriver=
 
| peripherals=
 
| peripherals=
 
| players=
 
| players=
| genre=ETC
+
| genre=Miscellaneous
| releases={{releases
+
| releases={{releasesDC
 
| dc_date_jp=1999
 
| dc_date_jp=1999
 
| dc_code_jp=HKT-0910
 
| dc_code_jp=HKT-0910
 
}}
 
}}
 
}}
 
}}
'''''System Disc 2''''' is a piece of [[Sega Dreamcast]] software meant to be used in a development environment.
+
{{sub-stub}}'''''{{PAGENAME}}''''' (ドリームキャストシステムディスク2) is a piece of [[Sega Dreamcast]] software meant to be used in a development environment.
  
It is essentially a boot disc, allowing the Dreamcast (and [[Dreamcast Dev.Box]]es) to run games burned onto GD-Rs (which were created with devices such as the [[GD-Writer]]). The System Disc 2 is merely a security measure - it reduces the chances of playable prototypes making in into the wild because normal GD-Rs will not function on a Dreamcast without it. In the manufacturing process, extra information would be added to the retail discs so that System Disc 2 wasn't needed, but until this stage the System Disc 2 was a requirement for the testing of unfinished games, even on development hardware.
+
It is essentially a boot disc, allowing the Dreamcast (and [[Dreamcast Dev.Box]]es) to run games burned onto GD-Rs (which were created with devices such as the [[GD-Writer]]). The System Disc 2 is merely a security measure - it reduces the chances of playable prototypes making in into the wild because normal GD-Rs will not function on a Dreamcast without it. In the manufacturing process, extra information would be added to the retail discs so that System Disc 2 wasn't needed, but until this stage the System Disc 2 was a requirement for the testing of unfinished games, even on development hardware.
  
 
Each copy of System Disc 2 is unique, and none were intended for the general public. Ironically this is one of the few cases where a Dreamcast piracy prevention technique actually worked - the majority of Dreamcasts can run CD-Rs, so if the game is small enough, it is entirely possible to bypass the GD-ROM burning process completely, thus you don't actually need a System Disc 2.
 
Each copy of System Disc 2 is unique, and none were intended for the general public. Ironically this is one of the few cases where a Dreamcast piracy prevention technique actually worked - the majority of Dreamcasts can run CD-Rs, so if the game is small enough, it is entirely possible to bypass the GD-ROM burning process completely, thus you don't actually need a System Disc 2.
  
==Physical Scans==
+
==Physical scans==
 
{{Scanbox
 
{{Scanbox
 
| console=Dreamcast
 
| console=Dreamcast
Line 31: Line 28:
 
| disc=DCSystemDisc2 DC Disc.jpg
 
| disc=DCSystemDisc2 DC Disc.jpg
 
}}
 
}}
 +
 +
==Technical information==
 +
{{mainArticle|{{PAGENAME}}/Technical information}}
 +
 +
==References==
 +
<references />

Latest revision as of 11:38, 17 August 2024

n/a

Notavailable.svg
System Disc 2
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Genre: Miscellaneous

















Release Date RRP Code
Sega Dreamcast
JP
HKT-0910

This teeny-tiny article needs some work. You can help us by expanding it.


System Disc 2 (ドリームキャストシステムディスク2) is a piece of Sega Dreamcast software meant to be used in a development environment.

It is essentially a boot disc, allowing the Dreamcast (and Dreamcast Dev.Boxes) to run games burned onto GD-Rs (which were created with devices such as the GD-Writer). The System Disc 2 is merely a security measure - it reduces the chances of playable prototypes making in into the wild because normal GD-Rs will not function on a Dreamcast without it. In the manufacturing process, extra information would be added to the retail discs so that System Disc 2 wasn't needed, but until this stage the System Disc 2 was a requirement for the testing of unfinished games, even on development hardware.

Each copy of System Disc 2 is unique, and none were intended for the general public. Ironically this is one of the few cases where a Dreamcast piracy prevention technique actually worked - the majority of Dreamcasts can run CD-Rs, so if the game is small enough, it is entirely possible to bypass the GD-ROM burning process completely, thus you don't actually need a System Disc 2.

Physical scans

Dreamcast, JP
DCSystemDisc2 DC JP Box Back.jpgDCSystemDisc2 DC JP Box Front.jpg
Cover
DCSystemDisc2 DC Disc.jpg
Disc

Technical information

Main article: System Disc 2/Technical information.

References