Difference between revisions of "ComplianceDetails/DC"

From Sega Retro

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|2.2.1={{
 
|2.2.1={{
#vardefine:shortdesc|It must be possible to start and operate software from any of the four controller ports (A-through-D).}}{{
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#vardefine:shortdesc|In single-player games, it must be possible to start and operate software from any of the four controller ports (A-through-D).}}{{
 
#vardefine:fulldesc|In games that can be played by only one person, as well as in multi-player games, it must be possible to start and operate the game from any of the four front-panel ports (A through D) to which a compatible controller is connected.
 
#vardefine:fulldesc|In games that can be played by only one person, as well as in multi-player games, it must be possible to start and operate the game from any of the four front-panel ports (A through D) to which a compatible controller is connected.
 
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|2.2.2={{
 
|2.2.2={{
#vardefine:shortdesc|DESC HERE PLS}}{{
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#vardefine:shortdesc|In multi-player games, the number of ports from which games can be started and operated must not exceed the number of supported players. For example, if three controllers are connected in a two-player game, the third controller should not work.}}{{
#vardefine:fulldesc|Unless an expansion socket is used (as described in Chapter 12, "Pause,") the number of ports from which games can be started or operated must not exceed the number of users playing a game. (When an expansion socket is used, it doesn't matter if the ports being used exceed the number of players. Even if you use a memory card to save a game that is being played by only one or two people, it won't cause any problems if an unused expansion socket happens to be plugged in.)
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#vardefine:fulldesc|Unless an expansion socket is used (as described in Chapter 12, "Pause,") the number of ports from which games can be started or operated must not exceed the number of users playing a game. (When an expansion socket is used, it doesn't matter if the ports being used exceed the number of players. Even if you use a memory card to save a game that is being played by only one or two people, it won't cause any problems if an unused expansion socket happens to be plugged in.
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Example 1
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In a fighting game (a type of game normally designed for either one or two players), it should be possible
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to connect standard controllers to ports A and B. Starting or playing from port D should not be possible.
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Example 2
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In a four-player fighting game, it should be possible to connect standard controllers to all four ports on
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the front of the Sega Dreamcast console. Consequently, it should be possible to start and play from all
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ports with compatible controllers connected.)
 
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#vardefine:page|9}}
 
#vardefine:page|9}}
  
 
|2.2.3={{
 
|2.2.3={{
#vardefine:shortdesc|DESC HERE PLS}}{{
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#vardefine:shortdesc|If a controller is connected after the system turns on, software should recognise it.}}{{
 
#vardefine:fulldesc|Even though a compatible controller is not connected to a port when power is turned on, if it is connected before a game begins, it must be properly recognized and enabled for start and operation. So your application must test the ports frequently in the Title Loop before starting a game.
 
#vardefine:fulldesc|Even though a compatible controller is not connected to a port when power is turned on, if it is connected before a game begins, it must be properly recognized and enabled for start and operation. So your application must test the ports frequently in the Title Loop before starting a game.
 
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|2.2.6={{
 
|2.2.6={{
#vardefine:shortdesc|DESC HERE PLS}}{{
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#vardefine:shortdesc|For games where only one controller type is used and the user swaps controller ports mid-game, play should not be resumed.}}{{
 
#vardefine:fulldesc|In an application in which single player uses a single controller, play is not resumed.
 
#vardefine:fulldesc|In an application in which single player uses a single controller, play is not resumed.
 
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|3.2={{
 
|3.2={{
#vardefine:shortdesc|DESC HERE PLS}}{{
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#vardefine:shortdesc|Upon booting software, the stereo/monaural output setting should be changed to match the BIOS.}}{{
 
#vardefine:fulldesc|Immediately upon loading an application (before the Title Loop starts), the stereo/monaural output setting should be changed to match the Boot ROM settings of the Main Unit. Even if sound output is not listed in Chapter 9, Options, an application internally determines if it is stereo or monaural, so the settings must be changed to correspond to the Main Unit Boot ROM settings on the application side. Currently, the stereo/monaural output settings are saved on the Main Unit, and should not be saved under any circumstances to the memory card. Refer to Chapter 9.2, Storing Option Settings, for more details.
 
#vardefine:fulldesc|Immediately upon loading an application (before the Title Loop starts), the stereo/monaural output setting should be changed to match the Boot ROM settings of the Main Unit. Even if sound output is not listed in Chapter 9, Options, an application internally determines if it is stereo or monaural, so the settings must be changed to correspond to the Main Unit Boot ROM settings on the application side. Currently, the stereo/monaural output settings are saved on the Main Unit, and should not be saved under any circumstances to the memory card. Refer to Chapter 9.2, Storing Option Settings, for more details.
 
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#vardefine:page|15}}
 
#vardefine:page|15}}
 
|4.1.1={{
 
#vardefine:shortdesc|DESC HERE PLS}}{{
 
#vardefine:fulldesc|When the disc lid is open, "Soft Reset" must be enabled, except in cases of special processing such as executing operations to save or load the memory card.
 
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#vardefine:page|17}}
 
  
 
|4.1.2a={{
 
|4.1.2a={{
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#vardefine:shortdesc|The BIOS must appear within ten seconds of opening the disc lid, save for situations where legitimate disc swapping is required.}}{{
 
#vardefine:shortdesc|The BIOS must appear within ten seconds of opening the disc lid, save for situations where legitimate disc swapping is required.}}{{
 
#vardefine:fulldesc|The Main Unit Boot ROM menu must appear when the Main Unit "OPEN button" is pressed and the disc lid is opened. Please note the alternative cases described in 4.2.2, Exceptions when the Disc Lid is Open, 4.2.3, When the Disc Lid is Opened during Saves, and 4.2.4, When File Loading Fails from the Disc,. When the disc lid is opened, your application must go to the Main Unit Boot ROM menu within ten seconds.}}{{
 
#vardefine:fulldesc|The Main Unit Boot ROM menu must appear when the Main Unit "OPEN button" is pressed and the disc lid is opened. Please note the alternative cases described in 4.2.2, Exceptions when the Disc Lid is Open, 4.2.3, When the Disc Lid is Opened during Saves, and 4.2.4, When File Loading Fails from the Disc,. When the disc lid is opened, your application must go to the Main Unit Boot ROM menu within ten seconds.}}{{
#vardefine:page|20}}
 
 
|4.2.2={{
 
#vardefine:shortdesc|DESC HERE PLS}}{{
 
#vardefine:fulldesc|For games with data that require the changing of discs, a manual user mode for opening and closing the disc lid is accommodated, and your application must be designed in such a way that the disc lid can be opened and closed only from this mode. A warning must be displayed requesting the user to change back to the original game disc when finished with this mode. After the original game disc is inserted, a Disc Check must be carried out. This option is limited to times when it is necessary to change discs for game elements.}}{{
 
 
#vardefine:page|20}}
 
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|17.3={{
 
|17.3={{
#vardefine:shortdesc|DESC HERE PLS}}{{
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#vardefine:shortdesc|For multi-disc games (with the lid closed), performing a [[software reset]] should return to the current disc's title screen (i.e. if using disc 2, do not prompt for disc 1).}}{{
 
#vardefine:fulldesc|Except as stated in section 17.3.1, a soft reset after starting a game must result in a jump to the Title Screen of the disc currently inserted in the Main Unit (for instance, a reset with Disc 3 installed results in display of the Disc 3 Title Screen). As described in Chapter 4.1.4.2, Omnibus System Case, executing a soft reset from the Title Loop of any disc brings up the Main Unit Boot ROM Menu (the Multi-Player screen in Saturn).}}{{
 
#vardefine:fulldesc|Except as stated in section 17.3.1, a soft reset after starting a game must result in a jump to the Title Screen of the disc currently inserted in the Main Unit (for instance, a reset with Disc 3 installed results in display of the Disc 3 Title Screen). As described in Chapter 4.1.4.2, Omnibus System Case, executing a soft reset from the Title Loop of any disc brings up the Main Unit Boot ROM Menu (the Multi-Player screen in Saturn).}}{{
 
#vardefine:page|80}}
 
#vardefine:page|80}}
  
 
|17.3.1={{
 
|17.3.1={{
#vardefine:shortdesc|DESC HERE PLS}}{{
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#vardefine:shortdesc|At the disc swapping screen with the lid open, a [[software reset]] must return to the BIOS.}}{{
 
#vardefine:fulldesc|At the disc switching screen, doing a soft reset when the disc lid is open moves the user to the Main Unit Boot ROM screen. Setting the soft reset jump destination to the Main Unit Boot ROM Menu allows the user to check the title and saved files on the menu if he inserts the wrong disc. When a soft reset is done before the disc lid is opened on the disc switching screen, jump to the "Disc title screen".}}{{
 
#vardefine:fulldesc|At the disc switching screen, doing a soft reset when the disc lid is open moves the user to the Main Unit Boot ROM screen. Setting the soft reset jump destination to the Main Unit Boot ROM Menu allows the user to check the title and saved files on the menu if he inserts the wrong disc. When a soft reset is done before the disc lid is opened on the disc switching screen, jump to the "Disc title screen".}}{{
 
#vardefine:page|80}}
 
#vardefine:page|80}}

Revision as of 09:10, 26 August 2024

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