Difference between revisions of "DCSaveTable"

From Sega Retro

 
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Table for displaying [[Sega Dreamcast]] save data. Use in conjunction with [[Template:DCSaveRow]].
  
<noinclude>{{TODO}}
+
According to [[:File:SegaDreamcastSoftwareCreationStandards US.pdf|the standards]] a save file should consist of:
I was going to recycle [[Template:SaveTable]] but Dreamcast has more stuff.
+
*A 32x32 icon
 +
*A file name (12 characters)
 +
*A "[[Sega Dreamcast/Boot ROM|boot ROM]] comment" (usually the name of the game)
 +
*A "VMU comment" (usually status)
 +
*There's also an optional "visual comment" which is the bigger icon you sometimes see in the bottom right of the file management menu. Not save has one of these.
 +
 
 +
For VMU comments that might change (e.g. one that shows percentage finished), use # as a placeholder - the template will turn it magenta. # is a legitimate character for VMU comments though, so this may need a rethink.
 +
 
 +
==Example==
 +
<pre>{{DCSaveTable|
 +
{{DCSaveRow
 +
| icon=rayman2_vmuA.png
 +
| blocks=5
 +
| filename=BANGAIODC001
 +
| brcomment=BANGAI-O
 +
| vmucomment=AUTO SAVE DATA
 +
| desc=
 +
}}
 +
{{DCSaveRow
 +
| icon=rayman2_vmuA.png
 +
| blocks=2
 +
| filename=RAYMAN_2.XXX
 +
| brcomment=Rayman 2 The great escape
 +
| vmucomment=###.%
 +
| desc=
 +
}}
 +
}}</pre>
  
 
{{DCSaveTable|
 
{{DCSaveTable|
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| brcomment=BANGAI-O
 
| brcomment=BANGAI-O
 
| vmucomment=AUTO SAVE DATA
 
| vmucomment=AUTO SAVE DATA
 +
| desc=
 +
}}
 +
{{DCSaveRow
 +
| icon=rayman2_vmuA.png
 +
| blocks=2
 +
| filename=RAYMAN_2.XXX
 +
| brcomment=Rayman 2 The great escape
 +
| vmucomment=###.%
 
| desc=
 
| desc=
 
}}
 
}}
 
}}
 
}}
  
 
 
 
 
{{SaveTable|save=|console=DC|version=|
 
{{SaveTableRow|name=|comment=|size=|desc=}}
 
...
 
}}
 
{|class="prettytable"
 
|+ ''Rayman 2: The Great Escape'' Save Data
 
|-
 
! Name
 
! File Name
 
! Comment
 
! File Size
 
!Icon
 
!Description
 
|-
 
| Rayman 2 The great escape
 
| RAYMAN_2.XXX
 
| ###.%
 
| 2 blocks
 
|[[Image:rayman2_vmuA.png]]
 
|
 
|-
 
| Rayman 2 The great escape
 
| RAYMAN_2.SY_
 
| Config' file
 
| 2 blocks
 
|[[Image:rayman2_vmuB.png]]
 
|
 
|-
 
| Rayman 2 The great escape
 
| RAYMAN_2.LIF
 
| 00.0%
 
| 2 blocks
 
|[[Image:rayman2_vmuA.png]]
 
|Platformer mini game
 
|-
 
| Rayman 2 The great escape
 
| RAYMAN_2.MEN
 
| 00.0%
 
| 2 blocks
 
|[[Image:rayman2_vmuA.png]]
 
| Menezis - The Full Text Mini Shoot'em Up
 
|-
 
| Rayman 2 The great escape
 
| RAYMAN_2.SPA
 
| 00.0%
 
| 2 blocks
 
|[[Image:rayman2_vmuA.png]]
 
|Circular based overhead shooter mini game
 
|}
 
  
 
[[Category:Templates]]
 
[[Category:Templates]]
 
</noinclude>
 
</noinclude>

Latest revision as of 06:13, 5 September 2024

Table for displaying Sega Dreamcast save data. Use in conjunction with Template:DCSaveRow.

According to the standards a save file should consist of:

  • A 32x32 icon
  • A file name (12 characters)
  • A "boot ROM comment" (usually the name of the game)
  • A "VMU comment" (usually status)
  • There's also an optional "visual comment" which is the bigger icon you sometimes see in the bottom right of the file management menu. Not save has one of these.

For VMU comments that might change (e.g. one that shows percentage finished), use # as a placeholder - the template will turn it magenta. # is a legitimate character for VMU comments though, so this may need a rethink.

Example

{{DCSaveTable|
{{DCSaveRow
| icon=rayman2_vmuA.png
| blocks=5
| filename=BANGAIODC001
| brcomment=BANGAI-O
| vmucomment=AUTO SAVE DATA
| desc=
}}
{{DCSaveRow
| icon=rayman2_vmuA.png
| blocks=2
| filename=RAYMAN_2.XXX
| brcomment=Rayman 2 The great escape
| vmucomment=###.%
| desc=
}}
}}
Icon Blocks File name Boot ROM comment VMU comment Visual comment Description
Rayman2 vmuA.png 5 BANGAIODC001 BANGAI-O AUTO SAVE DATA
Rayman2 vmuA.png 2 RAYMAN_2.XXX Rayman 2 The great escape ###.%