Difference between revisions of "Jumbo"

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The object of the game is to pick up the ball with the elephant's trunk (suction), then point the trunk towards the ceiling. A blower motor kicks in to elevate the ball above the trunk, with a moving metal habitrail in front of the trunk. Time and release the ball, and it falls through the habitrail (hopefully) into a scoring hole around the parameter of Jumbo. The ball rolls back to the elephant to try again.  
 
The object of the game is to pick up the ball with the elephant's trunk (suction), then point the trunk towards the ceiling. A blower motor kicks in to elevate the ball above the trunk, with a moving metal habitrail in front of the trunk. Time and release the ball, and it falls through the habitrail (hopefully) into a scoring hole around the parameter of Jumbo. The ball rolls back to the elephant to try again.  
  
Electronic circus music is played from tape via an 8-track player. It was the electronic game to feature the use of music.{{ref|1=https://www.youtube.com/watch?v=ZlJZfqp0NbQ}} Sega's ''[[MotoPolo]]'' (1968) previously used an 8-track player to playback recorded sounds, which ''Jumbo'' took a step further to playback music. The game's cabinet was later used for ''[[Dan-Bo]]'' (1973), while the music system was later used for ''[[Sand Buggy]]'' (1972). 8-track players were later also used for [[Midway Games|Midway]]'s electro-mechanical ''Sea Rescue'' (1971){{ref|https://www.pinrepair.com/arcade/searesc.htm}} and Sega's video game ''[[Fonz]]'' (1976).
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Electronic circus music is played from tape via an 8-track player. It was the electronic game to feature the use of music.{{ref|1=https://www.youtube.com/watch?v=ZlJZfqp0NbQ}} ''[[MotoPolo]]'' (1968) previously used an 8-track player to playback recorded sounds, which ''Jumbo'' took a step further to playback music. The game's cabinet was later used for ''[[Dan-Bo]]'' (1973), while the music system was later used for ''[[Sand Buggy]]'' (1972).
  
 
==Gameplay==
 
==Gameplay==

Latest revision as of 13:37, 12 December 2024

n/a

Jumbo cabinet.jpg
Jumbo
System(s): Electro-mechanical arcade
Publisher: Sega Enterprises, Ltd.
Developer:
Number of players: 1
Release Date RRP Code
Arcade (Electro-Mechanical)
JP
¥160,000[1] ?
Arcade (Electro-Mechanical)
US
$? ?




































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Jumbo is a 1969 electro-mechanical arcade game manufactured by Sega Enterprises, Ltd.

The object of the game is to pick up the ball with the elephant's trunk (suction), then point the trunk towards the ceiling. A blower motor kicks in to elevate the ball above the trunk, with a moving metal habitrail in front of the trunk. Time and release the ball, and it falls through the habitrail (hopefully) into a scoring hole around the parameter of Jumbo. The ball rolls back to the elephant to try again.

Electronic circus music is played from tape via an 8-track player. It was the electronic game to feature the use of music.[4] MotoPolo (1968) previously used an 8-track player to playback recorded sounds, which Jumbo took a step further to playback music. The game's cabinet was later used for Dan-Bo (1973), while the music system was later used for Sand Buggy (1972).

Gameplay

Specifications

Dimensions

787.4 mm (31")
1.321 m (52")
787.4 mm (31")


Promotional material

Jumbo flyer1.jpg
Flyer (front)
Jumbo flyer1.jpg
Jumbo flyer2.jpg
Flyer (back)
Jumbo flyer2.jpg

Photo gallery

References