Difference between revisions of "Skull Island"

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Revision as of 17:48, 31 December 2012

n/a

Skull Island SC3000 AU Titlescreen.png

Skull Island
System(s): SC-3000
Publisher: Dotsoft
Developer:
Genre: Adventure

















Number of players: 1
Release Date RRP Code

Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.

It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.

Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.

On first glance, the game appears to be inspired by [wikipedia:Treasure Island|Treasure Island]


Synopsis

"You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point.

Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island.

In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......"


Physical Scans

SC-3000, AU
Skull Island SC3000 AU Back.jpgSkull Island SC3000 AU Spine.jpgSkullIsland SC3000 AU Box.jpg
Cover
Skull Island SC3000 AU Tape.jpg
Cassette
John Sands Sega SC3000 AU Generic Load Instructions.jpg
Instructions


Gallery

Photos

Screenshots