Difference between revisions of "Magic: The Gathering"

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(Porting stuff from an old article I wrote for Sega Wikia.)
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There are ten cards unique to this game. Most of them utilise random number generation, which would be impossible in the physical card game.
 
There are ten cards unique to this game. Most of them utilise random number generation, which would be impossible in the physical card game.
  
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Revision as of 13:57, 4 August 2013

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Magic: The Gathering
System(s): Sega Dreamcast
Publisher: Sega
Developer:
Genre: Table

















Number of players: 1
Release Date RRP Code

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Magic: The Gathering is a Sega Dreamcast interpretation of the card game with the same name. It was only released in Japan.

The game takes place in the town of Magic Heart, and it's surrounding areas of Murg, Camat Island, Lydar Forest, Yeluk, Tornell, and The Balance Tower, each representing a basic land that the opponent's decks will be based on. The game includes a total amount of 369 cards, including cards from the Magic: The Gathering expansion sets 6th edition, Alliances, and Tempest.

Unique cards

There are ten cards unique to this game. Most of them utilise random number generation, which would be impossible in the physical card game.

Name Cost Type Description
Hapato's Might 2B Instant Target creature gets +X/+0 until end of turn, where X is a random number from 0 to 6.
Murgish Cemetery 4BB Enchantment 3B, Discard a card: Put an X/X black Zombie creature token into play, where X is a random number from 2 to 6.
Camato Scout 1UU Creature - Merfolk As Camato Scout comes into play, choose a basic land type at random. Camato Scout has landwalk of that type. (2/3)
Saji's Torrent 1U Instant Tap X creatures, where X is a random number from 0 to 5.
Lydari Druid 2G Creature - Druid When Lydari Druid comes into play, randomly choose a basic land type for each land in play. Those lands become the type chosen this way. (This effect doesn’t end at end of turn.) (2/2)
Lydari Elephant 4G Creature - Elephant As Lydari Elephant comes into play, choose two numbers at random from 3 to 7 one after the other. Lydari Elephant comes into play with power equal to the first number and toughness equal to the second. (*/*)
Velican Dragon 5RR Creature - Dragon Flying

When Velican Dragon attacks or blocks, it gets +X/+0 until the end of turn, where X is a random number from 0 to 5. (5/5)

Breath of Ashuza 1R Sorcery For each creature, randomly choose a number from 0 to 2. Breath of Ashuza deals that amount of damage to that creature.
Arden Angel 4WW Creature - Angel Flying

At the beginning of your upkeep, if Arden Angel is in your graveyard, choose a number at random from 1 to 4. If the randomly chosen number is 1, return Arden Angel to play. (4/4)

Tornellan Protector 2W Creature - Cleric T: Until end of turn, damage dealt to target player or creature is reduced by X, where X is a random number from 1 to 3. (1/2)

Physical Scans

Dreamcast, JP
MagicTheGathering DC JP Box Back.jpgNospine-small.pngMagicTheGathering DC JP Box Front.jpg
Cover