Difference between revisions of "Borench"
From Sega Retro
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A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on. | A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on. | ||
− | ==Promotional | + | ==Promotional material== |
<gallery> | <gallery> | ||
File:Borench SystemC JP Flyer.jpg | File:Borench SystemC JP Flyer.jpg | ||
</gallery> | </gallery> | ||
− | ==Physical | + | ==Physical scans== |
− | |||
[[Category:System C games]] | [[Category:System C games]] |
Revision as of 16:27, 17 March 2016
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Borench (ボレンチ) is a 1990 puzzle game by Sega released exclusively on the System C2 arcade board played on a cabinet with a directional control and two buttons.
Gameplay
A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.