Difference between revisions of "Borench"

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A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.
 
A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.
  
==Promotional Material==
+
==Promotional material==
 
<gallery>
 
<gallery>
 
File:Borench SystemC JP Flyer.jpg
 
File:Borench SystemC JP Flyer.jpg
 
</gallery>
 
</gallery>
  
==Physical Scans==
+
==Physical scans==
 
 
  
 
[[Category:System C games]]
 
[[Category:System C games]]

Revision as of 16:27, 17 March 2016


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Borench SystemCTitleScreen.png

Borench
System(s): System C2
Publisher: Sega
Developer:
Genre: Puzzle

















Release Date RRP Code

Borench (ボレンチ) is a 1990 puzzle game by Sega released exclusively on the System C2 arcade board played on a cabinet with a directional control and two buttons.

Gameplay

A ball rolls down an automatically and independently scrolling track toward a goal. Your goal is to place bumpers that guide the ball to the goal before time runs out and without having the ball fall off the track, backtrack, or hit a barrier. To do this, you place various bumpers on the track with the first button. A ball will only hit the diagonal edge of the track and will change direction likewise; hitting the other edges of a bumper will destroy the ball. To discard a bumper without placing it, simply drop it outside the track. You can change the speed the ball moves in with the other button. Another placeable object is a plus tile, which can be freely backtracked on.

Promotional material

Physical scans