Difference between revisions of "Safari Hunt"
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These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen. | These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen. | ||
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[[Category:Master System Games]] | [[Category:Master System Games]] | ||
− | [[Category:Master System | + | [[Category:Master System Shoot-'em-Up Games]] |
[[Category:1986 Master System Games]] | [[Category:1986 Master System Games]] |
Revision as of 10:52, 28 July 2010
Safari Hunt |
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System(s): Sega Master System |
Publisher: Sega |
Developer: Sega |
Genre: Light-gun shooting |
Safari Hunt is a video game developed and manufactured by Sega for their Sega Master System in 1986, specifically as a built-in game in version 2.4 of the Master System BIOS. It is a light-gun shooter, and so requires the official peripheral the Light Phaser.
Gameplay
The game requires the player to shoot at animals in, as its title suggests, a simulated safari hunt. Safari Hunt has three levels, each with various animals. The player must score a certain amount of points, by shooting the animals with a limited number of bullets, to progress to the next level.
Levels
The three levels and animals included in each are:
- Lake: duck, fish, rabbit
- Jungle: bird, armadillo, bear
- Forest: spider, monkey, bat, panther
These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.