Difference between revisions of "Minato Giken"
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− | '''Minato Giken''' (港技研) was a video game development company, splintered from Arc, which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as ''[[Sonic Labyrinth]]'', ''[[Baku Baku Animal]]'', and ''[[Dynamite Headdy]]''. It also worked on a few arcade and | + | '''Minato Giken''' (港技研) was a video game development company, splintered from Arc, which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as ''[[Sonic Labyrinth]]'', ''[[Baku Baku Animal]]'', and ''[[Dynamite Headdy]]''. It also worked on a few arcade and PlayStation titles, as well as an unreleased Sega Saturn game, before closing in 1997. Former Sega and Arc programmer Ken'ichi Iwanaga (岩永研一) was the president. |
==Softography== | ==Softography== |
Revision as of 22:37, 8 January 2012
Minato Giken (港技研) was a video game development company, splintered from Arc, which created games during the 8-bit and 16-bit era. It worked primarily on 8-bit titles such as Sonic Labyrinth, Baku Baku Animal, and Dynamite Headdy. It also worked on a few arcade and PlayStation titles, as well as an unreleased Sega Saturn game, before closing in 1997. Former Sega and Arc programmer Ken'ichi Iwanaga (岩永研一) was the president.
Softography
Arcade
- Zunzunkyou no Yabou (1994)
Game Gear
- Dynamite Headdy (1994)
- Crayon Shin-chan: Taiketsu! Quantum Panic!! (1994)
- YuuYuu Hakusho: Horobishi Mono no Gyakushuu (1994)
- Yuu Yuu Hakusho II: Keikitou! Nanakyou no Tatakai (1994)
- The Quiz Gear Fight!! (1995)
- Sonic Labyrinth (1995)
- Kaitou Saint Tail (1996)
- Baku Baku Animal (1996)
Sega Saturn
- Shutokou Battle Gaiden: Super Technic Challenge (unreleased)