Difference between revisions of "Madou Monogatari I"
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==Story== | ==Story== | ||
− | Arle Nadja is a member of the magic school. | + | Arle Nadja is a member of the magic school. For her final exam, she must go through Satan’s tower. Her knowledge and skills will be greatly tested with the puzzles and illusions of fiends that are inside. Not all are illusions though, there may be rivals and friends in this tower. So Arle has to be on the lookout if she wants to pass this test. |
==Gameplay== | ==Gameplay== |
Revision as of 17:31, 13 March 2016
- For the Sega Game Gear version, see Madou Monogatari I: 3tsu no Madoukyuu. For the completely unrelated Sega Saturn game in the franchise, see Madou Monogatari.
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Madou Monogatari I | |||||
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System(s): Sega Mega Drive | |||||
Publisher: Compile | |||||
Developer: Compile | |||||
Genre: RPG | |||||
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Madō Monogatari I or Madoh Monogatari I (魔導物語 I) is a remake of the first part of Compile's Madou Monogatari 1-2-3 trilogy of RPGs released for the Sega Mega Drive in 1996 exclusively in Japan. It is the last officially released Mega Drive game in Japan (with the last first party game, Pepenga Pengo, released a few months earlier), and the only such released in 1996. Out of all the versions of Madou Monogatari 1, this is the most different from the others, with a radically different battle system, new characters, and sidequests — however the story and basic gameplay remain (almost) the same.
Arle Nadja is a kindergartener in a magic kindergarten where children learn to become powerful magicians, and she must now complete her final exam by surviving a tower in the kindergarten grounds filled with magic traps that she can overcome by using her magic to gain a better score. But she has a dream about encountering a mysterious person in the tower the night before...
Contents
Story
Arle Nadja is a member of the magic school. For her final exam, she must go through Satan’s tower. Her knowledge and skills will be greatly tested with the puzzles and illusions of fiends that are inside. Not all are illusions though, there may be rivals and friends in this tower. So Arle has to be on the lookout if she wants to pass this test.
Gameplay
Basics
Madou Monogatari I takes place in a first-person 3D perspective, switching to a side view in battles. Diverging from other RPGs (and in tune with the rest of the franchise), Madou Monogatari I will only show one statistic numerically — how much gold you have to spend. You are expected to judge how healthy and how much power Arle has from her facial expression on screen, dialogue in battle, the music playing in the background, etc. — for example, the music changes if she either becomes too weak, gets poisoned, or loses too much magic power, and her facial expression shows how strong she is.
The Main Screen
The main screen is split horizontally in two, with the top half being where the game area is and the bottom showing either dialogue or jewels collected in battle (See below). The upper half is split into three parts, with Arle's face on the left and the game screen in the middle, and two things on the right: a compass (which you get from new character Camus upon entering the second floor of the tower for the first time) and a number showing how much gold you have.
moves forward, and turn 90° in that direction, and turns around. To go through doors, just hit through them. Conversations with NPCs and reading of signs on the tower walls happen automatically when they are encountered; hit to go to the next screen of dialogue. While not doing anything, hold to practice spells (see the battle section below), to go through and use items, to show a map, and START to save (there are two save slots).
Battles
The battle system in Madou Monogatari I is drastically different from the battles of the other versions of 1-2-3. Battles take place in a side view where Arle is on the left and the enemy is on the right. Attacks and moves happen in real time, so think fast and use the time between enemy attacks wisely.
To cast a spell, hold and hit a sequence of D-pad buttons, then release . The sequence determines which spell is done:
- Fire: Shoots fire at the enemy.
- Ice Storm: Shoots ice at the enemy.
- Healing: Recovers some health. You can use this outside battle too.
- Diacute: Makes your next spell more powerful.
- Bayoen: Tries to stun the enemy.
- Heedon: Tries to put the enemy to sleep.
- Bayohihihi: Gives you a temporary shield.
- Jugem: Sends a magic ball at the enemy — if the spell succeeds, it will contain a very powerful blast that will try to knock the enemy out of the tower.
All spells except Fire and Ice Storm must be learned while navigating the tower.
opens a menu to use an item in battle. tries to run away. jumps. START pauses the battle, letting you see a summary of spells you have learned.
Once an enemy is defeated, you will get gold and a few jewels on the bottom of the screen. Once the jewel holes on the bottom are all full, you will level up, restoring all health and magic in the process.
Items
Money received from battles can be used to purchase items from shops found in room scattered around the tower. You can hold 9 items in a single item bag and up to three item bags; item bags can be purchased from shops.
Sidequests
Arle's grade on the final exam depends on several sidequests you complete alnong the way. Aside from completing certain tasks scattered around the tower and collecting three magic items (akin to the three magic items of the other versions, though not required to complete the game), there are also 40 treasure chests and 40 questions to answer. Opening all 40 treasure chests and solving all 40 questions will both reward lots of points. Some questions request an item be placed into a slot; press to access items and select the item to place it in the slot.