Difference between revisions of "Mortal Kombat II"

From Sega Retro

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File:MKIIGen5.png|A battle versus Jax and Rayden
 
File:MKIIGen5.png|A battle versus Jax and Rayden
 
File:MKIIGen6.png|Sub-Zero performs a stage fatality
 
File:MKIIGen6.png|Sub-Zero performs a stage fatality
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===Sega 32X Version===
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File:MortalKombatII32X1.png|One of the intro screens
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File:MortalKombatII32X2.png|Title screen
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File:MortalKombatII32X3.png|Reptile's biography screen
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File:MortalKombatII32X4.png|Kung Lao uppercutting Baraka
 
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Revision as of 02:28, 30 October 2010

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MK2 Title.png

Mortal Kombat II
System(s): Arcade, Sega Mega Drive, Sega 32X, Sega Saturn, Sega Master System, Sega Game Gear, Amiga, DOS, Game Boy, PlayStation, PlayStation Network, SNES
Publisher: Acclaim
Developer:
Genre: Action


















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Mortal Kombat II is the sequel to the critically acclaimed Mortal Kombat.

Gameplay

The game plays almost identically to its prequel, Mortal Kombat. The game consists of fourteen fights that start against the other characters of the game, before moving onto one of two secret characters if certain conditions are met. From there, the player battles the monstrous Kintaro before fighting the game's final boss, Shao Kahn.

All characters share the same basic range of attacks, such as uppercuts, foot sweeps, and throws, although these moves vary in speed and power from character and character. When using a three button controller, not all of these moves will be available. What differentiates each character are several special moves that are performed by entering certain button combinations.

Fatalities can be performed like in the original game, and each character now has two of each. Two other kinds of finishing moves appeared in this game, Friendships, where instead of the winning character killing off the opponent, they would do something friendly, and Babalities, where the surviving character would transform the loser into an infant. These were put into the original arcade version of the game to poke fun at those who felt the original Mortal Kombat was too violent.

Unlike the Genesis version of its prequel, the game is completely uncensored from the start and no code is needed to unsensor the game.

Mega Drive

The Mega Drive version was developed by Probe Entertainment. Differences from the Arcade version include a limited color pallette, reduced voice samples, and original game music. Gameplay speed is slightly increased. In the place of Goro's Lair is a slightly modified portal stage, which replaces the reds and oranges with blue. The game endings have also been reduced to text which scrolls across the screen as the winning player poses in Shao Kahns Arena. There are some easter eggs that are exclusive to this version such as the Oooh Nasty debug option which replaces the Dan Forden Toasty image with a kids drawing and gives Raiden a "Fergality" special move.

Sega 32X

Mortal Kombat II (known as Mortal Kombat II: Kyuukyoku Shinken in Japan) was ported to the 32X by Probe Entertainment, the same company behind the Genesis version of the same game. The original port was first released in the United States on December 4, 1994 in time for the Christmas season. A revision fixing minor programming issues and bugs that were most likely not addressed due to the Christmas deadline was released in January of 1995. The game was released in Europe and Japan in 1995.

This port is built off of the Genesis version, but features enhanced graphics and utilizes a much greater color palette. Backgrounds, character sprites, and the health bars are among the few things that are much more detailed in this version.

It also boasted many enhanced sound effects that sounded very similar to the arcade version and added numerous sound effects missing in it's Genesis counterpart, namely Shao Kahn's announcing of the rounds and various screaming noises. Due to the game's tight schedule, however, it retained the Genesis version's soundtrack.

The port received many lukewarm reviews due to it's inferior soundtrack, but is preferred by some over the SNES version for it's tight controls.

Master System and Game Gear

Like other Sega Console versions, it was developed by Probe Entertainment. The Game Gear and Master System versions are identical aside from the screen size. Eight characters and Shao Kahn are present but several were removed such as Raiden, Baraka, Johnny Cage, Kung Lao, Noob Saibot, and Kintaro. Several levels are also missing and the only level with a stage fatality is the Kombat Tomb. Each character has one fatality removed along with friendships. As expected, the graphics and sound take a hit and voice samples are non existant.

Saturn

This port is essentially an enhanced version of the Probe Entertainment-developed PlayStation port. Improvements from the PS1 port include the use of arranged CD-quality audio tracks over the console's sound processor, slightly better load times, and the ability to pre-load morphs for Shang Tsung (much like Mortal Kombat Trilogy).

Unlike the PlayStation port, however, there is no option to enable Shao Kahn's dialogue (such as his announcing of the rounds). Kitana's death screams are also missing.

Both of these ports, however, have been received negatively by many gamers. They're widely considered to be inferior to the 16-bit ports for their lack of certain sound effects, poor load times, and occasional slowdown. The Saturn version was also released almost 2.5 years after the original arcade version, so many found there to be no excuse for these issues.

Gallery

Mega Drive Version

Sega 32X Version

Manuals

32X Version

Physical Scans

Sega Retro Average 
Publication Score Source
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Sega Retro Average 
Publication Version Score
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Based on
0 reviews

Mortal Kombat II

Mega Drive Version

32X Version

Saturn Version

Master System Version

Game Gear Version