Difference between revisions of "Jet Rocket"
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'''''Jet Rocket''''' is a 1970 electro-mechanical [[arcade]] flight simulator manufactured by [[Sega]]. Using controls mocked up to look like that of a cockpit, the player controls the jet by handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects. | '''''Jet Rocket''''' is a 1970 electro-mechanical [[arcade]] flight simulator manufactured by [[Sega]]. Using controls mocked up to look like that of a cockpit, the player controls the jet by handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects. | ||
− | The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Killer Shark]]''. | + | The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to ''[[Duck Hunt]]'', ''[[Grand Prix]]'', ''[[Missile]]'' and ''[[Killer Shark]]''. The game had free-roaming flight movement around a 3D environment, a precursor to video games in the first-person shooter and open world genres. |
==Specifications== | ==Specifications== |
Revision as of 19:29, 2 April 2017
Jet Rocket | |||||
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System(s): Electro-mechanical | |||||
Publisher: Sega | |||||
Developer: Sega | |||||
Number of players: 1 | |||||
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Jet Rocket is a 1970 electro-mechanical arcade flight simulator manufactured by Sega. Using controls mocked up to look like that of a cockpit, the player controls the jet by handle and aims rockets to intercept target areas such as fuel dumps, missile sites, island fortresses and air strips in a night mission. Pushing the firing button fires the rocket. When a target is hit, the rocket explodes and score (5 points per hit) is indicated. Ground impact explosions are marked by light and sound effects.
The player aircraft is viewed from a first-person perspective, and the landscape and targets are displayed on a screen, using a projection display system similar to Duck Hunt, Grand Prix, Missile and Killer Shark. The game had free-roaming flight movement around a 3D environment, a precursor to video games in the first-person shooter and open world genres.
Specifications
- Height: 71.5"
- Width: 31.5"
- Length: 47.5"