Difference between revisions of "Dungeon Keeper"

From Sega Retro

m
Line 6: Line 6:
 
| date=1996-07-14{{fileref|CVG UK 176.pdf|page=49}}, 1997
 
| date=1996-07-14{{fileref|CVG UK 176.pdf|page=49}}, 1997
 
}}
 
}}
'''''{{PAGENAME}}''''' is a strategy game developed by [[Bullfrog]] for DOS and Windows PCs. Ports to the [[Sega Saturn]] and PlayStation were due to be released in 1996, but were cancelled.
+
'''''{{PAGENAME}}''''' is a strategy game developed by [[Bullfrog]] for DOS and Windows PCs. Ports to the [[Sega Saturn]] and [[PlayStation]] were due to be released in 1996, but were cancelled.
  
 
The programmer working on the ports, Carsten-Elton Sorensen, was hired in June 1996 and claimed the Saturn version looked good, in part because of the system's quadrilateral-based polygons (instead of the usual triangles). The game was around 10% complete before work switched to the PlayStation version, which in turn was cancelled due to memory limitations{{ref|http://www.sega-saturn.net/nr/dungeonkeeper.php}}.
 
The programmer working on the ports, Carsten-Elton Sorensen, was hired in June 1996 and claimed the Saturn version looked good, in part because of the system's quadrilateral-based polygons (instead of the usual triangles). The game was around 10% complete before work switched to the PlayStation version, which in turn was cancelled due to memory limitations{{ref|http://www.sega-saturn.net/nr/dungeonkeeper.php}}.

Revision as of 19:38, 4 April 2017


This short article is in need of work. You can help Sega Retro by adding to it.



Notavailable.svg
Dungeon Keeper
System(s): Sega Saturn
Publisher: Electronic Arts
Developer: Bullfrog
Planned release date(s): 1996-07-14[1], 1997

Dungeon Keeper is a strategy game developed by Bullfrog for DOS and Windows PCs. Ports to the Sega Saturn and PlayStation were due to be released in 1996, but were cancelled.

The programmer working on the ports, Carsten-Elton Sorensen, was hired in June 1996 and claimed the Saturn version looked good, in part because of the system's quadrilateral-based polygons (instead of the usual triangles). The game was around 10% complete before work switched to the PlayStation version, which in turn was cancelled due to memory limitations[2].

Magazine articles

Main article: Dungeon Keeper/Magazine articles.

References