Difference between revisions of "Triple Attack"

From Sega Retro

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{{sub-stub}}'''''Triple Attack''''' (トリプルアタック) is a Japanese upright arcade cabinet containing three ''[[Space Invaders]]'' derivatives. It is an extremely rare arcade machine, and thus very little is known about it.  
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{{sub-stub}}'''''Triple Attack''''' (トリプルアタック) is a Japanese upright arcade cabinet containing three ''[[Space Invaders]]'' derivatives.
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==Gameplay==
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Gameplay is broken down into three variants:
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{|
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!Gameplay||Description
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|-
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|'''Game A: Sweeper'''
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|One by one, the invaders line up into a row while descending.
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|-
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|'''Game B: Scramble'''
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| The invaders descend with tricky movements that dodge missiles.
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|-
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|'''Game C: Storm'''
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| 5 rows of invaders appear on screen that move horizontally back and forth across the screen as they advance toward the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.
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|}
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Shooting an invader is worth anywhere from 10 to 30 points depending on shape, and UFOs are worth between 10 and 50 points.
  
 
==Physical scans==
 
==Physical scans==

Revision as of 17:10, 30 May 2018

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Notavailable.svg
Triple Attack
Publisher: Sega
Developer:
Number of players: 1-2 (alternating)
Release Date RRP Code
Arcade
JP
¥? ?






































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Triple Attack (トリプルアタック) is a Japanese upright arcade cabinet containing three Space Invaders derivatives.

Gameplay

Gameplay is broken down into three variants:

Gameplay Description
Game A: Sweeper One by one, the invaders line up into a row while descending.
Game B: Scramble The invaders descend with tricky movements that dodge missiles.
Game C: Storm 5 rows of invaders appear on screen that move horizontally back and forth across the screen as they advance toward the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue without end.

Shooting an invader is worth anywhere from 10 to 30 points depending on shape, and UFOs are worth between 10 and 50 points.

Physical scans

References