Difference between revisions of "Prototype"
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==Prototypical stages== | ==Prototypical stages== | ||
− | * '''Alpha''' | + | * '''Pre-Alpha''': Only used in certain games for very early development |
− | * '''Beta''' | + | * '''Alpha''': All the development up to beta |
− | * ''' | + | * '''Beta''': All major game modes and features are closed; game is now being heavily tested for bugs by SOA's QA |
+ | * '''Final/Gold''': Finished and sold product | ||
==Examples of well-known prototypes== | ==Examples of well-known prototypes== | ||
− | + | * ''[[Sonic the Hedgehog 2 (Nick Arcade prototype)]]'' ([[Sega Mega Drive/Genesis]]) | |
− | * ''[[ | + | * ''[[Sonic the Hedgehog 2 (Simon Wai prototype)]]'' ([[Sega Mega Drive/Genesis]]) |
− | * ''[[ | ||
* ''[[Sonic the Hedgehog CD build 510]]'' ([[Sega CD|Sega Mega CD]]) | * ''[[Sonic the Hedgehog CD build 510]]'' ([[Sega CD|Sega Mega CD]]) | ||
* ''[[Sonic Crackers]]'' (Sega Mega Drive/Genesis) | * ''[[Sonic Crackers]]'' (Sega Mega Drive/Genesis) |
Revision as of 23:35, 25 April 2008
A prototype is a stage of design before the final one. Prototype video games are created during development for playtesting and bug reporting purposes. Usually, a prototype game doesn't leave the developers' offices, but occasionally one finds its way out and onto the internet.
Prototypical stages
- Pre-Alpha: Only used in certain games for very early development
- Alpha: All the development up to beta
- Beta: All major game modes and features are closed; game is now being heavily tested for bugs by SOA's QA
- Final/Gold: Finished and sold product
Examples of well-known prototypes
- Sonic the Hedgehog 2 (Nick Arcade prototype) (Sega Mega Drive/Genesis)
- Sonic the Hedgehog 2 (Simon Wai prototype) (Sega Mega Drive/Genesis)
- Sonic the Hedgehog CD build 510 (Sega Mega CD)
- Sonic Crackers (Sega Mega Drive/Genesis)
- Sonic 3D (Sega Mega Drive/Genesis)
- Sonic X-treme (Sega Saturn)