Difference between revisions of "InfoRow"

From Sega Retro

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<includeonly>
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<includeonly>{{#vardefine:secondrow|{{#if:{{{password|}}}|true|}}}}
|rowspan="3" style=" width:{{{imagewidth|0}}}px;"|{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{imagewidth|}}}px]]|}}{{#if:{{{image2|}}}|[[File:{{{image2|}}}|{{{imagewidth|}}}px]]|}}{{#if:{{{image3|}}}|[[File:{{{image3|}}}|{{{imagewidth|}}}px]]|}}{{#if:{{{image4|}}}|[[File:{{{image4|}}}|{{{imagewidth|}}}px]]|}}{{
+
|rowspan="{{#if:{{#var:secondrow}}|3|2}}" style=" width:{{{imagewidth|0}}}px;"|{{#if:{{{image|}}}|[[File:{{{image|}}}|{{{imagewidth|}}}px]]|}}{{#if:{{{image2|}}}|[[File:{{{image2|}}}|{{{imagewidth|}}}px]]|}}{{#if:{{{image3|}}}|[[File:{{{image3|}}}|{{{imagewidth|}}}px]]|}}{{#if:{{{image4|}}}|[[File:{{{image4|}}}|{{{imagewidth|}}}px]]|}}{{
#if:{{{screenshot|}}}|{{BobscreenMulti|width={{{imagewidth|{{#mediawidth:{{{screenshot}}}}}}}}|{{{screenshot|}}}|{{{screenshot2|}}}|{{{screenshot3|}}}|{{{screenshot4|}}}}}|}}{{
+
#if:{{{screenshot|}}}|{{Bobscreen|width={{{imagewidth|}}}|{{{screenshot|}}}}}|}}{{
 +
#if:{{{screenshot2|}}}|{{Bobscreen|width={{{imagewidth|}}}|{{{screenshot2|}}}}}|}}{{
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#if:{{{screenshot3|}}}|{{Bobscreen|width={{{imagewidth|}}}|{{{screenshot3|}}}}}|}}{{
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#if:{{{screenshot4|}}}|{{Bobscreen|width={{{imagewidth|}}}|{{{screenshot4|}}}}}|}}{{
 
#if:{{{sprite|}}}|{{{sprite|}}}{{{sprite2|}}}{{{sprite3|}}}{{{sprite4|}}}|}}
 
#if:{{{sprite|}}}|{{{sprite|}}}{{{sprite2|}}}{{{sprite3|}}}{{{sprite4|}}}|}}
 
!height="1px"|{{{title|}}}
 
!height="1px"|{{{title|}}}
 
|-
 
|-
|style="vertical-align:top; height:1px;"|{{#if:{{{password|}}}|'''Password:''' {{{password|}}}}}
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{{#if:{{#var:secondrow}}|
|-
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{{!}}style="vertical-align:top; height:1px;"{{!}}{{#if:{{{password|}}}|'''Password:''' {{{password|}}}}}
 +
{{!}}-
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}}
 
|style="vertical-align:top;"|{{{desc|}}}
 
|style="vertical-align:top;"|{{{desc|}}}
 
|-
 
|-
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| title=Ryu/E.Honda fun time
 
| title=Ryu/E.Honda fun time
 
| desc=Hurray it's Ryu. And E.Honda.
 
| desc=Hurray it's Ryu. And E.Honda.
 +
}}
 +
}}
 +
 +
===Levels===
 +
{{InfoTable|
 +
{{InfoRow
 +
| title=Woods
 +
| screenshot=FantasyZoneGear Level1.png
 +
| screenshot2=FantasyZoneGear Woods Boss.png
 +
| desc=Unlike previous games, levels in ''Fantasy Zone Gear'' were given generic titles by Sega of America. They are all very similar, the only major difference each time being the choice of enemies.
 +
 +
Wood's boss is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player.
 +
}}
 +
{{InfoRow
 +
| title=Fire
 +
| screenshot=FantasyZoneGear Level2.png
 +
| screenshot2=FantasyZoneGear Fire Boss.png
 +
| desc=Fire's boss is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance.
 +
}}
 +
{{InfoRow
 +
| title=Ice
 +
| screenshot=FantasyZoneGear Level3.png
 +
| screenshot2=FantasyZoneGear Ice Boss.png
 +
| desc=Ice's boss is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa's position and you simply need to destroy the eyebrows, eyes, nose and mouth. Then you'll be able to attack the head itself in a similar manner, provided, again, you've upgraded your speed.
 +
}}
 +
{{InfoRow
 +
| title=Water
 +
| screenshot=FantasyZoneGear Level4.png
 +
| screenshot2=FantasyZoneGear Water Boss.png
 +
| desc=The only static boss in the whole game, Water's boss simply fires four green orbs in your general direction, which will slowly hunt you down until you destroy them. Alternatively it water will fall from the top of the screen which will need avoiding, though if you can keep at least one orb on screen this will never occur. Aim for the head.
 +
}}
 +
{{InfoRow
 +
| title=Cloud
 +
| screenshot=FantasyZoneGear Level5.png
 +
| screenshot2=FantasyZoneGear Cloud Boss.png
 +
| desc=The extremely large boss of Cloud is a blimp-like creature which follows Opa-Opa around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions you're forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill.
 +
}}
 +
{{InfoRow
 +
| title=Desert
 +
| screenshot=FantasyZoneGear Level6.png
 +
| screenshot2=FantasyZoneGear Desert Boss.png
 +
| desc=Desert's boss is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa.
 +
}}
 +
{{InfoRow
 +
| title=Phantoms
 +
| screenshot=FantasyZoneGear Final Boss.png
 +
| desc=The final level, like all Fantasy Zone games, simply puts Opa-Opa against all of the bosses he's encountered so far, before having him face the end boss. As Fantasy Zone Gear drops the backgrounds when bosses are encountered, this level has no identity of its own. You never "see" where Opa-Opa actually is, only that he's got bosses to fight.
 
}}
 
}}
 
}}
 
}}

Revision as of 13:01, 22 July 2018


SF2SCE MD US Box.jpgSF2SCE MD EU Box.jpgSF2SCE MD JP Box.jpg Street Fighter II
Shadaloo

SF2SCE Title.png

SuperSteetFighter2 Title.png

SF2SCE Title.png

SuperSteetFighter2 Title.png

Psycho crusher
Password: sajfdmow03
Psycho crusssaaahhrrrhh

SF2SCE Title.png

Psycho crusher
Password: sajfdmow03
Psycho crusssaaahhrrrhh
SSFII MD Portraits.png
SSFII MD Portraits.png
SSFII MD Portraits.png
SSFII MD Portraits.png
Ryu/E.Honda fun time
Hurray it's Ryu. And E.Honda.
SSFII MD Portraits.png
SSFII MD Portraits.png
SSFII MD Portraits.png
SSFII MD Portraits.png
Ryu/E.Honda fun time
Hurray it's Ryu. And E.Honda.

Levels

FantasyZoneGear Level1.png

FantasyZoneGear Woods Boss.png

Woods
Unlike previous games, levels in Fantasy Zone Gear were given generic titles by Sega of America. They are all very similar, the only major difference each time being the choice of enemies.

Wood's boss is a large, tree-like creature with a spring. It simply extends its nose to try and defeat Opa-Opa (the nose also doubling up as the weak point). After it attacks, it will spring up into the air and try and land on top of the player.

FantasyZoneGear Level2.png

FantasyZoneGear Fire Boss.png

Fire
Fire's boss is an odd creature which moves in a circular motion, stopping every now and then to fire a missile in one of four directions. These missiles then explode into eight chunks which spread across the screen. Everything is a weak point. Thanks to the Game Gear's small resolution it's very easy to accidentally collide with this boss, so it's a good idea to upgrade in advance.

FantasyZoneGear Level3.png

FantasyZoneGear Ice Boss.png

Ice
Ice's boss is simple in comparison to the previous boss battle. Parts of a face will slowly track Opa-Opa's position and you simply need to destroy the eyebrows, eyes, nose and mouth. Then you'll be able to attack the head itself in a similar manner, provided, again, you've upgraded your speed.

FantasyZoneGear Level4.png

FantasyZoneGear Water Boss.png

Water
The only static boss in the whole game, Water's boss simply fires four green orbs in your general direction, which will slowly hunt you down until you destroy them. Alternatively it water will fall from the top of the screen which will need avoiding, though if you can keep at least one orb on screen this will never occur. Aim for the head.

FantasyZoneGear Level5.png

FantasyZoneGear Cloud Boss.png

Cloud
The extremely large boss of Cloud is a blimp-like creature which follows Opa-Opa around the room. It occasionally stops to fire forwards and launch several floating bombs which litter the screen. Like many bosses in this game, the difficulty comes from the cramped conditions you're forced to fight in. Unlike previous bosses, this one seems to take a lot longer to kill.

FantasyZoneGear Level6.png

FantasyZoneGear Desert Boss.png

Desert
Desert's boss is a large totem-pole creature, in which sections of the boss fly hoizontally across the screen to try and hit Opa-Opa.

FantasyZoneGear Final Boss.png

Phantoms
The final level, like all Fantasy Zone games, simply puts Opa-Opa against all of the bosses he's encountered so far, before having him face the end boss. As Fantasy Zone Gear drops the backgrounds when bosses are encountered, this level has no identity of its own. You never "see" where Opa-Opa actually is, only that he's got bosses to fight.