Difference between revisions of "Golden Axe III/Region coding"

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m (Text replacement - "{{back\|(.*)}}" to "{{back}}")
 
Line 7: Line 7:
 
| pal_image=GoldenAxeIII title.png
 
| pal_image=GoldenAxeIII title.png
 
| ntscj_state=yes
 
| ntscj_state=yes
 +
| ntscu_state=locked
 +
| pal_state=partial
 +
| pal_music=yes
 +
| pal_fullscreen=no
 +
}}
 +
{{RegionCodeTable|
 +
| romregion=PAL (Virtual Console)
 +
| ntscj_image=GoldenAxeIII MD EU PALOnly.png
 +
| ntscu_image=GoldenAxeIII MD EU PALOnly.png
 +
| pal_image=GoldenAxeIII title.png
 +
| ntscj_state=locked
 
| ntscu_state=locked
 
| ntscu_state=locked
 
| pal_state=partial
 
| pal_state=partial

Latest revision as of 12:44, 30 April 2023

Back to: Golden Axe III.

NTSC-J ROM

GoldenAxeIII title.png

NTSC-J console
Works as expected.

GoldenAxeIII MD RegionLock.png

NTSC-U console
Region locked.

GoldenAxeIII title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No

PAL (Virtual Console) ROM

GoldenAxeIII MD EU PALOnly.png

NTSC-J console
Region locked.

GoldenAxeIII MD EU PALOnly.png

NTSC-U console
Region locked.

GoldenAxeIII title.png

PAL console
Partially optimised.
  • Game speed: Unknown
  • Music: Yes
  • Full screen: No


Golden Axe III

GoldenAxeIII title.png

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