Difference between revisions of "Golden Axe III/Region coding"
From Sega Retro
m (Text replacement - "{{back\|(.*)}}" to "{{back}}") |
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| pal_image=GoldenAxeIII title.png | | pal_image=GoldenAxeIII title.png | ||
| ntscj_state=yes | | ntscj_state=yes | ||
+ | | ntscu_state=locked | ||
+ | | pal_state=partial | ||
+ | | pal_music=yes | ||
+ | | pal_fullscreen=no | ||
+ | }} | ||
+ | {{RegionCodeTable| | ||
+ | | romregion=PAL (Virtual Console) | ||
+ | | ntscj_image=GoldenAxeIII MD EU PALOnly.png | ||
+ | | ntscu_image=GoldenAxeIII MD EU PALOnly.png | ||
+ | | pal_image=GoldenAxeIII title.png | ||
+ | | ntscj_state=locked | ||
| ntscu_state=locked | | ntscu_state=locked | ||
| pal_state=partial | | pal_state=partial |
Latest revision as of 12:44, 30 April 2023
- Back to: Golden Axe III.
NTSC-J ROM
NTSC-J console |
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Works as expected. |
NTSC-U console |
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Region locked. |
PAL console |
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Partially optimised.
|
PAL (Virtual Console) ROM
NTSC-J console |
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Region locked. |
NTSC-U console |
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Region locked. |
PAL console |
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Partially optimised.
|
Golden Axe III | |
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Main page | Maps | Changelog | Credits | Hidden content | Magazine articles | Video coverage | Reception | Region coding | Technical information | Bootlegs |