Difference between revisions of "Safari Hunt"
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Revision as of 07:20, 24 June 2022
- For the SG-1000 game "Safari Hunting", see Tranquilizer Gun.
Safari Hunt | |||||||||||||||
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System(s): Sega Master System | |||||||||||||||
Publisher: Sega | |||||||||||||||
Developer: Sega | |||||||||||||||
Peripherals supported: Light Phaser | |||||||||||||||
Genre: Shoot-'em-Up | |||||||||||||||
Number of players: 1 | |||||||||||||||
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Safari Hunt is a video game developed and manufactured by Sega for their Sega Master System in 1986, specifically as a built-in game in version 2.4 of the Master System BIOS. Safari Hunt was not released as a standalone game, though it was made available in the compilations Hang On & Safari Hunt and Marksman Shooting / Trap Shooting / Safari Hunt. It is a light-gun shooter, and so requires the official peripheral the Light Phaser.
Gameplay
The game requires the player to shoot at animals in, as its title suggests, a simulated safari hunt. Safari Hunt has three levels, each with various animals. The player must score a certain amount of points, by shooting the animals with a limited number of bullets, to progress to the next level. These three levels repeat, with the level number incrementing after each, until level 69 whose required score is 1 million points. Upon reaching this figure, the player is told that s/he has reached the end of the game, and receives a "Game Over" screen.
Levels
Lake | |
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duck, fish, rabbit | |
Jungle | |
bird, armadillo, bear | |
Forest | |
spider, monkey, bat, panther |
Magazine articles
- Main article: Safari Hunt/Magazine articles.
Physical scans
Sega Retro Average | |||||||||
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63 | |
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Based on 1 review |
References
- ↑ ', "" (; ), page 72
Safari Hunt | |
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Main page | Magazine articles | Reception
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