Difference between revisions of "Astropede"

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'''''{{PAGENAME}}''''', also known as '''''Segapede''''', is an unreleased [[Sega Mega Drive]] action game that was being developed by [[Sega Technical Institute]] in 1994. It was never announced publicly, though development material and a prototype ROM has been demonstrated by [[Craig Stitt]].
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'''''{{PAGENAME}}''''', also known as '''''Segapede''''', is an unreleased [[Sega Mega Drive]] action game that was being developed by [[Sega Technical Institute]] in 1994. It was never announced publicly, though development material and a prototype ROM have been demonstrated by [[Craig Stitt]].
  
 
Notably, one ''Astropede'' demo recycled graphics from [[sonic:Hidden Palace Zone|Hidden Palace Zone]], the infamous scrapped level from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. According to Craig Stitt, he reused the graphics to save time.
 
Notably, one ''Astropede'' demo recycled graphics from [[sonic:Hidden Palace Zone|Hidden Palace Zone]], the infamous scrapped level from ''[[Sonic the Hedgehog 2 (16-bit)|Sonic the Hedgehog 2]]''. According to Craig Stitt, he reused the graphics to save time.

Revision as of 14:39, 17 August 2020

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Astropede
System(s): Sega Mega Drive
Developer: Sega Technical Institute
Planned release date(s): 1994
Genre: Action
Number of players: 1

Astropede, also known as Segapede, is an unreleased Sega Mega Drive action game that was being developed by Sega Technical Institute in 1994. It was never announced publicly, though development material and a prototype ROM have been demonstrated by Craig Stitt.

Notably, one Astropede demo recycled graphics from Hidden Palace Zone, the infamous scrapped level from Sonic the Hedgehog 2. According to Craig Stitt, he reused the graphics to save time.

Development

Astropede was initially pitched to Sega of America, with a playable prototype being produced by Craig Stitt and Ken Rose after the game was greenlit.

Craig's original intent was for the game to be part of the Sonic the Hedgehog universe, as ideas previously used in Sonic 2 were given a twist - the main character would be followed by a train of pods with various power-ups that would be pulled behind him. If he was hit, the pods would scatter and start rolling away, similar to Sonic's Rings. The player would have also had to find a 'caboose' pod to secure the other pods so they wouldn't fall off when going too fast. A second player character, a hornet/wasp character whose abdomen could be swapped out with the same pods carried by the main character, was also conceived.

A starving lack of resources resulted in the game being cancelled after 14 months.

Gallery

External links

References