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− | == '''Yuji Naka's New Bird''' == | + | == The Interview == |
− | Yuji Naka will always be known as one of the original creators of Sonic the Hedgehog, but his Japanese-headquartered independent development studio Prope (Let's Tap), which he founded after leaving Sega in 2006, continues to create new games. | + | '''''Yuji Naka's New Bird''''' |
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| + | ''Yuji Naka will always be known as one of the original creators of Sonic the Hedgehog, but his Japanese-headquartered independent development studio Prope (Let's Tap), which he founded after leaving Sega in 2006, continues to create new games.'' |
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| + | ''The company's newest release is a DS, Wii, and Windows Mobile title called Ivy the Kiwi?. This week, XSEED announced it is publishing the game in the U.S. for the two Nintendo platforms.'' |
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− | The company's newest release is a DS, Wii, and Windows Mobile title called Ivy the Kiwi?. This week, XSEED announced it is publishing the game in the U.S. for the two Nintendo platforms.
| + | ''Gamasutra got a chance to speak to Naka about the inspiration behind Ivy, the current state of Prope, and gauge Naka's thoughts on the current state of the character action genre he helped popularize -- including an update on the state of Prope's "Sonic-like" platform game.'' |
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− | Gamasutra got a chance to speak to Naka about the inspiration behind Ivy, the current state of Prope, and gauge Naka's thoughts on the current state of the character action genre he helped popularize -- including an update on the state of Prope's "Sonic-like" platform game.
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− | == The Interview ==
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| {{Interview|0|Gamautra|Namco Bandai published this game in Japan, but XSEED is publishing it in the U.S. How do you feel working with a U.S.-based publisher for the international version? How's the relationship, and do they "get" your game?}} | | {{Interview|0|Gamautra|Namco Bandai published this game in Japan, but XSEED is publishing it in the U.S. How do you feel working with a U.S.-based publisher for the international version? How's the relationship, and do they "get" your game?}} |
| {{Interview|1|Yuji Naka|This is our first time working with XSEED, but I think we're developing a nice relationship. Their response time is very fast, and they have a good understanding of what the game is about. It was actually XSEED's suggestion to make the graphics more colorful for the U.S. version.}} | | {{Interview|1|Yuji Naka|This is our first time working with XSEED, but I think we're developing a nice relationship. Their response time is very fast, and they have a good understanding of what the game is about. It was actually XSEED's suggestion to make the graphics more colorful for the U.S. version.}} |
The Interview
Yuji Naka's New Bird
Yuji Naka will always be known as one of the original creators of Sonic the Hedgehog, but his Japanese-headquartered independent development studio Prope (Let's Tap), which he founded after leaving Sega in 2006, continues to create new games.
The company's newest release is a DS, Wii, and Windows Mobile title called Ivy the Kiwi?. This week, XSEED announced it is publishing the game in the U.S. for the two Nintendo platforms.
Gamasutra got a chance to speak to Naka about the inspiration behind Ivy, the current state of Prope, and gauge Naka's thoughts on the current state of the character action genre he helped popularize -- including an update on the state of Prope's "Sonic-like" platform game.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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This is an unaltered copy of an interview of Yuji Naka, for use as a primary source on Sega Retro. Please do not edit the contents below.
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