Difference between revisions of "InfoFighter"
From Sega Retro
Line 4: | Line 4: | ||
| rowspan="2" style="background: {{#var:bgcolor}}; border: 1px solid {{#var:bgcolor}}; color: {{#var:fgcolor}}; padding: 0; position: relative; vertical-align: top;" | {{#if:{{{portrait|}}} | <div style="background: linear-gradient(transparent 50%, {{#var:bgcolor}} 100%); position: relative; left: 50%; top: 0; transform: translateX(-50%); z-index: 2;"><div style="visibility: hidden;">{{{portrait|}}}</div></div> }} | | rowspan="2" style="background: {{#var:bgcolor}}; border: 1px solid {{#var:bgcolor}}; color: {{#var:fgcolor}}; padding: 0; position: relative; vertical-align: top;" | {{#if:{{{portrait|}}} | <div style="background: linear-gradient(transparent 50%, {{#var:bgcolor}} 100%); position: relative; left: 50%; top: 0; transform: translateX(-50%); z-index: 2;"><div style="visibility: hidden;">{{{portrait|}}}</div></div> }} | ||
<div style="position: absolute; left: 50%; margin-bottom: 2em; top: 0; transform: translateX(-50%); z-index: 1;">{{{portrait|}}}</div> | <div style="position: absolute; left: 50%; margin-bottom: 2em; top: 0; transform: translateX(-50%); z-index: 1;">{{{portrait|}}}</div> | ||
− | <div style="display: flex; justify-content: space-evenly;">{{#if:{{{sprite|}}} | {{{sprite|}}} }} | + | {{#if:{{{sprite|}}} | <div style="display: flex; justify-content: space-evenly;">{{#if:{{{sprite|}}} | {{{sprite|}}} }}{{#if:{{{sprite2|}}} | {{{sprite2|}}} }}</div>}} |
− | {{#if:{{{sprite2|}}} | {{{sprite2|}}} }}</div> | ||
{{#if:{{{info1|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info1name|}}}:</div><div style="padding-left: 1em;">{{{info1|}}}</div> }} | {{#if:{{{info1|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info1name|}}}:</div><div style="padding-left: 1em;">{{{info1|}}}</div> }} | ||
{{#if:{{{info2|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info2name|}}}:</div><div style="padding-left: 1em;">{{{info2|}}}</div> }} | {{#if:{{{info2|}}} | <div style="border-color: {{#var:fgcolor}}; border-style: solid; border-width: 0 0 2px 4px; font-size: 0.75rem; font-weight: bold; margin: 1em 0 0 1em; padding-left: 0.5em;">{{{info2name|}}}:</div><div style="padding-left: 1em;">{{{info2|}}}</div> }} | ||
Line 17: | Line 16: | ||
|- | |- | ||
</includeonly><noinclude> | </includeonly><noinclude> | ||
− | |||
− | |||
{{InfoTable| | {{InfoTable| | ||
{{InfoFighter| | {{InfoFighter| | ||
Line 26: | Line 23: | ||
| info1name=Originally appeared in | | info1name=Originally appeared in | ||
| info1=''Street Fighter'' | | info1=''Street Fighter'' | ||
− | | info2name=Final | + | | info2name=Final battle |
| info2=Sagat | | info2=Sagat | ||
| desc=The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadouken and the Shouryuken that scarred Sagat, Ryu's heart beats faster as he reaches new heights. | | desc=The rumors of a fighter with a mysterious power shook Ryu's heart. Armed with the Hadouken and the Shouryuken that scarred Sagat, Ryu's heart beats faster as he reaches new heights. | ||
{{MoveListTable | desc=Special moves | | {{MoveListTable | desc=Special moves | | ||
− | {{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with {{ | + | {{MoveListRow | Hadouken Fireball | {{QCF}} {{punch}} | Ryu focuses energy through his palms and fires a surging punch across the screen. When performed with {{HP}}, it has a fire effect at close range that knocks opponents over.}} |
{{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}} | {{MoveListRow | Dragon Punch | {{DPF}} {{punch}} | Ryu rises off the ground while punching upwards, knocking down his opponent on impact.}} | ||
{{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}} | {{MoveListRow | Hurricane Kick | {{QCB}} {{kick}} | Ryu jumps into the air and spins around an axis with his leg extended, knocking down his opponent on impact. This move can be performed in midair.}} | ||
}} | }} | ||
{{MoveListTable | desc=Command normals | | {{MoveListTable | desc=Command normals | | ||
− | {{MoveListRow | Sakotsu Wari | {{right}}+{{ | + | {{MoveListRow | Sakotsu Wari | {{right}}+{{MP}} | Ryu pulls his fist back and strikes forward and down, potentially hitting twice. This is an overhead strike that can hit characters who are crouch blocking.}} |
− | {{MoveListRow | Senpuu Kyaku | {{right}}+{{ | + | {{MoveListRow | Senpuu Kyaku | {{right}}+{{MK}} | Ryu leaps forward, doing a single spinning kick similar to a Hurricane Kick.}} |
}} | }} | ||
{{MoveListTable | desc=Super Combos | | {{MoveListTable | desc=Super Combos | | ||
{{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.}} | {{MoveListRow | Shinkuu Hadouken | {{QCF}} {{QCF}} {{punch}} | Ryu fires a version of the Hadouken Fireball that can hit his opponent multiple times. At its highest level, it has a fire effect.}} | ||
{{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.}} | {{MoveListRow | Shinkuu Tatsumaki Senpuukyaku | {{QCB}} {{QCB}} {{kick}} | Ryu performs a version of the Hurricane Kick that draws his opponent in and potentially hits multiple times.}} | ||
− | {{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} while blocking | + | {{MoveListRow | Alpha Counter | {{left}} {{downleft}} {{down}} {{punch}} while blocking | After interrupting his opponent's attack, Ryu performs a Dragon Punch.}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | Shows a fancier version of the [[:Template:InfoRow|InfoRow]] template for fighting game characters, for use with the [[:Template:InfoTable|InfoTable]] template. | ||
+ | |||
+ | ==Usage== | ||
+ | |||
+ | The most common named arguments are: | ||
+ | |||
+ | <pre> | ||
+ | | name= | ||
+ | | portrait= | ||
+ | | sprite= | ||
+ | | desc= | ||
+ | </pre> | ||
+ | |||
+ | It also supports "info" pairs, similar to the [[:Template:InfoRow|InfoRow]] template: | ||
+ | |||
+ | <pre> | ||
+ | | info1name= | ||
+ | | info1= | ||
+ | | info2name= | ||
+ | | info2= | ||
+ | | info3name= | ||
+ | | info3= | ||
+ | | info4name= | ||
+ | | info4= | ||
+ | | info5name= | ||
+ | | info5= | ||
+ | | info6name= | ||
+ | | info6= | ||
+ | </pre> | ||
+ | |||
+ | Less common arguments: | ||
+ | |||
+ | <pre> | ||
+ | | bgcolor= | ||
+ | | fgcolor= | ||
+ | </pre> | ||
[[Category:Templates]]</noinclude> | [[Category:Templates]]</noinclude> |
Revision as of 18:40, 18 February 2024
Shows a fancier version of the InfoRow template for fighting game characters, for use with the InfoTable template.
Usage
The most common named arguments are:
| name= | portrait= | sprite= | desc=
It also supports "info" pairs, similar to the InfoRow template:
| info1name= | info1= | info2name= | info2= | info3name= | info3= | info4name= | info4= | info5name= | info5= | info6name= | info6=
Less common arguments:
| bgcolor= | fgcolor=