Difference between revisions of "MoveListNote"
From Sega Retro
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<includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em;">'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed. {{{desc|}}} | <includeonly><div style="background: #ebeceb; border: 3px solid #e1e1e1; border-radius: 0.5em; margin: 1em 0; padding: 0.25em 0.5em;">'''Note:''' Move lists assume that the character is facing right. When facing left, {{left}} and {{right}} should be reversed. {{{desc|}}} | ||
{{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}} | {{#if: {{{legend|}}} | <div style="align-items: flex-start; display: flex; font-size: 80%; gap: 1.25em; margin-top: 1.25em;">{{#switch: {{{legend|}}} | ||
− | | Basic = | + | | Basic = {{{!}} class="prettytable" |
{{!}} {{punch}} {{!}}{{!}} Punch | {{!}} {{punch}} {{!}}{{!}} Punch | ||
{{!}}- | {{!}}- | ||
{{!}} {{kick}} {{!}}{{!}} Kick | {{!}} {{kick}} {{!}}{{!}} Kick | ||
{{!}}} | {{!}}} | ||
− | + | | Minimal = {{{!}} class="prettytable" | |
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− | | Minimal = | ||
{{!}} {{AnyAttack}} {{!}}{{!}} Any attack button | {{!}} {{AnyAttack}} {{!}}{{!}} Any attack button | ||
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{{!}}} | {{!}}} | ||
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| VirtuaFighter = {{{!}} class="prettytable" | | VirtuaFighter = {{{!}} class="prettytable" | ||
{{!}} {{punch}} {{!}}{{!}} Punch | {{!}} {{punch}} {{!}}{{!}} Punch | ||
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{{!}} {{button|text=B}} {{!}}{{!}} Boost | {{!}} {{button|text=B}} {{!}}{{!}} Boost | ||
{{!}}} | {{!}}} | ||
− | }}}}</div></div></includeonly><noinclude> | + | }}}} |
+ | {{#if: {{{key1|}}} | {{#if: {{{key2|}}} | {{{!}} class="prettytable" | ||
+ | {{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}} | ||
+ | {{!}}- | ||
+ | {{!}} {{{key2|}}} {{!}}{{!}} {{{value2|}}} | ||
+ | {{!}}} | ||
+ | | {{{!}} class="prettytable" | ||
+ | {{!}} {{{key1|}}} {{!}}{{!}} {{{value1|}}} | ||
+ | {{!}}} }} }}</div></div></includeonly><noinclude> | ||
Boilerplate text for fighting game move lists, with legends for buttons. | Boilerplate text for fighting game move lists, with legends for buttons. | ||
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| desc= | | desc= | ||
| legend= | | legend= | ||
+ | | key1= | ||
+ | | value1= | ||
+ | | key2= | ||
+ | | value2= | ||
</pre> | </pre> | ||
Revision as of 12:50, 25 February 2024
Boilerplate text for fighting game move lists, with legends for buttons.
Contents
Usage
The optional arguments are:
| desc= | legend= | key1= | value1= | key2= | value2=
Legends
Basic
{{MoveListNote | legend=Basic}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
{{MoveListNote | legend=Basic | key1={{button|text=THROW}} | value1=Throw}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
THROW | Throw |
{{MoveListNote | legend=Basic | key1={{button|text=POWER}} | value1=Power attack | key2={{button|text=SWAY}} | value2=Sway}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Minimal
{{MoveListNote | legend=Minimal}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
ATTACK | Any attack button |
{{MoveListNote | legend=Minimal | key1={{Taunt}} | value1=Taunt}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
ATTACK | Any attack button |
TAUNT | Taunt |
VirtuaFighter
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
G | Guard |
StreetFighter
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
StreetFighterAlpha
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
NeoGeo
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
SamuraiShodown
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
SamuraiShodown3
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Kick |
Toshinden
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
MortalKombat
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Light kick |
HK | Medium kick |
BL | Block |
MortalKombat3
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
RN | Run |