Difference between revisions of "MoveListNote"
From Sega Retro
Line 160: | Line 160: | ||
{{!}}- | {{!}}- | ||
{{!}} {{button|text=B}} {{!}}{{!}} Boost | {{!}} {{button|text=B}} {{!}}{{!}} Boost | ||
+ | {{!}}} | ||
+ | | TimeKillers = {{{!}} class="prettytable" | ||
+ | {{!}} {{punch}} {{!}}{{!}} Any arm attack | ||
+ | {{!}}- | ||
+ | {{!}} {{LP}} {{!}}{{!}} Back arm | ||
+ | {{!}}- | ||
+ | {{!}} {{MP}} {{!}}{{!}} Weapon arm | ||
+ | {{!}}- | ||
+ | {{!}} {{HP}} {{!}}{{!}} Both arms | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{kick}} {{!}}{{!}} Any leg attack | ||
+ | {{!}}- | ||
+ | {{!}} {{LK}} {{!}}{{!}} Back leg | ||
+ | {{!}}- | ||
+ | {{!}} {{MK}} {{!}}{{!}} Weapon leg | ||
+ | {{!}}- | ||
+ | {{!}} {{HK}} {{!}}{{!}} Both legs | ||
+ | {{!}}} | ||
+ | {{{!}} class="prettytable" | ||
+ | {{!}} {{button|text=H}} {{!}}{{!}} Head | ||
{{!}}} | {{!}}} | ||
}}}} | }}}} | ||
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===Cyberbots=== | ===Cyberbots=== | ||
{{MoveListNote | legend=Cyberbots}} | {{MoveListNote | legend=Cyberbots}} | ||
+ | ===TimeKillers=== | ||
+ | {{MoveListNote | legend=TimeKillers}} | ||
</noinclude> | </noinclude> |
Revision as of 07:01, 17 March 2024
Boilerplate text for fighting game move lists, with legends for buttons.
Contents
Usage
The optional arguments are:
| legend= | key1= | value1= | key2= | value2=
Legends
Basic
{{MoveListNote | legend=Basic}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
{{MoveListNote | legend=Basic | key1={{button|text=THROW}} | value1=Throw}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
THROW | Throw |
{{MoveListNote | legend=Basic | key1={{button|text=POWER}} | value1=Power attack | key2={{button|text=SWAY}} | value2=Sway}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
POWER | Power attack |
SWAY | Sway |
Minimal
{{MoveListNote | legend=Minimal}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
ATTACK | Any attack button |
{{MoveListNote | legend=Minimal | key1={{Taunt}} | value1=Taunt}}
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
ATTACK | Any attack button |
TAUNT | Taunt |
VirtuaFighter
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Punch |
K | Kick |
G | Guard |
StreetFighter
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
StreetFighterAlpha
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
MP | Medium punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
TAUNT | Taunt |
NeoGeo
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Light punch |
HP | Hard punch |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
SamuraiShodown
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
MK | Medium kick |
HK | Hard kick |
SamuraiShodown3
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
MS | Medium slash |
HS | Hard slash |
K | Kick |
Toshinden
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
S | Any slash button |
LS | Light slash |
HS | Hard slash |
K | Any kick button |
LK | Light kick |
HK | Hard kick |
MortalKombat
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
MortalKombat3
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any punch button |
LP | Low punch |
HP | High punch |
K | Any kick button |
LK | Low kick |
HK | High kick |
BL | Block |
RN | Run |
Cyberbots
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
A | Any attack button |
A1 | Light attack |
A2 | Heavy attack |
W | Weapon |
B | Boost |
TimeKillers
Note: Move lists assume that the character is facing right. When facing left, and should be reversed.
P | Any arm attack |
LP | Back arm |
MP | Weapon arm |
HP | Both arms |
K | Any leg attack |
LK | Back leg |
MK | Weapon leg |
HK | Both legs |
H | Head |