Difference between revisions of "ComplianceDetails/DC"
From Sega Retro
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|15.1.3a={{ | |15.1.3a={{ | ||
#vardefine:shortdesc|DESC HERE PLS}}{{ | #vardefine:shortdesc|DESC HERE PLS}}{{ | ||
− | #vardefine:fulldesc|Boot ROM comments may consist of up to 32 single-byte or 16 double-byte upper-case English characters | + | #vardefine:fulldesc|Boot ROM comments may consist of up to 32 single-byte or 16 double-byte upper-case English characters (double-byte characters display as 24x24 dots with the Boot ROM, and single-byte characters as 24x12 dots).}}{{ |
− | (double-byte characters display as 24x24 dots with the Boot ROM, and single-byte characters as 24x12 dots).}}{{ | ||
#vardefine:fulldesc|#vardefine:page|58}} | #vardefine:fulldesc|#vardefine:page|58}} | ||
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|15.1.5={{ | |15.1.5={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|A save file should have its a unique icon so it can be clearly recognised in the BIOS.}}{{ |
#vardefine:fulldesc|Each application should have its own unique icon. The unique icon allows each application's save files to be recognized in the Boot ROM File Control Menu.}}{{ | #vardefine:fulldesc|Each application should have its own unique icon. The unique icon allows each application's save files to be recognized in the Boot ROM File Control Menu.}}{{ | ||
#vardefine:page|59}} | #vardefine:page|59}} | ||
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|17.4a={{ | |17.4a={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|If the user needs to swap discs, display a message indicating that the user must open the disc lid, swap the disc, then close the lid.}}{{ |
#vardefine:fulldesc|When switching discs, display a message such as, "Press the OPEN button to open the disc lid and change the disc. After replacing Disc X with Disc Y, close the disc lid."}}{{ | #vardefine:fulldesc|When switching discs, display a message such as, "Press the OPEN button to open the disc lid and change the disc. After replacing Disc X with Disc Y, close the disc lid."}}{{ | ||
#vardefine:page|82}} | #vardefine:page|82}} | ||
|17.4b={{ | |17.4b={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|After swapping discs, execute the disc check routine in the BIOS.}}{{ |
#vardefine:fulldesc|After switching discs, always execute the Disc Check routine in the Boot ROM.}}{{ | #vardefine:fulldesc|After switching discs, always execute the Disc Check routine in the Boot ROM.}}{{ | ||
#vardefine:page|82}} | #vardefine:page|82}} | ||
|17.4c={{ | |17.4c={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|If an incompatible disc is detected after a disc swap, display a message stating it is the incorrect disc, alongside the procedure to swap the disc again.}}{{ |
#vardefine:fulldesc|When the result of the Boot ROM disc check is NG, display a warning message such as "This is not disc X. Press the OPEN button and insert the correct disc. After disc X has been inserted, close the lid" and prompt disc exchange again.}}{{ | #vardefine:fulldesc|When the result of the Boot ROM disc check is NG, display a warning message such as "This is not disc X. Press the OPEN button and insert the correct disc. After disc X has been inserted, close the lid" and prompt disc exchange again.}}{{ | ||
#vardefine:page|82}} | #vardefine:page|82}} | ||
|17.4d={{ | |17.4d={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|If the incorrect disc is detected after a disc swap, display a message stating it is the incorrect disc, alongside the procedure to swap the disc again.}}{{ |
#vardefine:fulldesc|When switching discs, if the wrong disc is inserted, a message such as the following should appear: "This is not Disc X for [Application Name]. Press the OPEN button to open the disc lid and replace the disc. After inserting Disc X, close the disc lid."}}{{ | #vardefine:fulldesc|When switching discs, if the wrong disc is inserted, a message such as the following should appear: "This is not Disc X for [Application Name]. Press the OPEN button to open the disc lid and replace the disc. After inserting Disc X, close the disc lid."}}{{ | ||
#vardefine:page|82}} | #vardefine:page|82}} | ||
|17.4e={{ | |17.4e={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|Ensure any disc swapping screens are stored in RAM so that they can continue to be displayed correctly if no disc is inserted.}}{{ |
#vardefine:fulldesc|At the start of a disc exchange sequence, the caution screens must be loaded into memory, so that after the user opens the tray and replaces the disc, even if the new disc is unreadable, the caution screens can be displayed correctly. Because the Main Unit Boot ROM Menu (Dreamcast's Multi-Player screen) is not executed when switching discs, if the correct disc does not load, the caution screens will not be available unless they have been stored in memory beforehand.}}{{ | #vardefine:fulldesc|At the start of a disc exchange sequence, the caution screens must be loaded into memory, so that after the user opens the tray and replaces the disc, even if the new disc is unreadable, the caution screens can be displayed correctly. Because the Main Unit Boot ROM Menu (Dreamcast's Multi-Player screen) is not executed when switching discs, if the correct disc does not load, the caution screens will not be available unless they have been stored in memory beforehand.}}{{ | ||
#vardefine:page|83}} | #vardefine:page|83}} | ||
− | |17. | + | |17.5={{ |
#vardefine:shortdesc|DESC HERE PLS}}{{ | #vardefine:shortdesc|DESC HERE PLS}}{{ | ||
#vardefine:fulldesc|When a save file is loaded for a disc other than the one currently inserted, a caution message must be displayed, such as "Press the OPEN button to open the disc lid and replace the Disc. After inserting Disc X, close the disc lid."}}{{ | #vardefine:fulldesc|When a save file is loaded for a disc other than the one currently inserted, a caution message must be displayed, such as "Press the OPEN button to open the disc lid and replace the Disc. After inserting Disc X, close the disc lid."}}{{ | ||
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#vardefine:page|85}} | #vardefine:page|85}} | ||
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|18.3.2={{ | |18.3.2={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|The [[software reset]] must be implemented with {{A}}+{{B}}+{{X}}+{{Y}}+{{start}}.}}{{ |
#vardefine:fulldesc|When the START button is pressed while the A button + B button + X button + Y button are all held down, "Soft Reset" must be put into effect.}}{{ | #vardefine:fulldesc|When the START button is pressed while the A button + B button + X button + Y button are all held down, "Soft Reset" must be put into effect.}}{{ | ||
#vardefine:page|95}} | #vardefine:page|95}} | ||
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|18.4a={{ | |18.4a={{ | ||
#vardefine:shortdesc|DESC HERE PLS}}{{ | #vardefine:shortdesc|DESC HERE PLS}}{{ | ||
− | #vardefine:fulldesc|Use the A button as the "Accept" button (perform operation) and the B button as the "Cancel" button | + | #vardefine:fulldesc|Use the A button as the "Accept" button (perform operation) and the B button as the "Cancel" button (reject operation). Allocation of "Accept" and "Cancel" to the respective A and B buttons is assumed, but that doesn't not mean the B button must be removed from key configuration when the accept key is defined by pressing the button to allocate keys in key configuration.}}{{ |
− | (reject operation). Allocation of "Accept" and "Cancel" to the respective A and B buttons is assumed, but that doesn't not mean the B button must be removed from key configuration when the accept key is defined by pressing the button to allocate keys in key configuration.}}{{ | ||
#vardefine:page|96}} | #vardefine:page|96}} | ||
|18.4b={{ | |18.4b={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|{{R}} must accelerate and {{L}} must break.}}{{ |
#vardefine:fulldesc|For the button positions on the racing controller, use the R, L analog buttons as follows: R = accelerator and L = brake.}}{{ | #vardefine:fulldesc|For the button positions on the racing controller, use the R, L analog buttons as follows: R = accelerator and L = brake.}}{{ | ||
#vardefine:page|96}} | #vardefine:page|96}} | ||
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|18.5.2={{ | |18.5.2={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|The [[software reset]] must be implemented with {{A}} (trigger)+{{B}}+{{start}}.}}{{ |
#vardefine:fulldesc|When the START button is pressed while the trigger (A button) + B button are held down, "Soft Reset" must be put into effect.}}{{ | #vardefine:fulldesc|When the START button is pressed while the trigger (A button) + B button are held down, "Soft Reset" must be put into effect.}}{{ | ||
#vardefine:page|97}} | #vardefine:page|97}} | ||
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|18.5.4={{ | |18.5.4={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|Due to televisions or monitors with potential overscan, the screen should have a 16 (for 640x480 resolutions) or 8 (for 320x240 resolutions) pixel margin where user cannot aim.}}{{ |
#vardefine:fulldesc|Depending on the TV or monitor manufacturer and the type of monitor, the entire screen may not be displayed at the edges. For this reason, the margins on all sides on the screen should be at least 16 pixels (for a 640x480 pixel screen) or 8 pixels (for a 320x240 pixel screen) within which the user cannot aim.}}{{ | #vardefine:fulldesc|Depending on the TV or monitor manufacturer and the type of monitor, the entire screen may not be displayed at the edges. For this reason, the margins on all sides on the screen should be at least 16 pixels (for a 640x480 pixel screen) or 8 pixels (for a 320x240 pixel screen) within which the user cannot aim.}}{{ | ||
#vardefine:page|98}} | #vardefine:page|98}} | ||
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#vardefine:shortdesc|DESC HERE PLS}}{{ | #vardefine:shortdesc|DESC HERE PLS}}{{ | ||
#vardefine:fulldesc|For games that support a gun controller for use in the U.S., display a warning that contains content such as the following. | #vardefine:fulldesc|For games that support a gun controller for use in the U.S., display a warning that contains content such as the following. | ||
+ | |||
"This is not a gun controller (use the American product name) sold for use in the United States. Please use a commercially approved gun controller." Also, don't allow the application to start up when target site data is read for the gun peripheral at application start-up and a gun controller not designed for use in the U.S. is connected.}}{{ | "This is not a gun controller (use the American product name) sold for use in the United States. Please use a commercially approved gun controller." Also, don't allow the application to start up when target site data is read for the gun peripheral at application start-up and a gun controller not designed for use in the U.S. is connected.}}{{ | ||
#vardefine:page|99}} | #vardefine:page|99}} | ||
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|18.6.2={{ | |18.6.2={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|The [[software reset]] must be implemented with {{A}}+{{B}}+{{X}}+{{Y}}+{{start}}.}}{{ |
#vardefine:fulldesc|When the START button is pressed while the A button + B button + X button + Y button are all held down, "Soft Reset" must be put into effect.}}{{ | #vardefine:fulldesc|When the START button is pressed while the A button + B button + X button + Y button are all held down, "Soft Reset" must be put into effect.}}{{ | ||
#vardefine:page|100}} | #vardefine:page|100}} | ||
|19.1a={{ | |19.1a={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|Unless downloading content or an explicit timeout setting is defined, two minutes (games) or fifteen minutes (web browser) of inactivity should cause the software to disconnect from the phone line.}}{{ |
#vardefine:fulldesc|If there is no user input for a reasonable period (about two minutes for fighting games, and the maximum time determined by the user's web browser of about 15 minutes), the phone line should disconnect, or an optional setting should be provided to allow the user to select time-out disconnect. The regulation concerning disconnection when there is no input over a period of time is not followed when downloading from the web browser.}}{{ | #vardefine:fulldesc|If there is no user input for a reasonable period (about two minutes for fighting games, and the maximum time determined by the user's web browser of about 15 minutes), the phone line should disconnect, or an optional setting should be provided to allow the user to select time-out disconnect. The regulation concerning disconnection when there is no input over a period of time is not followed when downloading from the web browser.}}{{ | ||
#vardefine:page|101}} | #vardefine:page|101}} | ||
|19.1b={{ | |19.1b={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|If an telephone line connection fails or the phone is disconnected, display a warning message clearly stating the reasons for the connection failure.}}{{ |
#vardefine:fulldesc|When a telephone line connection fails or when the phone is disconnected, display a warning message. Also, as much as possible, clearly state the reason for the failure or disconnection.}}{{ | #vardefine:fulldesc|When a telephone line connection fails or when the phone is disconnected, display a warning message. Also, as much as possible, clearly state the reason for the failure or disconnection.}}{{ | ||
#vardefine:page|101}} | #vardefine:page|101}} | ||
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|19.3b={{ | |19.3b={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|Warn users if not enough space exists to complete a file download.}}{{ |
#vardefine:fulldesc|When downloading files, check the free space beforehand, and if there is not enough space, display a caution message before proceeding with the download, to avoid wasting the users' download time.}}{{ | #vardefine:fulldesc|When downloading files, check the free space beforehand, and if there is not enough space, display a caution message before proceeding with the download, to avoid wasting the users' download time.}}{{ | ||
#vardefine:page|102}} | #vardefine:page|102}} | ||
|19.4={{ | |19.4={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|Pause functions should not work during networked gameplay, however the [[software reset]] should still be possible.}}{{ |
#vardefine:fulldesc|The Pause function should be disabled whenever connecting to the matching service on a network. (This is to not disturb the fighting opponent with a Pause. However, soft reset should be possible.)}}{{ | #vardefine:fulldesc|The Pause function should be disabled whenever connecting to the matching service on a network. (This is to not disturb the fighting opponent with a Pause. However, soft reset should be possible.)}}{{ | ||
#vardefine:page|103}} | #vardefine:page|103}} | ||
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|26={{ | |26={{ | ||
− | #vardefine:shortdesc| | + | #vardefine:shortdesc|Software must obide by the guidelines provided by the NHK and Japan Civil Broadcasting Union in regards to certain light patterns or flashing lights.}}{{ |
#vardefine:fulldesc|A very small number of individuals may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing videogames could induce a seizure in such individuals. Certain conditions may induce undetected seizure symptoms even in persons who have no history of prior seizures or epilepsy. | #vardefine:fulldesc|A very small number of individuals may experience seizures when exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds on a television screen or while playing videogames could induce a seizure in such individuals. Certain conditions may induce undetected seizure symptoms even in persons who have no history of prior seizures or epilepsy. | ||
Because of this possibility, an appropriate seizure warning should be included on videogame packaging. The following guidelines have been provided by NHK (Japan Broadcasting Co.), and should be used as a guideline for precautionary measures: | Because of this possibility, an appropriate seizure warning should be included on videogame packaging. The following guidelines have been provided by NHK (Japan Broadcasting Co.), and should be used as a guideline for precautionary measures: |
Revision as of 15:25, 25 August 2024
: [1] |
Compilance | Screenshot(s) | Pass/fail | Comments |
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Pass | dsfahukjsadgihkdgsali afsdifads iljfd sijlafds aijl |