Difference between revisions of "Heli-Shooter"
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| image=HeliShooter DL Cabinet.jpg | | image=HeliShooter DL Cabinet.jpg | ||
− | | publisher=[[Sega]] | + | | publisher=[[Sega Enterprises, Ltd.]] |
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− | {{sub-stub}}'''''{{PAGENAME}}''''' (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by [[Sega]] | + | {{sub-stub}}'''''{{PAGENAME}}''''' (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by [[Sega Enterprises, Ltd.]] Released in 1977,{{magref|cb|1977-12-31|200}} it is an evolution of the 1970 Sega arcade game ''[[Jet Rocket]]'', utilizing a CPU microprocessor and more sophisticated screen projection technology. |
Featuring free-roaming movement above a realistic three-dimensional landscape, ''Heli-Shooter'' is one of the earliest examples of a 3D open-world game. It also features shooting from a first-person perspective, making it one of the earliest examples of a 3D first-person shooter. | Featuring free-roaming movement above a realistic three-dimensional landscape, ''Heli-Shooter'' is one of the earliest examples of a 3D open-world game. It also features shooting from a first-person perspective, making it one of the earliest examples of a 3D first-person shooter. |
Revision as of 02:12, 8 November 2024
Heli-Shooter | |||||||||||||
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System(s): Discrete logic arcade | |||||||||||||
Publisher: Sega Enterprises, Ltd. | |||||||||||||
Developer: Sega Enterprises, Ltd. | |||||||||||||
Number of players: 1 | |||||||||||||
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Heli-Shooter (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by Sega Enterprises, Ltd. Released in 1977,[1] it is an evolution of the 1970 Sega arcade game Jet Rocket, utilizing a CPU microprocessor and more sophisticated screen projection technology.
Featuring free-roaming movement above a realistic three-dimensional landscape, Heli-Shooter is one of the earliest examples of a 3D open-world game. It also features shooting from a first-person perspective, making it one of the earliest examples of a 3D first-person shooter.
Gameplay
Players sit in a helicopter's cockpit, using a control stick and right and left pedals to control their movement in the sky. The object of the game is to strike enemy targets (shown in red) with missiles. 500 points are awarded for striking enemy planes and 200 points for other targets.
Specifications
Dimensions