Difference between revisions of "Heli-Shooter"

From Sega Retro

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{{sub-stub}}'''''{{PAGENAME}}''''' (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by [[Sega]]. Released in 1977,{{magref|cb|1977-12-31|200}} it is an evolution of the 1970 [[Sega]] arcade game ''[[Jet Rocket]]'', utilizing a CPU microprocessor and more sophisticated screen projection technology.
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{{sub-stub}}'''''{{PAGENAME}}''''' (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by [[Sega Enterprises, Ltd.]] Released in 1977,{{magref|cb|1977-12-31|200}} it is an evolution of the 1970 Sega arcade game ''[[Jet Rocket]]'', utilizing a CPU microprocessor and more sophisticated screen projection technology.
  
 
Featuring free-roaming movement above a realistic three-dimensional landscape, ''Heli-Shooter'' is one of the earliest examples of a 3D open-world game. It also features shooting from a first-person perspective, making it one of the earliest examples of a 3D first-person shooter.
 
Featuring free-roaming movement above a realistic three-dimensional landscape, ''Heli-Shooter'' is one of the earliest examples of a 3D open-world game. It also features shooting from a first-person perspective, making it one of the earliest examples of a 3D first-person shooter.

Revision as of 02:12, 8 November 2024

n/a

HeliShooter DL Cabinet.jpg
Heli-Shooter
System(s): Discrete logic arcade
Publisher: Sega Enterprises, Ltd.
Developer:
Number of players: 1
Release Date RRP Code
Arcade (discrete logic)
JP
¥? ?
Arcade (discrete logic)
US
$? ?




































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Heli-Shooter (ヘリシューター) is a discrete logic 3D combat flight simulator arcade game developed and published by Sega Enterprises, Ltd. Released in 1977,[1] it is an evolution of the 1970 Sega arcade game Jet Rocket, utilizing a CPU microprocessor and more sophisticated screen projection technology.

Featuring free-roaming movement above a realistic three-dimensional landscape, Heli-Shooter is one of the earliest examples of a 3D open-world game. It also features shooting from a first-person perspective, making it one of the earliest examples of a 3D first-person shooter.

Gameplay

Players sit in a helicopter's cockpit, using a control stick and right and left pedals to control their movement in the sky. The object of the game is to strike enemy targets (shown in red) with missiles. 500 points are awarded for striking enemy planes and 200 points for other targets.

Specifications

Dimensions

1.219 m (48")
1.753 m (69")
2.248 m (88.5")


Promotional material

Helishooter flyer1.jpg
Arcade flyer (front)
Helishooter flyer1.jpg
Helishooter flyer2.jpg
Arcade flyer (back)
Helishooter flyer2.jpg

References