Difference between revisions of "Press release: 2024-10-25: WORLDWIDE SALES OF SONIC X SHADOW GENERATIONS™, LATEST GAME IN SONIC FRANCHISE, SURPASSES ONE MILLION UNITS"
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Splashdown (talk | contribs) m (Found a direct source for this) |
Splashdown (talk | contribs) m (Undoing my last edit - I belatedly realized that the direct Sega link is dated three days after the Sonic Stadium one (with the press release being changed to match).) Tag: Undo |
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− | {{PressRelease|source=[https://www. | + | {{PressRelease|source=[https://www.sonicstadium.org/news/games/sonic-x-shadow-generations-sells-over-one-million-units-on-launch-day-r2660 Sonic Stadium]|language=English}} |
Latest revision as of 06:36, 20 December 2024
This is an unaltered copy of a press release, for use as a primary source on Sega Retro. Please do not edit the contents below. Language: English Original source: Sonic Stadium |
TOKYO, Japan – Oct. 25, 2024 – SEGA CORPORATION (Head Office: Shinagawa, Tokyo, President COO: Shuji Utsumi, hereinafter SEGA®) is pleased to announce that the worldwide sales of their game SONIC X SHADOW GENERATIONS that released globally on Friday, October 25, 2024, has surpassed one million units*1. SONIC X SHADOW GENERATIONS is a title that combines two games: Sonic Generations™, where players can enjoy speed-running various stages with Classic Sonic and Modern Sonic, enhanced with new elements, and "Shadow Generations," a completely new game featuring the dark hero Shadow racing through dynamic environments. The story begins as a mysterious creature called the "Time Eater" creates distortions in time and space, setting off separate adventures for Sonic and Shadow. Players can look forward to a high-speed action-adventure with distinct gameplay experiences and narratives. In addition to offering a new "Sonic" gameplay experience, this title supports 12 languages *2 to reach a wider global audience and was released simultaneously worldwide on multiple platforms. It was also involved in large-scale global promotions, including exhibiting at events around the world. To further grow the Sonic IP, we have focused on transmedia development as an important strategy, which involves the global expansion across various media verticals and merchandising. Furthermore, this fiscal year is themed "Fearless: Year of Shadow" for the Sonic IP, focusing on global initiatives that highlight Shadow. Besides this game, we will accelerate our transmedia development with the mobile game Sonic Rumble™, which is scheduled to launch this winter, as well as the distribution of the “Knuckles” show on Paramount+, and the worldwide release of the “Sonic the Hedgehog 3” movie, which is slated for release this December, and we will work to further raise awareness of the Sonic IP and expand the brand. --- *1 SEGA internal data: sales figures represent the sum of sales of physical and downloaded titles and those deployed across all platforms. *2 Audio: English, Japanese, French, Italian, German, Spanish / Subtitles: English, Korean, Japanese, Traditional Chinese, Simplified Chinese, Thai, French, Italian, German, Spanish (Spain), Russian, Polish, Portuguese (Brazil)