Difference between revisions of "Last Survivor"
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''Last Survivor'' is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by [[id Software]] (often credited for inventing the first person shooter genre) by two years, however despite then-revolutionary graphics, gameplay is much slower and less fluid than third person shooters seen today. It also relies on rotary joystick controllers. | ''Last Survivor'' is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by [[id Software]] (often credited for inventing the first person shooter genre) by two years, however despite then-revolutionary graphics, gameplay is much slower and less fluid than third person shooters seen today. It also relies on rotary joystick controllers. | ||
− | The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold. Oddly the game was ported to the | + | The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold. Oddly the game was ported to the FM Towns computer in Japan by [[CRI]], complete with a CD soundtrack. |
[[Category:X Board Games]] | [[Category:X Board Games]] |
Revision as of 05:27, 9 August 2012
Last Survivor | |||||
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System(s): Sega X Board | |||||
Publisher: Sega | |||||
Developer: Sega CRI | |||||
Genre: Shoot-'em-Up | |||||
Number of players: 1-4 | |||||
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Last Survivor is an arcade game released in 1989 by Sega for Sega X Board arcade hardware.
Last Survivor is one of the first examples of a 3D third-person shooter, and involves players traversing a maze shooting at opponents. It pre-dates experiments by id Software (often credited for inventing the first person shooter genre) by two years, however despite then-revolutionary graphics, gameplay is much slower and less fluid than third person shooters seen today. It also relies on rotary joystick controllers.
The game was not widely released. Though location tests are known to have occurred, the game was likely too expensive for arcade operators to run, so very few units were sold. Oddly the game was ported to the FM Towns computer in Japan by CRI, complete with a CD soundtrack.