Difference between revisions of "Kosinski compression"
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'''Kosinski compression''' is the name given by the Sonic Community to a format used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. It is named after the person who cracked it, [[Brett Kosinski]]. It appears to be an extension/variation of the [[LZSS]] algorithm. | '''Kosinski compression''' is the name given by the Sonic Community to a format used in ''Sonic'' games for the [[Sega Genesis|Sega Genesis/Megadrive]]. It is named after the person who cracked it, [[Brett Kosinski]]. It appears to be an extension/variation of the [[LZSS]] algorithm. | ||
Revision as of 21:23, 18 October 2007
Kosinski compression is the name given by the Sonic Community to a format used in Sonic games for the Sega Genesis/Megadrive. It is named after the person who cracked it, Brett Kosinski. It appears to be an extension/variation of the LZSS algorithm.
Kosinski compression is used to compress the following data types:
- Sonic the Hedgehog - 256x256 block mappings.
- Sonic the Hedgehog 2 - level graphics, block mappings and level layouts.
Kosinski Compression Theory
<ipbwiki_post post=56395 />