Difference between revisions of "Skull Island"

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{{sub-stub}}'''''Skull Island''''' is a text adventure game developed by [[Softgold]] for the Commodore 64. It was brought to the [[SC-3000]] by [[Dotsoft]] and released exclusively in Australia in 1984.
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'''''Skull Island''''' is a graphical text adventure game developed by Australian company [[Softgold]] (formerly [[Gameworx Software]]), which specialised in multi-load text adventures written in BASIC.  
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It was released on the [[SC-3000]] in 1984 by [[Dotsoft]], exclusively in Australia. The game was also released on Commodore 64 in the same year.
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Gameplay is based on the [[wikipedia:Scott_Adams_(game_designer)|Scott Adams]] Standard 2-word verb-noun parser.
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On first glance, the game appears to be inspired by [wikipedia:Treasure Island|Treasure Island]
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==Synopsis==
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"You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point.
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Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island.
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In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......"
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==Physical Scans==
 
==Physical Scans==
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| console=SC-3000
 
| console=SC-3000
 
| region=AU
 
| region=AU
| cover=SkullIsland SC3000 AU Box.jpg
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| front=Skull Island SC3000 AU Box.jpg
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| back=Skull Island SC3000 AU Back.jpg
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| spine=Skull Island SC3000 AU Spine.jpg
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| item1=Skull Island SC3000 AU Tape.jpg
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| item1name=Cassette
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| item2=John Sands Sega SC3000 AU Generic Load Instructions.jpg
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| item2name=Instructions
 
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}}
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==Gallery==
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===Photos===
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<gallery>
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File:Skull Island SC3000 AU Photo1.jpg|Front
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File:Skull Island SC3000 AU Photo2.jpg|Side
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</gallery>
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===Screenshots===
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<gallery>
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File:Skull Island SC3000 AU Screenshot1.png|Intro
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File:Skull Island SC3000 AU Screenshot3.png|Beginning
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File:Skull Island SC3000 AU Screenshot4.png|Petrol Station
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File:Skull Island SC3000 AU Screenshot5.png|Gate
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File:Skull Island SC3000 AU Screenshot6.png|Dead
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</gallery>

Revision as of 17:28, 31 December 2012

n/a

Skull Island SC3000 AU Titlescreen.png

Skull Island
System(s): SC-3000
Publisher: Dotsoft
Developer:
Genre: Adventure

















Number of players: 1
Release Date RRP Code

Skull Island is a graphical text adventure game developed by Australian company Softgold (formerly Gameworx Software), which specialised in multi-load text adventures written in BASIC.

It was released on the SC-3000 in 1984 by Dotsoft, exclusively in Australia. The game was also released on Commodore 64 in the same year.

Gameplay is based on the Scott Adams Standard 2-word verb-noun parser.

On first glance, the game appears to be inspired by [wikipedia:Treasure Island|Treasure Island]


Synopsis

"You stand on the beach of Skull Island ready to make your fortune. Looking out to sea, you see a shipwreck on the rocks of the point.

Ahead lies jungle extending to the base of the cliffs rising to form a snow covered peak in the centre of the island.

In your hand you hold a map of Skull Island, you discovered in your grandfather's sea chest. Strange, it has cryptic signs and a treasure chest. Strange how some people also call this place Treasure Island ......"


Physical Scans

SC-3000, AU
<div style="margin:auto; max-width:Expression error: Unexpected < operator.px"> Skull Island SC3000 AU Back.jpgSkull Island SC3000 AU Spine.jpg320x120px
Cover
Skull Island SC3000 AU Tape.jpg
Cassette
John Sands Sega SC3000 AU Generic Load Instructions.jpg
Instructions


Gallery

Photos

Screenshots